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Jack of all Blades (PL 15) - Gizmo

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Jack of all BladesJack of all Blades
Power Level: 15 (250/250PP)* [388]
Trade-Offs: +5 Attack, -5 Damage, +5 Defense, -5 Toughness
Unspent Power Points: 0

Theme: Spark by Fitz and the Tantrums

*Jack's caps average out to PL13. For Jack's original sheet, click here.
In Brief: Swashbuckling scion of a secret society of sorcerous swordsmen, shepherding streetwise superheroes!
Alternate Identity: Erik Espadas
Identity: Secret
Birthplace: Freedom City, West End
Occupation: Self-Defense Instructor
Affiliations: The Interceptors
Family: Minerva Espadas/Guardian Willow (wife), Eden Espadas (daughter), Mia Espadas (daughter), Ellie Espadas/Jill O'Cure (sister), Gina Espadas (mother), Jean Pique (father)
Age: 27 (DoB: April 4, 1988)
Gender: Male
Ethnicity: Latino/French
Height: 5'11"
Weight: 160 lb.
Hair: Dusty Brown/Black as Jack of all Blades
Eyes: Dark Blue

Erik Espadas is a lithe, athletic young man with attractively angular features and a boyish grin. He keeps his dusty brown hair shorn short, but regularly sports a day or two of stubble. Preferring to dress is a mixture of blues and blacks, Erik is typically seen in a fitted t-shirt and well-worn jeans topped with an undone button-down shirt with the sleeves rolled up.
As Jack of all Blades, his current costume consists of a knee-length, royal blue greatcoat cut in a jaunty, high-collared style and worn open over a black body suit. A matching blue bandana serves as a mask, attached to a black wig of wavy hair which helps to conceal Erik's true identity. Dark grey boots with a slightly metallic sheen and broad, buckled belts help to break up the outfit's dark colour scheme.

Power Description:
Erik can manipulate electromagnetic and mystical energies to form an effectively-solid construct in the shape of a sword. While he has a bit of leeway with regards to the weapon's specific appearance, he almost always uses a fencing rapier. Functioning in most respects as a normal sword, the tight concentration of power allows the blade to pierce most defenses, while it retains the basic nature of its source energy.

In order for Erik to form a sword, there must be a power source for him to draw from. A sword of flame might be drawn from a butane lighter, an electrical blade from a nearby powerline. More exotic energies require a more exotic source; Erik may draw from a blaster's light beam or a magic user's mystical attacks, neither of which would be accessible to him in their ambient forms.

Erik's metamagi powers also grant him awareness of all manner of energies. This sixth sense registers in a sometimes disorienting, synesthesia-like manner with each distinct energy having its own whispered textures and aromatic hues, not all of them pleasant.

Erik was born in 1988 to Gina Espadas, a Freedom City beat cop. His father left months before Erik's sister, Eliza, was born in 1993. Erik never considered this any great loss: growing up in the West End, his mother was all the parent he ever needed, always making time for her children despite her demanding career. She returned to the force from maternity leave just in time for the Terminus Invasion. Her stories of working alongside heroes during both the Invasion and its aftermath instilled in Erik a fascination with superheroes.

As he grew, it was the witty Golden Age tricksters like Spitfire Jones and la Renard Rogue who captured his attention, facing impossible odds with skill and style. A diet of swashbuckling movies and pulp novels were eventually replaced by physical pursuits in his teen years. Naturally agile, Erik joined his school's gymnastic and fencing teams, as well as the drama club, becoming a popular athletic star.

It was Erik's senior year which would radically alter his life. An armed robbery at a local convenience store went horribly wrong, and Gina was shot and paralyzed from the waist down, forcing her into a wheelchair and early retirement. Although she remained strong in the face of adversity, Erik was galvanized.

The Espadas family had never been very well off, and Erik dropped out of extracurriculars to work an unsteady stream of odd jobs to help make ends meet. He turned down a number of modest athletic scholarships when he graduated to work full time, determined to support the family and save enough to put the more scholastically inclined Ellie through university.

One such odd job involved cleaning out the storage area of an antique store. Amidst the ornate lamps and jewelry boxes, Erik discovered what appeared to be a positively ancient playing card: the Jack of Swords, depicting a slyly winking prince. When he asked the store's owner about it, the old man bid him keep it as a souvenir, as the rest of the deck had long since been lost or destroyed. Pocketing the weathered card, Erik made his way home.

Along the way, he encountered a group of toughs menacing a young woman. As the leader of the gang pulled out a cigarette and arrogantly flicked open his lighter, an incensed Erik leapt forward. The lighter's tiny flame flared brilliantly, flowing unnaturally through the air to the young man's instinctively outstretched hand, where it solidified into a blazing rapier. A moment later half of the thug's cigarette had been seared away, the other half smouldering in his trembling lips. The toughs beat a hasty retreat, with a shocked Erik quickly following suit, leaving behind a grateful but confused young woman.

Experimenting in secret, Erik found he could create swords not only of flame, but of sparking electricity, crackling cold and a multitude of other energies, provided that there was a source to draw upon. Redoubling his abandoned training, he donned the garb of Jack of all Blades, and became the wise-cracking, acrobatic protector of his community.

For years the only person aware of his double life was his sister Ellie, who discovered Erik collapsed in their backyard after a particularly brutal fight. Fortunately the teen had begun preparing to study medicine after high school, and her first aid skill likely saved her brother's life. With the safety of his family paramount, Erik kept his identity a closely held secret, initially avoiding alliances with other heroes.

As Jack, however, he soon drew the interest of the similarly themed Jaci O'Cups, Coinpurse Jack and most dangerously Jakken Staff, all of whom attacked Erik on sight, making cryptic references to a Tournament of Suits and giving the young hero his first hints at his true origins and the mysterious House of Swords.

Eventually this tournament came to a head with the reappearance of Erik's father, revealed to be the previous Jack of Swords, and a massive assault orchestrated by Jakken Staff and the House of Staves. In the aftermath, Coinpurse Jack lay dead, the mages of the House of Staves were defeated and Ellie's own latent metamagi powers had been awakened.

As Jack of all Blades, Erik was a founding member of the experimental team, the Interceptors. Personality conflicts and a constantly shifting roster plagued the team from its inception, and just as Erik felt he had found a group he was able to trust with his secrets betrayal and catastrophe rocked the team to its foundations. From those ashes Erik emerged as the leader of a new team of Interceptors, a family of heroes dedicated to protecting the streets.

Settling into the unexpected role of responsibility, Erik opened the Espadas School of Self-Defense and Swordsmanship in the West End both as a place to teach the community's young people the skills to defend themselves and as the Interceptors secret headquarters. A romance with the immortal guardian Willow gave rise to a daughter, Eden Espadas, and eventually marriage and a second daughter, Mia.

Personality & Motivation:
Erik is a man who's words and actions are at odds. Outwardly, he seems easy-going and carefree, with a clever tongue and a love of the spotlight. Most conversations become friendly verbal sparing matches as Erik actively avoids serious topics, and marriage has only barely dulled his reputation as an incorrigible flirt.

What isn't immediately obvious is Erik's deep sense of responsibility to his family, friends and community. Considering his word to be his bond, Erik will always be there for a friend in need, and truly wishes to leave the world a better place than he found it. He possesses an unbreakable spirit coupled with stubborn pride, resulting in a complete inability to admit defeat.

Where Jack of all Blades was at first an outlet for Erik, the two sides of his personality have found some balance as he has matured. Although often swept up in the high adventure of larger threats, he considers himself first and foremost a defender of the little guy, stopping crimes that might seem trivial for such an established hero. Remembering what happened to his mother, Erik feels that a simple hold-up can be just as devastating as a supervillian's rampage.

Well known by both the public and the hero community and generally well liked thanks to his levity and charm, Jack's sense of humour has been known to inspire annoyance in equal measure. Whether it's leaping headlong into the battle against villainy, making egregious puns while dodging bullets or kissing a cosmic menace to save humanity, Jack of all Blades never fails to leave an impression.

Powers & Tactics:
Surpassing even his notable lineage, Erik is potentially the world's greatest living swordsman, ranking among history's most notable weapons masters. An accomplished hand-to-hand fighter, with a sword in his hands he is nearly unmatched. His metamagi senses bolster his awareness of his weightless blades and surroundings, giving him a further edge. Even so he is quite human in his frailties and relies entirely on acrobatic evasion to survive.

Against lesser threats, Erik rushes in dramatically, forming a sword and quickly disarming them before taunting them into surrender or retreat. When fighting superhumans, he prefers a more reactionary approach, keeping them off balance with acrobatics and jibes until he can assess their specific abilities, often taking the opportunity to form a sword using the energy from their attacks.

Preferring to lead from the fore, Erik would rather place himself in harm's way than his teammates but respects their abilities and directs them decisively. Serving as a rallying point and ample distraction he remains almost incapable of considering retreat as an option.


Enemies: Erik has made a habit of not only defeating villains but more dangerously humiliating them.

Grandstanding: Erik's style revolves around showing off, in and out of combat, even when discretion might be wiser.

Relationship: Erik is married to Minerva Espadas née Salix, AKA Guardian Willow. They have two daughters together.

Secret: Superhero Identity

Sidekick: Erik's no less protective of his sister now that she's an accomplished superhero too.

Struggling: Erik is a small business owner supporting his growing family.

Sucker for a Pretty Face: Erik is married, not dead. He can still be distracted by attractive women, be they bystanders, fellow heroes or even villains.

Teacher: Erik operates the Espadas School of Self-Defense and Swordsmanship and feels a responsibility toward his students.

Teammates: Interceptors past and present are family to Erik, whether or not he openly admits it.

West Ender The West End is Erik's 'turf'; he's extremely protective of his neighbourhood, and knows it much better than the rest of the city.

Abilities: 6 + 10 + 8 + 2 + 8 + 14 = 48PP
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 18 (+4)
Charisma: 24 (+7)

Combat: 14 + 36 = 40PP
Initiative: +9
Attack: +7 Base, +14 Melee, +20 Swords
Grapple: +19
Defense: +18 (+18 Base), +9 Flat-Footed
Knockback: -4/-2

Saving Throws: 6 + 10 + 8 = 24PP
Toughness: +8 (+4 Con, +4 Defensive Roll)
Fortitude: +10 (+4 Con, +6)
Reflex: +15 (+5 Dex, +10)
Will: +10 (+2 Wis, +8)

Skills: 84R = 21PP
Acrobatics 10 (+15) Skill Mastery
Bluff 18 (+24) Skill Mastery
Climb 5 (+10)
Gather Information 8 (+15)
Knowledge (Streetwise) 14 (+15)
Knowledge (Tactics) 4 (+5)
Language 3 (Cantonese, English [Native], Persian, Spanish)
Notice 11 (+15) Skill Mastery
Stealth 10 (+15) Skill Mastery
Survival 1 (+5)

Feats: 72PP
Agile Climber
Attack Focus (Melee) 7
Attack Specialization (Swords) 3
Beginner's Luck
Defensive Roll 2
Elusive Target
Equipment 0 + 4 (Veteran Reward, 20EP)
Evasion 2
Fascinate (Bluff)
Grappling Finesse
Improved Critical (Swords, 18-20)
Improved Initiative
Inspire 5
Luck 4
Move-By Action
Power Attack
Quick Change
Set Up
Sidekick 29 + 11 (Veteran Reward, 200PP)
Skill Mastery 1 (Acrobatics, Bluff, Notice, Stealth)
Takedown Attack 2
Ultimate Will
Uncanny Dodge 2 (Mental, Visual)

Equipment: 4PP = 20EP

Grappling Hook; Leaping 2Super-Movement 2 (slow fall, swinging), Speed 2 [8EP]

Interceptors Communicator; Communication 6 (Radio, 20 miles; Extra: Area; Flaw: Limited [Other Interceptors Communicators]), Super-Senses 1 (Radio, Communication Link [HQ/VINCE]) [7EP]

5EP contributed to The Espadas School of Self-Defense and Swordsmanship

Powers: 29 + 22 + 2 = 53PP

Damage 3 (Extras: Autofire 6, Linked [+0], Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword)

Super-Senses 14 (Mental; EM Spectrum Awareness [3], Magic Awareness [3], Extras: Accurate 4, Acute 2, Radius 2)[14PP] (metamagi senses)

Swordsmanship Supremacy 1 (Probability Control, Flaws: Limited 2 [Swordsmanship]) [2PP] (training)

DC Block:
ATTACK           RANGE     SAVE                                   EFFECT
Unarmed          Touch     DC18 Toughness (Staged)                Damage
Energy Sword     Touch     DC16 Fortitude (Staged)                Drain Toughness
                           DC21 [Autofire] Toughness (Staged)     Damage

Totals: Abilities 48 + Combat 40 + Saves 24 + Skills 21 + Feats 72 + Powers 45 = 250/250 Power Points

Note: Jack is technically PL15 with a full, five point Attack and Defense trade-off. His Defense and Toughness are capped to place him at PL13 defensively, while his Damage is intentionally under-capped so that his Attack and damage bonuses average out to PL13 as well, even though +20 attack in only achievable by PL15 characters.

Note: As a metamagi, Erik's powers are the result of a mystically enhanced mutation, blurring the line between genetics and sorcery. This enhancement specifically allows him to form his borrowed energy into swords. Magic nullification removes the 'sword' descriptor from his 'energy sword' power, which means he will no longer benefit from his Attack Specialization or Improved Critical feats. Effects that nullify mutant/genetic powers shut off said power entirely, as well as his Super-Senses.

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Characters Name: Jill O'CureJill O'Cure
Power Level: 11 (200/200 PP) (Sidekick 40)
Trade-Offs: -1 Attack, +1 Damage, +5 Defense, -5 Toughness
Unspent PP: 0
Theme: Becasue I'm Awesome by the Dollyrots

In Brief: Skillful sister sidekick supplying supernatural salves, staunch shields and sardonic slander!

Alternate Identity: Ellie Espadas, Jill Pique
Identity: Secret
Birthplace: Freedom City, West End
Occupation: Medical Student, EMT-B
Affiliations: The Interceptors, Claremont Academy (alumni)
Family: Erik Espadas/Jack of all Blades (brother), Gina Espadas (mother), Eden Espadas (niece), Mia Espadas (niece), Minerva Espadas (sister-in-law), Jean Pique (father)

Age: 21 (DoB: October 13, 1993)
Gender: Female
Ethnicity: Latina/French
Height: 5'8"
Weight: 125 lb.
Hair: Dusty Brown, Dyed Black
Eyes: Dark Blue

Ellie Espadas is a coltish young woman with short dusty brown hair dyed black and a perpetually sardonic expression on her angular features. She prefers to dress in layers, favouring over-sized dress shirts under fitted vests and similar combinations, accessorizing with bangles and broad rings. Recently she has taken to carrying a canvas messenger bag storing first aid supplies and her costume.

Said costume mirrors her brother's, swapping his royal blue for a deep crimson. Black tights feature prominent red piping up the sides while a cropped top and jacket provide an airier look. Jill O'Cure has also adopted an identity concealing bandana mask and a hair colour to match Jack's customary wig, although the family resemblance remains obvious.

Power Descriptions:
When her healing powers are active, Ellie's hands are surrounded by a faintly blue-tinged light with a shifting, dappled quality like sunlight filtering through a leafy canopy. This light pours slowly into her patient, the edges of wounds crackling with energy as they close and knit together.

The light of her offensive powers, conversely, is a sickly, virulent green the pulses malevolently, dark spots drifting through it like flotsam. Her forcefields are curving, translucent blue walls that occasionally ripple with bioelectricity. Ellie is able to shape these constructs however she pleases and they can float in the air, even supporting considerable weight.

Ellie Espadas was born to Freedom City policewoman Gina Espadas and immigrant John Pique, who disappeared shortly before her birth in late 1993. Growing up in the West End verbally sparing with her older brother Erik, she demonstrated a keen mind from an early age, reading voraciously and studying a variety of subjects without prompting.

When a stray bullet in a convenience store robbery gone wrong left Gina paralyzed from the waist down, Ellie actually arrived on the scene before her brother, in time to see the paramedics race to stabilize her mother. While the tragedy signaled an abrupt transition to adulthood for her elder sibling, it came at a time when Ellie was only just beginning to discover who she was. Simultaneously developing a devoted interest in medicine and acquiring a flint hard, cynical edge, she found her early high school years difficult and isolating. Compounding matters, her brother and closest confidant was forced to spend most of his time making ends meet.

Though trying, these years honed Ellie's forceful personality. When Erik revealed to her his newfound superpowers, she helped him create the persona of Jack of all Blades. Her medical knowledge was instrumental in those early months, during which he would often return home in the middle of the night with a variety of wounds and fractures.

Her increasingly obvious difficulty relating to her classmates at school made this new window in the superhero community, populated by the larger than life personalities with whom her brother had soon surround himself, fascinating to Ellie. Nevertheless, she remained on the periphery of that world until the night John Pique reappeared at the Espadases' door step, carrying the unconscious form of Rose Copas, better known as Jaci O'Cups.

Amidst the revelations and frantic melee which followed as the so-called Tournament of Jacks reached a head, Ellie came into possession of the Jack of Coins playing card dropped by the slain Denari Jones. The sorcerous mantle woven into the artifact awoke the latent metamagi abilities that were a birthright to her as much as to her brother.

Over Erik's objections, she donned a costume of her own and took the name Jill O'Cure. Knowing that the only person more stubborn and determined than an Espadas is another Espadas, Erik decided that he'd rather keep his sister nearby where he could at least keep an eye on her. Ellie, naturally, expressed a similar sentiment in reverse.

Thanks to a few pulled strings, she enrolled at Claremont Academy for her senior year under the pseudonym Jill Pique in order to learn more about her powers while earning a scholarship for the pre-med program at Freedom City University.

The new confidence and clarity provided by these changes allowed Ellie to admit and act upon her feelings for Mara Hallomen, the heroine known as Dragonfly. Becoming more comfortable with herself softened some of her harder edges, though her wit remained no less acerbic.

Her career as Jill O'Cure has not been without its hardships, from betrayal and mind control to being kidnapped and stranded on an alien world for months. She's also seen things she could have never imagined and formed unbreakable bonds, forging this young woman into one of Freedom City's most implacable defenders.

Personality & Motivation:
Ellie developed a biting wit alongside her brother, and if she lacks a measure of his self-assured bravado, she makes up for it with a razor sharp acumen. She is, however, more likely to use this as a defense mechanism, making clever quips to downplay a strong sense of empathy and what is easily a genius level intellect.

Although somewhat more pragmatic than many heroes, Ellie has a strong sense of personal responsibility and has dedicated herself to saving lives. She struggles to balance the need to do what it takes to get the job done and a keen awareness of potential collateral damage. The Jill O'Cure persona allows her to indulge in her more impulsive side, while still playing the voice of reason to her brother's reckless abandon.

Powers & Tactics:
Ellie is able to manipulate biological material on the cellular level. Thanks to her extensive knowledge of medicine, her default use of this ability is to heal, miraculously repairing wounds, curing illness and even regrowing limbs. The flip side of that power is a devastating attack that turns a body's natural defenses against itself with a mere touch.

By manipulating her own bioelectric field, reinforced by the magical power of the Jack of Coins' mantle, she can also form durable, translucent forcefields around herself and others, even creating basic shapes and tools.

Conceptualizing herself as a super paramedic, Ellie makes protecting civilians her priority, shielding them with her forcefields and delivering medical attention to any injured. Although she has become comfortable using her healing powers in an emergency, given a choice she still prefers to use mundane medical techniques rather than trusting the nebulous nature of her metamagi gifts too far.

In actual combat, Ellie leverages her training as a well above average hand-to-hand combatant. Having neither a taste for combat nor qualms about decisive action, she prefers to subdue opponents as quickly as possible. Her offensive powers are unpleasant enough to discourage further conflict without causing lasting damage and she has demonstrated considerable creativity when using her forcefields against more powerful villains.

Civilians: Ellie prioritizes the protection of innocent bystanders over fighting villains, even more so than most heroes.

Family: It's never been easy being Jack of all Blades' sister, and that was before he started needing a babysitter for Eden.

Relationship: Ellie is in a long-term relationship with Mara Hallomen AKA Dragonfly.

Secret: Superhero Identity, 'Jill Pique' Identity

Sidekick: As Jill, Ellie has to deal with an over protective brother and may have trouble getting other heroes to take her seriously.

West Ender: Ellie is proud of her neighbourhood and particularly protective of its residents.

Abilities: 4 + 8 + 4 + 10 + 8 + 8 = 42PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 18 (+4)
Charisma: 18 (+4)

Combat: 8 + 24 = 32PP
Attack: +4 Base, +10 Melee
Grapple: +12
Defense: +16 (+12 Base, +4 Dodge Focus), +6 Flat-Footed
Knockback: -3/-2
Initiative: +8

Saving Throws: 6 + 6 + 8 = 20PP
Toughness: +6 (+2 Con, +2 Defensive Roll, +2 Costume)
Fortitude: +8 (+2 Con, +6)
Reflex: +10 (+4 Dex, +6)
Will: +12 (+4 Wis, +8)

Skills: 80R = 20PP
Acrobatics 6 (+10) Skill Mastery
Computers 1 (+6)
Bluff 16 (+20) Skill Mastery
Disable Device 1 (+6)
Investigate 1 (+6)
Knowledge (Life Sciences) 10 (+15)
Knowledge (Physical Sciences) 5 (+10)
Language 5 (Cantonese, English [Native], French, Latin, Persian, Spanish)
Medicine 16 (+20) Skill Mastery
Notice 11 (+15) Skill Mastery
Stealth 6 (+10)

Feats: 28PP
Attack Focus (Melee) 6
Defensive Roll 1
Dodge Focus 4
Eidetic Memory
Equipment 4 (20EP)
Evasion 2
Improved Initiative
Improvised Tools
Move-By Action
Power Attack
Quick Change
Skill Mastery 1 (Acrobatics, Bluff, Medicine, Notice)
Uncanny Dodge (visual)

Equipment: 4PP = 20EP

Costume; Protection 2 (Power Feat: Subtle) [3EP]

Grappling Hook; Leaping 2Super-Movement 2 (slow fall, swinging), Speed 2 [8EP]

Interceptors Communicator; Communication 6 (Radio, 20 miles; Extra: Area; Flaw: Limited [Other Interceptors Communicators]), Super-Senses 1 (Radio, Communication Link [HQ/VINCE]) [7EP]

Masterwork Medical Tools (Power Feat: Subtle) [2EP]

Powers: 2 + 56 = 58PP

Immunity 2 (disease, poison) [2PP]

Biological Manipulation Array 26 (52PP, Power Feats: Alternate Power 2, Dynamic Power 2) [56PP]

DBP: Healing 12 (Power Feats: Stabilize, Persistent, Regrowth, Extra: Restorative, Total) [51PP]

AP: Drain Fortitude 12 (Power Feats: Improved Critical [19-20], Incurable, Reversible, Slow Fade, Extra: Linked) [16PP]
+ Damage 12 (Extras: Alternate Save [Fortitude], Linked) [24PP]
+ Nauseate 12 (Extras: Linked, Flaws: Sicken) [12PP]
[52PP] (autoimmunity overload)

DAP: Create Object 12 (Power Feats: Progression [10' cube/rank], Selective, Stationary, Tether, Extras: Impervious, Movable) [52PP]

DC Block:
ATTACK                 RANGE     SAVE                        EFFECT
Unarmed                Touch     DC17 Toughness (Staged)     Damage
Autoimmunity Touch     Touch     DC22 Fortitude (Staged)     Drain Fortitude
                                 DC27 Fortitude (Staged)     Damage
                                 DC22 Fortitude (Staged)     Sicken


TotalsAbilities 42 + Combat 32 + Saves 20 + Skills 20 + Feats 28 + Powers 58 = 200/200 Power Points

Note: Like her brother, Ellie is a metamagi, the result of mystically enhanced mutation, blurring the line between genetics and sorcery. In her case, magic nullification prevents her from using her Autoimmunity Touch or Create Object Alternate Powers. Effects that nullify mutant/genetic abilities shut off her powers entirely.

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