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[Gorgon] Legacy Heroes (OOC)


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Glowstar is still catching zzzzzzz.

Megastar can't burst out of the Snare this round, but he does Injure it! Move action left, so try and talk those foolish, foolish heroes down again! -5 for trying to do it as a Move action, -1 for already doing it once this combat. Cosmicstar's Intimidate attempt. (1d20-2=12) Only folks who failed the first check have to make this one.

Initiative

32 Megastar -- Bruise x2, Bound (Injury x1) -- GM

19 Myrmidon -- Uninjured -- HPx3

17 Changeling -- Uninjured -- HPx2

15 Crow -- Uninjured -- HPx3

14 Wisp -- Uninjured -- HPx3

10 Glowstar -- Unconscious, Bed'd -- HPx6

Myr's up.

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Myr will keep piling on the foam. Since he's hidden, and on top of that Cosmic!star is still bound he'll all-out power attack again. (+5 DC/-5 Defense)

Standard Action: Attack! - (21:29:28) System: Semi-Autogyro rolls 1d20 and gets 20. Total of a 29 with his BAB. It's a crit, unless if he's immune to them. Total Ref DC of 24, 29 if crits work.

Move: Disappear in the concealment from Crow! Extra Effort: Move Action Hide in Plain Sight taking 10 (DC 24) again.

Note: Reposting the foamthrower, for convenience sake: Snare 9 (Drawbacks: Reduced Range [5 90ft Range Increments / 450ft Max Range]; Feats: Conceals Auditory & Visual, Precise ) [20PP]

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(22:54:17) System: Raveled rolls 1d20 and gets 19.
Comes out to Reflex save of 25. Unfortunately not quite enough; the foam is reapplied and healed.

(22:55:23) System: Raveled rolls 1d20 and gets 1.
Result of 21 for the Sense Motive means he epically fails the Bluff check.
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Okay, first up, the Obscure loses a rank, and decreases in size proportionally. Crow is going to teleport to the roof where Glowstar is, and promptly slap the coat on him, activating the Rune of Healing. Alternate Power: Healing 4 (Flaws: Personal, Feats: Regrowth) [5PP] (Rune of Revival) Glowstar gets an immediate Recovery check under Healing rules.

For the purposes of this round, Glowstar has access to Crow's Rune Coat Device and it's array, unless he gives it back. He probably will, but I have to say that. :P

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Stunting a Full-action ranged stun off her Cosmic Energy Control. Stun 12 (Extra:Ranged, FlawAction: Full, Feats Accurate, Sedation)

(23:42:04) System: Azuth65 rolls 1d20 and gets 3.

(23:42:46) Azuth65: Well... Time to use one of those two HPs.

(23:43:03) System: Azuth65 rolls 1d20 and gets 14.

Hopefully a 24 hits Cosmic!Star.

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Glowstar's coming out of the cage swingin'! Charge + All-Out Attack on this sucker. Entropic Strike.

(15:15:10) System: Raveled rolls 1d20 and gets 10.
Totals out to 29. Which is just a bit more than is needed. That's a DC 26 Toughness save and then a DC 26 Fortitude save to avoid losing more Toughness.

(15:17:48) System: Raveled rolls 2d20 and gets 4,17.
Toughness is 20, which is a Bruise + Daze. Fortitude is 35 which... yeah. Passes handily.

Initiative

32 Megastar -- Bruise x3 + Daze (Glowstar's action), Bound -- GM

19 Myrmidon -- -5 Def -- HPx3

17 Changeling -- Uninjured -- HPx1

15 Crow -- Uninjured -- HPx3

14 Wisp -- Uninjured -- HPx2

10 Glowstar -- Uninjured -- HPx6

Cosmicstar is Dazed and not doing much, so we're back around to Myr's turn.

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Okay. Hmm.

Move Action: Make Weapon - Stun 9 (Extras: Range [Ranged], Flaws: Distracting, Feats: Precise, Sedation) [20PP] (Heavy Tranquilizer Rifle)

Standard: All out & Power Attack! +5 DC/-Def

(19:56:19) System: Semi-Autogyro rolls 1d20 and gets 17.

With +9 that's a +26. With Distracting as well, His Def is at +0 till his next turn. DC 24 Fort save.

Extra Effort that to give it +2. Blow HP to stave off fatigue. DC 26 total now.

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