Jump to content
Sign in to follow this  
Quinn

Broke, Blind, and Bedlam (OOC)

Recommended Posts

Bad guys is being bad! For this virtual crew, I'm running with AA's Triplicate Hero, Portalist and Green Sharpshooter, and Ecal's Street Level Powerhouse.

Share this post


Link to post

No need for init until combat actually starts; if anyone's got prep to make of any type (Master Plans, Sustained stunts, that kind of thing), now's the time for it!

Share this post


Link to post

Allright, laundry list of actions.

Weapon: Damage 8 (Extra: Range +1 [ranged], Penetrating +1 [DMG 16] ; Flaws: Distracting -1; Feats: Improved Aim, Improved Critical x2 [18-20], Precise) [20 pp] (Photonic Bow)

Aim (with +4 due to the improved aim) and will also trigger the MP at the same time.

Readies an action to shoot with Full All-Out & Power Attack +5 DC/-5 Def. whenever you guys give the go ahead. (Total of a +7 on the first shot)

Share this post


Link to post

Triplicate Villain: Has +15 Notice, so auto-passes. DC 20 Will save! (1d20+7=16) Not that it helps much.

Portalist: DC 16 Notice check! (1d20+11=23) Portalist notices something's up. DC 20 Will save! (1d20+6=8) But his will is feeble!

Green Sharpshooter: Has +15 Notice, so auto-passes. DC 20 Will save! (1d20+6=10) And blows it too!

Street Level Powerhouse: DC 16 Notice check! (1d20+10=11) And no need for a will save there.

Ok, if I can get a post from KD with Corbin watching From Above, then I'll throw up a GM post, you guys take another round of doing your hero thang, and I'll make the next set of rolls (this situation is tense!). Az, there are about twelve hostages, Crow takes one (as stunting isn't neccessary, yet...), how many do you take out on your action?

Share this post


Link to post
Sign in to follow this  

×