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JDRook - The Stickler - PL10


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Ok, I'm still alive.

Gave a lot of thought to your suggestion. At first, the loss of range bothered me, but then I figured since his throws are all fast (automatic) and complex (ricochet), it kind of fits the juggling theme if they're also relatively close range. By that same reasoning, I should use the Power Loss limit to work when he runs out of the titanium juggling balls (I'm thinking 8 maximum), which will be his specialty. He will still be able to easily recover the balls with his TK, of course. If he wants to improvise something else to juggle, or make a good long distance throw, he could just use extra effort or hp it.

I've adjusted his sheet accordingly on both those points. How does he look now?

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