Jump to content
Sign in to follow this  
GranspearZX

Gauntlet (PL 11 NPC, Tier 2)

Recommended Posts

Player Name: GranspearZX

Character Name: Gauntlet

Power Level: (11) (149/149PP)

Trade-Offs: +4 Attack/-4 Damage, -4 Defense/+4 Toughness

In Brief: A suit of armor animated by a primal Beast Rune spirit

Alternate Identities: N/A

Identity: Public

Birthplace: Unknown

Occupation: Automaton

Affiliations: Cult of the Beast

Family: None

Age: 3

Gender: Male

Height: 14'

Weight: 2,500 lbs

Eyes: None to speak of, though a red glow can often be seen from its eyeholes

Hair: None

Description: Gauntlet is a 14-foot tall suit of rust-colored armor, complete with a horned helm. While it appears to be made of iron, the magic that animates it gives it a significantly higher durability. It's difficult to tell that it's unmanned, so to speak, until one takes a good look at the helm--vacant, save for the eye holes that occasionally take on an infernal red glow as it moves.

History: Various experiments with the Beast Rune have resulted in a wide array of disasters. The most recent setback was a man imbued with the Beast Rune in 1991 leveling an Arizona town after he escaped his handlers. A cultist sent to retrieve it subsequently disappeared, and with her, all hope for progress stagnated. 15 years later, a human born with the rune's power was discovered, and an effort was yet again made to acquire its immense power. However, human imbuement was still impossible, and so the idea was to attempt to create a golem with the Beast Rune's immeasurable power inside it instead. It took several years (and several more cultists' lives) before the being known as Gauntlet was born, with a single task in mind...

Complications:

One-Track Mind: Gauntlet is not terribly bright, and its singular focus is retrieval (or destruction) of any runic magic deemed necessary by the cult who created it.

Abilities: 8 + -8 + -10 + 0 + 0 + 0 = -10PP

Strength: 38 (+14)

Dexterity: 2 (-4)

Constitution: -- (--)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 10 (+0)

Combat: 8 + 8 = 14PP

Initiative: -4

Attack: +7 (+8 Base, -1 Growth)

Grapple: +30

Defense: +7 (+8 Base, -1 Size) / +2 flat-footed

Knockback: -16

Saving Throws: 0 + 4 + 0 = 4PP

Toughness: +14 (+0 Con, +3 Density, +2 Growth, +9 Protection) [imp 6]

Fortitude: Immune

Reflex: +0 (+4 Base, -4 Dex)

Will: Immune

Skills: 1PP

Intimidate 4 (+6 w/ Growth)

Feats: 0PP

Powers: 18 + 16 + 73 + 13 + 2 + 8 + 10 = 140 PP

Density 6 (x5 mass; +12 STR, +3 Impervious Protection, Immovable 2, Super Strength 2; Flaws: Permanent; PF: Innate) [18PP]

Growth 4 (Large, +8 STR, +2 Toughness; Flaws: Permanent; PF: Innate) [16PP]

Immunity 65 (Fortitude Effects, Will Effects, All electrical effects, Critical Hits; PF: Innate) [73PP]

Protection 9 (PFs: Impervious 3, Innate) [13PP]

Super-Senses 2 (Tremorsense) [2PP]

Super-Senses 7 (Accurate Radius Ranged Extended Detect Magic 3 [Mental]) [8PP]

Super-Strength 2 (Stacks with Density; Total Lifting STR 68 [Heavy Load: 76.8 tons], PFs: Bracing, Countering Punch, Shockwave) [7PP]

Drawbacks: 0PP

DC Block:


ATTACK     RANGE          SAVE                  EFFECT

Unarmed    Touch          DC34 TOU (Staged)     Damage (Physical)

Shockwave  140 ft. Cone   DC24 REF (Staged)     Damage (Physical)

Abilities (-10) + Combat (14) + Saving Throws (4) + Skills (1) + Feats (0) + Powers (137) + Drawbacks (0) = 146 Power Points

Share this post


Link to post

Your HTML's a bit off. Make sure you've got your italics and such in the right place.

Why not have him detect all kinds of magic (since he's an NPC and the points don't matter); that way he can be used in broader stories.

Similarly, why not drop his Dex to 6 and get that Initiative penalty plus more points to spend?

Share this post


Link to post
Sign in to follow this  

×