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Rage Against the Machines (OOC)


Raveled

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Ironclad's up now, so.

Free Action: Switch Weapon Array to Enhanced Strength.

Free Action: Switch Power Reserve to Flight 2, S-Str 3

Move Action: Move into melee with Dirae.

Standard Action: Armor PAWNCH!

Ironclad's melee attack, vs Dirae's Def. DC 25 (1d20+10=19) That's a hit.

Dirae's Toughness save, vs DC 25. (1d20+13=15) Yowch! Bruise + Stun right off the bat! There's literally no way for her to fail her Concentration check, so she stays in the air.

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Ajax is up.

Standard Action: Blast Ironclad.

Ajax's ranged attack roll, vs Ironclad's Def. DC 23 (1d20+12=20) That also hits.

Ironclad's Toughness check, vs DC 23. (1d20+15=29) And this is why we Toughness shift. Damage rolls right off of her.

Initiative order:

29 Torque -- Uninjured -- HPx1

23 Ironclad -- Uninjured -- HPx4

14 Ajax -- Uninjured -- GM

9 Dirae -- Bruisex1 + Stun (Ironclad) -- GM

Torque's up.

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Torque's dealing with Dirae, so Ironclad will take on Ajax.

Standard Action: Blast 'em!

Ironclad's ranged attack, vs Ajax's Def. DC 25. (1d20+10=25) Juuuust hits.

Ajax's Toughness save, vs DC 25. (1d20+10=11) Oh good lord! Another Stun + Stagger!

Ajax's Concentration check to maintain Flight, vs DC 11. (1d20+3=18) Makes it, so he's still in the air.

Well, neither bad guy can do anything this turn, so I guess we'll go on to Torque's turn.

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They're both awake and moving, but they can only take Standard actions, so.

Ajax blasts a fool!

Standard Action: Blast Ironclad!

Ajax's ranged attack roll, vs Ironclad's Def. DC 23. (1d20+12=27)Heh, yeah that hits.

Ironclad's Toughness save, vs DC 25. (1d20+15=27) Makes it, easy.

Dirae is gonna blast at Torque.

Dirae's ranged attack check, vs Torque's Def. (1d20+7=11) Bah! Terrible.

Initiative order:

29 Torque -- Uninjured -- HPx1

23 Ironclad -- Uninjured -- HPx4

14 Ajax -- Bruisex1 + Staggered -- GM

9 Dirae -- Bruisex1 + Staggered -- GM

Torque's up.

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Ironclad's turn.

Move Action: Close with Dirae.

Free Action: Switch Weapons Array to Enhanced Str, switch Power Reserve to Flight 1, S-Str 4.

Standard Action: Grapple! Make those powers useless.

Ironclad's melee attack check, vs Dirae's Def. Grapple (1d20+10=19) That hits.

Ironclad's grapple check, vs Dirae's opposed grapple. (1d20+24=27) Even with that roll, Dirae has literally no chance to break free, but I gotta see just how boned she is.

Dirae's opposed grapple check, vs DC 24. (1d20+6=16) Grappled, but not Bound yet.

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Dirae's turn. She can't hope to beat Ironclad's grapple, so we're gonna go with something else!

Free Action: Stunt Trip 10 (Extra: Area/Burst [General]; Feat: Knockback 10)

Standard Action: Boom!

Ironclad's Reflex save, vs DC 20. (1d20+8=26) Half effect.

Ironclad's Strength save, vs DC 15. (1d20+10=18) She holds on!

Initiative order:

29 Torque -- Uninjured -- HPx2

23 Ironclad -- Uninjured -- HPx5

14 Ajax -- Unconscious -- GM

9 Dirae -- Bruisex1 + Staggered + Bound -- GM

Torque's up.

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Dirae's turn, and she's gonna try her Blast attack against Ironclad this time.

Standard Action: Blast!

Dirae's range attack check, vs Ironclad's Def. DC 28 (1d20+7=21) That hits.

Ironclad's Toughness save, vs DC 28. (1d20+15=35) :D :D :D

Initiative order:

29 Torque -- Uninjured -- HPx2

23 Ironclad -- Uninjured -- HPx5

14 Ajax -- Unconscious -- GM

9 Dirae -- Bruisex1 + Staggered -- GM

Torque's up.

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Okay, problem with your attack.

(16:11:28) Raveled: Okay, rules question for those more versed in them than I.

(16:11:43) AvengerAssembled: Rav: Yessss?

(16:12:00) Raveled: If you have Homing on an attack in an array, then if the attack misses it gets another chance to hit.

(16:12:13) Raveled: But what if you switch to a different slot in the array? Is the Homing still in effect?

(16:12:24) AvengerAssembled: I think we've said no, Rav. That's too cheap.

(16:12:34) Raveled: Okay, that's what I though.

So the disc attack does not get a second chance to hit her, because you switched to the Enhanced Str attack.

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