Azuth65 Posted August 15, 2011 Share Posted August 15, 2011 1d20+23=40 Wisp sez: Yeah, no. Link to comment
Raveled Posted August 15, 2011 Author Share Posted August 15, 2011 Shark continues to be bound. Since that's not a very interesting IC action, we're just gonna move straight to Wisp's turn. Link to comment
Azuth65 Posted August 15, 2011 Share Posted August 15, 2011 Wisp's going to use the damage option of the grapple rules now that she's got shark-boy's attention. No roll so, DC 22 toughness please. Link to comment
Raveled Posted August 15, 2011 Author Share Posted August 15, 2011 Mako 5's Toughness roll, vs DC 22. (1d20+10=27) Nuthin'. Link to comment
Breella Posted August 19, 2011 Share Posted August 19, 2011 1d20+10=28 to hit sharky DC20Fortitude save against being put to sleep. Link to comment
Raveled Posted August 19, 2011 Author Share Posted August 19, 2011 That actually hits despite the penalty for shooting into melee. I'm going to rule, however, that since Wisp is actually grappling the shark, she's close enough to get hit as well. DC 20 Fort save vs. Stun for Wisp, and both her and Flora get a HP. Link to comment
Azuth65 Posted August 20, 2011 Share Posted August 20, 2011 1d20+8=20 Woot, saved. Barely. Link to comment
Raveled Posted August 20, 2011 Author Share Posted August 20, 2011 Mako 5's Fort save, vs DC 20. (1d20+10=26) Could've sworn I rolled this before, but it saves handily. Link to comment
Breella Posted August 20, 2011 Share Posted August 20, 2011 Can I blow an HP to make him re-roll the save? Link to comment
Raveled Posted August 20, 2011 Author Share Posted August 20, 2011 Not without Luck Control. Link to comment
Quinn Posted August 21, 2011 Share Posted August 21, 2011 Okay, so since the one Wisp's holding onto is Bound and Helpless, and she asked so nicely; Crow's coming in with a Coup De Grace (or rather, using a Move Action to port in, blowing an HP to get another Standard Action, then using his two Standard Actions to function as a Full Action and Coup De Grace.). DC 28 Toughness save, and a DC 18 Fortitude save if the first save doesn't KO him. Oh, and if the fight's over, then Crow's going to snag a few of the fallen shark teeth on the ground. To make a necklace out of later. Why? Because STYLE that's why. :ugeek: Link to comment
Raveled Posted August 21, 2011 Author Share Posted August 21, 2011 Mako 5's Toughness save, vs DC 28. (1d20+9=14) Fail by 14. Not quite! Mako 5's Fortitude save, vs DC 18. (1d20+10=12) Okay, it's out. Ding ding ding! We have a new contender! Sharktopus' Initiative. (1d20+12=25) Of course, that doesn't come up until next round, so Glowstar still has a chance to get a smack in. Glowstar's melee attack w/ full All-Out Attack, vs Sharktopus' flat-footed defense. DC 26 Tou, DC 21 Fort. (1d20+15=18) That actually does hit. Sharktopus' Toughness save, vs DC 26. (1d20+16=18) Oh wow, that's... Yeah. Stun + Bruise. Sharktopus' Fortitude save, vs DC 21. (1d20+18=32) Nope! Gonna wait for Crow to get an IC post in before I post. Link to comment
Raveled Posted August 21, 2011 Author Share Posted August 21, 2011 Initiative Order 26 -- Shark 5 -- Unconscious -- GM 25 -- Sharktopus -- Bruise + Stun (Glowstar) -- GM 23 -- Shark 1 -- Unconscious -- GM 23 -- Shark 2 -- Unconscious -- GM 22 -- Wisp -- Uninjured -- HPx2 19 -- Shark 3 -- Unconscious -- GM 15 -- Shark 4 -- Unconscious -- GM 15 -- Flora -- Uninjured -- HPx5 14 -- Crow -- Uninjured -- HPx1 12 -- Glowstar -- Uninjured -- HPx4 Wisp is up next Link to comment
Azuth65 Posted August 25, 2011 Share Posted August 25, 2011 Free: maxed All-out, Power attack shifts on the next attack against Sharktopus. Stat changes are +5 DC, Defense of +8. Standard: Wisp's firing her "laser". 1d20+8=21, need a DC 32 toughness save from the monster please. Link to comment
Raveled Posted August 25, 2011 Author Share Posted August 25, 2011 Raveled: Oh, screw you too, IC. System: Raveled rolls 1d20 and gets 17. With +15, that's 32 exactly. Link to comment
Breella Posted August 27, 2011 Share Posted August 27, 2011 1d20+10=27 to hit last shark with my strike, dc 25 toughness. Link to comment
Raveled Posted August 27, 2011 Author Share Posted August 27, 2011 Sharktopus' Toughness save, vs DC 25. (1d20+15=32) This is a superlative save. Link to comment
Raveled Posted September 6, 2011 Author Share Posted September 6, 2011 Okay! Since Bree is back and posting, this thread can move forward. Aaaand... Crow's up next. :facepalm: Link to comment
Quinn Posted September 6, 2011 Share Posted September 6, 2011 Crow uses his brilliant and always-effective, time-honored strategy of...Boot to the head! Ethereal Drain flavor! (1d20+8=14) And promptly misses. Oh well. Link to comment
Raveled Posted September 6, 2011 Author Share Posted September 6, 2011 Glowstar's gonna hit the thing with his new, mean and trim Multi-blast. Full Round Action: Blast! Glowstar's ranged attack check, vs Sharktopus' Def. DC 26 + Autofire (1d20+12=31) Oo! Spend a HP to grab him Improved Crit. Gotta impress Flora on the first date! In total that's a DC 36 Toughness check. (22:32:32) System: Raveled rolls 1d20 and gets 20. (22:32:40) Quinn: :facepalm :(22:32:42) Raveled: +15. For a check of 35. (22:32:53) AvengerAssembled: Nice! (22:32:56) Raveled: It saves on the most meaty Toughness check the big hitter can put out .(22:33:05) Raveled: Well. Not entierly. Gets a Bruise at least. (22:33:08) Quinn: Still takes a Bruise! (22:33:12) Ecalsneerg: PUNCHY PUNCHY PUNCHY (22:33:16) Raveled: But still! DC 36 Toughness! Tzeentch! Why have you forsaken me? Link to comment
Raveled Posted September 6, 2011 Author Share Posted September 6, 2011 Initiative Order 25 -- Sharktopus -- Bruisex2 -- GM 22 -- Wisp -- Uninjured -- HPx2 15 -- Flora -- Uninjured -- HPx5 14 -- Crow -- Uninjured -- HPx1 12 -- Glowstar -- Uninjured -- HPx3 Taking the Makos out of the Ini order. They're not getting up again. Standard Action: Sharktopus swipes at the guy who should have taken it out of the fight, ChatBot!! (22:37:47) System: Raveled rolls 1d20 and gets 1. (22:37:55) Raveled: Hah! Sharktopus wiffs on Glowstar. Wiff. There is some justice in the world! Wisp is up. Link to comment
Azuth65 Posted September 6, 2011 Share Posted September 6, 2011 1d20+8=10 F-you Invisible Castle. IC post coming soonTM. Link to comment
Breella Posted September 7, 2011 Share Posted September 7, 2011 1d20+10=22 if that hits a dc25 toughness save against gwen's vine smack Link to comment
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