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Change Is Necessary for Growth [OOC]


trollthumper

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He takes a Bruise.

Orion: 27, Bruised x1, 0 HP

Citizen: 21, Unharmed, Possessing Devil Ray's Rig, 1 HP

Sage: 20, Unharmed, 6 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Unharmed, 5 HP

Devil Ray: 12, Unharmed, Dazed (Bastion's Action), Staggered, Rig Possessed, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Medea: 6, Unharmed, Dazed (CT's Action), Staggered, -6 Strength, 0 HP

Ghost Girl: 6, Unharmed, 3 HP

And yes, Sage is pretty sure she knows where Orion is. The cold professional sociopathy pings easily. And she's up next.

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Hm. Let's see. Medea's hurting, but not lacking in defense.

Ah, what the heck, why not.

Free Action:

All-Out Attack 5: Defense is 1, Attack is 16

Power Attack 5: Attack is 11, Save DC is 31

Move Action: Fly right next to Medea

Free Action: Change Holy Fire Control to Strike power

Standard Action: Melee Attack

21, not quite enough.

Hero Point for ReRoll!

29 hits.

DC 31 Toughness Save.

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With a DC31 Toughness and a Staggered, Medea's down.

Orion: 27, Bruised x1, 0 HP

Citizen: 21, Unharmed, Possessing Devil Ray's Rig, 1 HP

Sage: 20, Unharmed, 6 HP

Cobalt Templar: 16, Unharmed, 2 HP

Papercut: 13, Unharmed, 5 HP

Devil Ray: 12, Unharmed, Dazed (Bastion's Action), Staggered, Rig Possessed, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 3 HP

Papercut is up next.

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I'm still a little confused from last round. Was Koshiro able to make an opening big enough for anyone to escape through? Well, even if he didn't, with Medea down it will hopefully be a moot point.

I don't know if Orion is still concealed now that Sharl is shooting at him, but in any case Koshiro can make a DC 20 Notice with skill mastery. Move action to fly up to where they are, then unleash the cranes for a standard action.

First roll sucks, gonna blow an HP there.

HP reroll is a 32. I'm going to just guess that it hits, so it's a DC 23+Autofire toughness save.

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32 versus a DC25, so that's a +3 bonus, which brings it up to DC26. He takes another Bruise.

Orion: 27, Bruised x2, 0 HP

Citizen: 21, Unharmed, Possessing Devil Ray's Rig, 1 HP

Sage: 20, Unharmed, 6 HP

Cobalt Templar: 16, Unharmed, 2 HP

Papercut: 13, Unharmed, 4 HP

Devil Ray: 12, Unharmed, Dazed (Bastion's Action), Staggered, Rig Possessed, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 3 HP

Devil Ray is still Dazed for his action, but the condition will drop when Bastion's turn comes up. And Bastion... is starting to feel that bullet now. Really feel that bullet. His body starts to unravel and he swells into a gigantic monstrosity. Because throwing Growth onto Ecal's Powerhouse model would require some massive restructuring, we'll be using AA's Giant Lincoln at PL12 to represent Mutated Bastion. Essential stats are Attack +5/+7 Melee at full size, Defense +6 at full size (+2 Flat-Footed), Grapple +32, Toughness +17 at full size (w/ Impervious stripped out), Fortitude +14 at full size, Reflex +7, Will +9, and damage cap raised accordingly. Likewise, he now has Immunity (Critical Hits) due to the fact that it's unclear whether he still has a nervous system.

As you do when you turn into a gigantic fleshy monstrosity, Bastion's first act of uncontrollable rage is to strike a nearby building. The attack hits, and it needs to succeed on a DC32 Toughness save. The building, which is made of stone, does not, meaning there's a rather sizable hole punched in it. We'll say by absolute coincidence that this is the building that Citizen and Orion are currently in, and while it's not collapsing it's in a precarious position.

Oh, and everyone takes a HP because of the sudden turn of events.

Orion: 27, Bruised x2, 0 HP

Citizen: 21, Unharmed, 2 HP

Sage: 20, Unharmed, 7 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Unharmed, 5 HP

Devil Ray: 12, Unharmed, Staggered, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 4 HP

Ghost Girl: 6, Unharmed, 4 HP

Wraith is up next. But first, Electra needs to post in the IC thread.

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Move Action Shapeshift!

Elongation 1 (+5ft) [1PP]

Enhanced Feat (Power Attack) [1PP]

Speed 1 (10mph / 100 feet per Move Action) [1PP]

Strike 5 (Feats: Improved Critical [19-20], Mighty) [7PP]

[1 + 1 + 1 + 7 = 10/10PP]

Standard Action Charge Devil Ray. I'm assuming (correct me if I'm wrong) that he's within around 100ft.

Melee Attack Roll vs. Devil Ray (+2 Charge, -3/+3 Power Attack) (1d20 + 10 + 2 - 3=12)

Nnnope. Not so keen on having her miss twice in a row, and hey, we just got those shiny HP....

Melee Attack REROLL vs. Devil Ray (+2 Charge, -3/+3 Power Attack) (1d20 + 10 + 2 - 3=21)

That should do. DC28 Toughness for Devil Ray.

Wraith is at -5 defense until her next action, and loses 1HP.

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Bastion makes the save. And we are at top of the round.

Orion: 27, Bruised x2, 0 HP

Citizen: 21, Unharmed, 2 HP

Sage: 20, Unharmed, 7 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Unharmed, 5 HP

Devil Ray: 12, Bruised x1, Staggered, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 4 HP

Orion would like to deal with the giant monster, but he has to deal with these two kids attacking him. As he's seen Citizen walk through a wall and understands that he doesn't have special bullets for that, he takes aim at Papercut and fires. That's a 28, which beats Koshiro's Defense by 6, which means a +3 from Autofire, which means a DC27 Toughness save.

Citizen is up next.

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So noted.

Orion: 27, Bruised x2, 0 HP

Citizen: 21, Unharmed, 2 HP

Sage: 20, Unharmed, 7 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Bruised x1, Dazed (Orion's Action), 4 HP

Devil Ray: 12, Bruised x1, Staggered, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 4 HP

Citizen is still up.

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There is no way that Bastion can beat that with his Sense Motive check (which is higher than his Will save), so he's caught off-guard by the Feint.

Orion: 27, Bruised x3, Dazed (Citizen's Action), 0 HP

Citizen: 21, Unharmed, 1 HP

Sage: 20, Unharmed, 6 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Bruised x1, 4 HP

Devil Ray: 12, Bruised x1, Staggered, 0 HP

Bastion: 11, Unharmed, 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 4 HP

CT is up next.

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So this guy is big, pretty tough...but super-easy to hit. Right then.

Move Action: Get up next to Bastion-thulu

Free Action:

All-Out Attack 5: Defense is 1, Attack is 16

Power Attack 5: Attack is 11, DC is 31

Standard Action: Melee Attack the big guy.

I think this is fully twice what I need. DC 31 Toughness Save

And since this is OMGCTHULUBASTION, I'll Surge for another Attack.

This should hit too. So, DC 31 Toughness Save.

That'll be 1 less HP by the next round.

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And he's Bruised and Dazed twice over.

Orion: 27, Bruised x3, Dazed (Citizen's Action), 0 HP

Citizen: 21, Unharmed, 1 HP

Sage: 20, Unharmed, 6 HP

Cobalt Templar: 16, Unharmed, 3 HP

Papercut: 13, Bruised x1, 4 HP

Devil Ray: 12, Bruised x1, Staggered, 0 HP

Bastion: 11, Bruised x2, Dazed (Cobalt Templar's Action), 0 HP

Wraith: 8, Unharmed, 3 HP

Ghost Girl: 6, Unharmed, 4 HP

Papercut is up next.

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