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Four Kings(OOC)


Ari

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Land the plane!

Well, I will say landing a plane without a runway is an average task (DC 10). However, its turned into a challengine one (DC 20) from the fact that the plane is a mess!

Of course you will land the plane...

For every point you fail the roll by, its a DC10+X (X = failure chance) toughness save for you (and by extention the passengers) from the impact.

HP burning is of course allowed.

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Init Rolls for the Foursome (not four Kings yet!)

Initiative for them! 1d20+3=7

Meaning

21 - King of Suits - 2 HP - Unharmed

7 - Foursome - 0 HP - Unharmed

Note: these guys are not minions.

I will give you the option of knowing there stats if you wish (my personal preference as GM and player is to be blind, but it is your choice).

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That is indeed a miss, feel free to reroll. Incidentally, with an unarmed attack of +16, and damage of +4 (from unarmed attack) I would question the need to use said blaster (unless you need to use a ranged attack - not in this case).

With power attack, you could shift +11 attack and +9 damage from unarmed attack

Still better than a +8 attack, +5 damage from your blaster pistol.

However I will leave this up to you.

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I will use an absurdly cunning strategy: King will try to K.O. The closest alien with his bare hands.

18 is the Attack,

22 is the Damage.

Intimidate check to get the Alien Badwrong Fellas to stand down and stop shooting at Marcy.

19. -5 due to it being a Move action, so 14 it is.

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