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Avenger Assembled

Edge (PL15) - AvengerAssembled (Impervium)

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Player Name: Davis

Character Name: Edge

Secret Identity: Mark Mason Lucas

Age: 19

Power Level: 15 (234/250pp) [271]

Trade-Offs: None

Unspent PP: 16

Progress to Orichalcum: 180/180pp

Click here for Edge's old sheet, used before August 21, 2011.

EdgeHF.png

Age: 19

Apparent Age: 19

Gender: Male

Ethnicity: Caucasian

Height: 6’0”

Weight: 175 lbs

Eyes: Blue

Hair: Ash Blond

Description:

At eighteen years old, Mark Lucas is a charming, muscular young man with a chiseled jawline, ashy blond hair, a good tan, and perfect winning smile. He prefers open-collared, colorful dress shirts and slacks when he’s relaxing but of course wears the famous UNISON blue uniform and beret when he’s on duty as a UNISON agent. When visiting indigenous peoples, he wears their costumes as if he’d been born to them. His costume when in action as Edge is a merger of his UNISON uniform and Young Freedom costume; a white cape, blue and gold body suit, with the UN logo on the chest and goggles on his face.

Personality and Motivation:

Having been to the edge of the multiverse and back, Mark Lucas can deal with what life throws at him. He’s a sympathetic champion to people in need, a stalwart opponent of evil, a loyal friend, and always reliable in a crisis. He’s come through the fire and come out a sharper, stronger young man: he’s only 18, but he’s ready to meet the challenges of being an adult hero and agent of the United Nations.

Backstory:

Mark Lucas is heir to many legacies: the Golden Age legacy of Jimmy Lucas and his Genie, the Silver and Bronze Age stories of Rick Lucas, the sidekick and good buddy of the Centurion; and the leader of the Young Freedom team that faced down the Lord of the Terminus and lived to tell the tale. He’s a hero in his own right as well as scion of a proud heroic legacy in the Freedom City universe, though only a select few in Freedom City and Switzerland know that the heroic Edge is the same man as Mark Lucas. He’s survived more than most heroes do in a lifetime at the age of 18, which is probably why he was able to skip college and head straight into grownup work.

He still worries about his mom in the wake of his father’s death, but Martha has recovered from her time as companion to the late Rick Lucas and has resumed her career as an artist for Andi Comics in Freedom City. He has his own life to worry about, anyway, and his own problems. These days, the recent Claremont graduate is an agent of UNISON, the United Nations organization charged with using superhuman power for the benefit of all mankind. It’s his dream job, one that lets him get out from under his family legacy while still working for the benefit of everyone in the world. Though Mark signed on to help fight world hunger, the most powerful super-being in the employ of the United Nations doesn’t have the luxury of spending his days just building houses for the poor and needy. UNISON has recognized the tremendous asset they hired on fresh out of high school, and they’re determined to make sure he gets used as he deserves.

Again and again, he’s finding himself deployed to exotic areas of the world where the help they need is bad guys defeated rather than the humanitarian work he signed on to do. He’s the perfect UNISON agent, his native superpowers letting him operate freely (if in his disguise as Edge) even in places where UNISON agents aren’t authorized to carry weapons. Having superpowers is a tremendous responsibility, and even graduation and moving out of Freedom isn’t enough to keep him from living up to his duty to the world and to his friends. Luckily, he’s a true hero and able to roll with this as best he can. He works out of Geneva these days, but when Young Freedom calls (or any of his other old friends), he’s always ready and willing to answer even if it means a hop right back into Freedom City. But getting away from his family legacy may be harder than he expects. Some enemies never really go away, and some rivalries aren’t forgotten.


Complications:

Allies (former Young Freedom members, the Liberty League)

Enemy (Nazis, the Terminus)

Fire-Forged Friends (Cobalt Templar, Midnight, Sage, Wander)

Legacy (The Lucas family, Young Freedom, the Liberty League)

Reputation (UNISON agent, former Young Freedom member)

Responsibility (Martha Lucas, UNISON agent)

Secret (ID)

Vice (Lovely Ladies)

Abilities: 4+4+4+2+0+14=28 pp

STR: 14 (+2)

DEX: 14 (+2)

CON: 14 (+2)

INT: 12 (+1)

WIS: 10 (+0)

CHA: 24 (+7)

Combat: 12 + 12 = 24 pp

Initiative +6

Attack +6, +12 w/ Genie Magic

Grapple +8, +30 w/ Move Object

Defense +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed

Knockback -6

Saves: 6+6+8=20 pp

TOU: +15 (+2 Con, +3 Protection, +10 Defensive Roll)

FORT: +8 (+2 Con, +6)

REF: +8 (+2 Dex, +6)

WILL: +8 (+0 Wis, +8)

Skills: 80 r=20 pp

Bluff 13 (+20) SM

Diplomacy 13 (+20) SM

Gather Information 13 (+20) SM

Knowledge: Civics 4 (+5)

Knowledge: History 9 (+10)

Knowledge: Pop Culture 9 (+10)

Languages 6 (Arabic, English [base], French, German, Grue, Lor, Russian)

Medicine 5 (+5)

Notice 5 (+5) SM

Survival 3 (+3)

Feats: 43 pp

Attack Specialization (Genie Magic) 3

Beginner’s Luck

Benefit (Security Clearance [uNISON])

Connected (UNISON)

Defensive Roll 5

Dodge Focus 9

Evasion

Fearless

Improved Initiative

Inspire 5

Interpose

Luck 7

Quick Change

Skill Mastery (Bluff, Diplomacy, Gather Info, Notice)

Ultimate Check (Genie Magic power checks)

Uncanny Dodge (visual)

Well-Informed

Powers: 12 + 65 + 2 + 13 + 3 + 3 + 2 = 98 pp

Enhanced Feats 4 (Ultimate Save 4 [Fortitude, Reflex, Toughness, Will]; Extras: Affects Others, Range 2 [Perception]) [12 pp]

Genie Magic Array 30 (60 points, PFs: Alternate Power 3, Indirect 2) [65 pp]

BE: Create Object 15 (Extra: Duration [Continuous/Lasting]; PFs: Innate, Precise, Selective, Subtle) {48/60}

AP: Move Object 15 (Effective STR 75, Heavy Load: 384 tons; Extras: Damaging, Range [Perception]) {60/60}

AP: Teleport 10 (1000 ft/Earth to Moon; Extras: Accurate, Affects Others, Area [burst], Selective) {60/60}

AP: Transform 10 (1000 lbs, any inanimate to any inanimate; Extra: Duration [Continuous/Lasting]) {60/60}

Immunity 2 (aging, despair effects) [2 pp]

Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else; PF: Subtle) [13 pp]

Protection 3 [3 pp]

Regeneration 1 (Resurrection 1/week; PFs: Persistent, Regrowth) [3 pp]

 

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC 17 Toughness (Staged) Damage (physical)
Create Object Ranged DC 25 Reflex Trapped
Move Object Perception Grapple Pinned/Bound
(Grappling)
Move Object Perception DC 30 Toughness (Staged) Damage (physical)
(Crushing Pinned/Bound Subject)
Move Object Ranged DC 30 Toughness (Staged) Damage (physical)
(Thrown Object)
Transform Ranged DC 20 Fortitude Transformed
Abilities 28 + Combat 24 + Saves 20 + Skills 20 + Feats 43 + Powers 98 = 234/250 pp Edited by Fox
+4pp for August 2014

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Bold the categories (Abilities, Combat, Skills, etc.), a return/space between each power, italicize Extras/Flaws/Power Feats/Drawbacks -- and have them all in one (line), not (a) (line) (for) (each) (category) -- and put his Array's stuff under a [ list ], and I believe that'll do it!

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I think his pp total is off: if he's earned 106, and this is him without any PL bumps (so he's start at PL 7/105 PP), then he should have 211 PP, not 216. (And he could be PL 14.)

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I'm counting 35pp in feats, not 38.

Also, you say 88pp for powers in the powers section, but it is really 86. You've got correct figure in the total expenditure at the end of the sheet.

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