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El Heraldo (PL 10/13) - Tier 1 NPC

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Player Name: Arichamus

Character Name: El Heraldo ("The Herald")

Power Level: 10 (159/201PP)

Trade-Offs: -2 Defense / +2 Toughness, -1 Attack/ +1 Damage

Unspent Power Points: 42

Progress To Platinum Status: 96/120 (Gold Status earned with King of Suits)

In Brief: Son of recently-immigrated Puerto Ricans granted powers by the burgeoning national spirit of Puerto Rico, who uses his new-found abilities in defence of those most vulnerable to crime. A student at the Claremont Academy.

Alternate Identity: Subito Sondo

Identity: Secret

Birthplace: Puerto Rico, Adjuntas Municipality, Guayo Barrio

Occupation: Student, grocery store worker

Affiliations: Claremont Academy, Labor Union (Grocers)

Family: Pavor Sondo (Father), Broma Sondo (Mother), Galanta Sondo (Sister), Rodrigo Fuego (Cousin)

Description:

Age: 17 (July 5th, 1995)

Apparent Age: 19

Gender: Male

Ethnicity: Latin American

Height: 5'6"

Weight: 184 lbs.

Eyes: Hazel

Hair: Dark Brown

A stocky fellow, Subito nonetheless manages to look taller than he actually is by the practice of good posture and carriage, which he augments with thick-soled boots and a baseball cap. His hair is thick and curly, and long enough to nearly reach his ears, his eyes are spaced close together and are often shaded out of sight by the cap, and in the midst of strangers they have a narrow, suspicious look, though in the presence of friends they widen and sparkle with enthusiasm. His nose is short and broad, while his mouth is often turned slightly downward to help convey the message given by the eyes. His limbs are short, and he has rather large hands and feet for his age. he frequently wears white t-shirts and blue jeans.

In his guise as the gaudy El Heraldo, he wears a brilliantly-colored and heavily-padded jacket. His pants are blue-and-red gold-checkered tights, and his feet are covered with heavy leather boots. A broad cloth bandanna around his head suffices to conceal his identity, with a sky blue feathered hat hat completing the bizarre costume. He carries in this guise a large flagpole, to which is bound the flag of Puerto Rico.

Power Descriptions:

El Heraldo's powers are signaled by a glow around Subito's body, which takes the rough form of an immense flag made of golden smoke. His powers are an extension of the national spirit he is the host of, which increased his physical power and hearing, as well as the power of flight and a slowly increasing range of powers related to communication.

History:

Subito Sondo was born in the year 1995 on the island protectorate of Peurto Rico, in the municipality of Adjuntas. His parents, Pavor and Broma, were lower-middle class artisans, specifically metalworkers. His sister was a bold and and terrifying champion of the oppressed for miles around in their town, and the rest of his family were the thunderous, solid people who usually went totally unnoticed in a crowd. Throughout his young life, Subito was surrounded by noise: cars, passing celebrants, loud arguments or even deafening conversations on engrossing topics all combined to make what he can recall of his life in Puerto Rico an endless din. As a result, he grew up expecting noise to be around him at all times, and was rarely dissapointed. Noise became for him a sort of sanctuary, a comforting indicator that all was well. Silence became a warning, a mark that something horrible or disagreeable had happened.

His family had a good employ for 8 of Subito's years of life, but a sudden tragedy,the attack of the supervillain Mas Severas against a visit by the Allies of Justice to the municipality, which while it resulted in no loss of life did destroy the family's business. Leaving for Freedom City in 2003, the family got themselves well-ensconced in the Lincoln district, where some relatives helped them find open positions in the Fun-Time Toys factory still active near the docks. Glad for the gainful employment, Pavor and Broma managed to slowly but steadily raise their standard of living over the years, their children proceeding smoothly through school and all things considered life was good.

When Subito turned 15 life continued to be good, even after Subito lied about his age to get a job at the same factory his parents worked at (a lie aided by his unusually strong and tall build), and on his first day he tried to catch a wroker who had leaned a bit too hard against an insufficiently-secured handrail, dozens of feet above vats of a solution that worked wonders keeping paint on surfaces, but was deathly hazardous to humans. Subito's footing failed him when he grabbed the other man around the waist, and both tumbled towards a certain death, the workers who could see the scene trying futilely to do something to help.

Subito and the other man were abruptly stopped in mid-air, a few yards above the poisonous vat of blue mixture. Surprised, Subito looked up to behold a golden fog about him, and looking after a minute's hesitant experimentization, found he could move himself through the air. Carrying the other man back up to the catwalk, he realized that his strenth had been enhanced (and as he later learned, his endurance), his hearing incredibly sharpened, and that because of the latter he could hear clearly the furious argument being carried out between his parents, the union leaders, and the manager of the factory.

Thankfully, the only negative thing that resulted from that episode was that he was merely fired for lying about his age. His family were too surprised, the union too grateful (both for the extra bargaining room and because nobody was hurt in that instance), and the management too furious to discover that one of Toy-Boy's subtler booby-traps had escaped their notice, for any graver punishement to befall him. Also adding to his sense of giddiness as he went to sleep that night was the quiet, insistent voice that grew louder in his sleep, trying to tell him something in Spanish about a meeting. He gave it no thought until later that night, when he was awoken by a gentle tap on his head, jumping out of bed to his feet, he was greeted by a vision of a Hispanic woman wearing blue armor, bearing a vast collection of weapons on her back, and riding a ram sheep, in the vision almost totally transparent.

This apparition informed Subito that his family was in possession of an old battle-standard, bearing the coat-of-arms of Puerto Rico (the original flag having been destroyed in 1511), which had been used in nearly every successful battle involved in making Puerto Rico a Spanish holding since it had been made in 1500. As a result, a spirit of victory had attached itself to the banner, lending strength of will and protection from harm to those who held it. The spirt then told Subito that it had slowly grown over the ages, until it had become the national spirit of Puerto Rico, having melded with the ruling entities of the island's Taino tribes after their destruction by the Spanish colonists in the Taino rebellion. The infusion of the memories and power of the tribal spirits was a gigantic step on the Blue Dame's path to sapience.

Over the years she (used for ease of reference, 'it' wasn't considered acceptable to her) had grown in knowledge and strength, but the various forces that fought for the island divided and weakened her over and over again. It was only now, when the island nation's sense of self was at another height, that she could empower an individual with her gifts as her herald. She told Subito that she had chosen him over his sister because of his more focused personality. Galanta, to the spirit's mind, while excellent material for a herald of hers was rather too concerned with fighting as an end to itself to give much thought to what the fighting was for. But, she warned the nearly gleeful Subito, she would not stand for any slacking in what she was entrusting to him. As he followed her directions to the hidden chest containing the banner, she told him that he would, to keep his powers, have to keep from acting selfishly or with his sole betterment in mind, and any reneging would be instantly punished.

The chest was easy enough to find with the Blue Dame's instruction, and with little trouble he put it back together and took it to a nearby abandoned lot, where the Blue Dame taught him how to use the banner to don the traditional costume of a Herald of Puerto Rico. After a crash course on how to use his powers, the Blue Dame retired into the banner, telling Subito to hurry home, due to the extreme lateness of the hour, and that in the morning he would find the next step on his journey waiting for him. Subito slept soundly, and it took Galanta hauling him out of bed, seating him in a chair, and giving him a light cuff on the shoulder to wake him. He found himself staring into the piercing gaze of a narrow, darkly-clothed man with graying hair at the temples, the rest brown and cut short.

The Raven II, Subito learned later, had an informant in the factory the accident had occurred in, and had told Summers about the bizarre incident the same day it had happened.

The interview with Duncan Summers was short and painless, except for Broma and Pavor outdoing each other in tearfully telling Subito how he must remember to do what they would wish him to do at the bizarre school Summers was offerring to train him at. Galanta kept her peace, saying as much as their parents with a cold, narrow-eyed stare. After agreeing with Summers that it would be a great idea to learn how to use his powers correctly in a more controlled environment, little was left to do but pack and prepare for the autumn quarter.

Personality & Motivation:

As El Heraldo, Subito acts as he thinks he ought to, doing his best to be just, kind, fair and honest as he knows how. He enjoys the anonymity of the mask, as it lets him be what he likes without repercussion on how he is viewed as Subito.

Out of costume, he is loud, impetuous and full of gusto for whatever he does, having been brought up to see silence as suited only for holy or sorrowful occaisions. His morals are fairly straightforward, and he gives litle thought or time to the why of his ethics. He equates thinking with doing, incomprehending how somebody could think up things they might do, and never act on any of them, and has a hard time understanding how one philosophy or belief system being true doesn't negate the others' validity. On the other hand, he is loath to bring issues like that up in conversation, seeing them as interesting challenges to be overcome on one's own, and would never dream of trying to make people more like himself.

Powers & Tactics:

El Heraldo has limited resources and severe limits to his gifts, meaning he must take great care with whom and how he fights. As a profoundly heated individual, however, he is unlikely to do so, instead dashing into the fray with unmitigated aplomb and vigor, no matter how outmatched he might be, using the power of his standard to evoke hope for victory in any compatriots.

Complications:

Power Loss: Subito is granted his powers only so long as he uses them for the benefit of others. If he uses them for the sole purpose of bettering himself, they shall be revoked.

Responsibility: Family. He feels honor-bound to serve his family's needs above his own.

Secret: Identity. While he always has his powers, he knows his family is largely defenseless.

Underaged: Subito isn't a legal adult, with all the restrictions that come with that condition.

The Who-What Now?: Subito has almost no idea who's who or what's what in the complex world of jet-powered apes and time travel he's gotten himself into. Feel free to blindside him.

What are you wearing?!: El Heraldo's garb is..distinctive, to say the least, and it's flashiness is fertile ground for misconceptions, easy recognition by enemies, and being nearly impossible to sneak in.

Abilities: 10 + 4 + 10 + 2 + 0 + 8 = 34PP

Strength: 30/20 (+10/+5)

Dexterity: 14 (+2)

Constitution: 20 (+5)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 18 (+4)

Combat: 10 + 8 = 18PP

Initiative: +2

Attack: +5 Base, +9 Unarmed

Grapple: +19/+14, +22 w/Super-STR

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -7/-2

Saving Throws: 2 + 3 + 10 = 16PP

Toughness: +12 (+5 Con, +1 Protection (Costume), +6 Protection (Dame's Ward); [impervious 10/0])

Fortitude: +9 (+5 Con, +4)

Reflex: +5 (+2 Dex, +3)

Will: +10 (+0 Wis, +10)

Skills: 36R = 9PP

Diplomacy 6 (+10, +14 with Attractive)

Intimidate 4 (+8)

Knowledge (Civics) 2 (+3)

Knowledge (Current Events) 4 (+5)

Knowledge (Popular Culture) 4 (+5)

Knowledge (Tactics) 2 (+3)

Languages 2 (English, Latin, Spanish [Native])

Notice 4 (+4)

Sense Motive 8 (+8)

Feats: 20PP

Accurate Attack

Attack Specialization (Unarmed) 2

Attractive

Dodge Focus 4

Interpose

Inspire 4

Leadership

Luck 3

Move-by Action

Power Attack

Quick Change 1

Powers: 2 + 22 + 31 + 4 + 6 = 65PP

Comprehend 1 (Languages [understand all spoken]) [2PP]

Device 7 (Bandera de la Victoria [banner of Victory]; 35PP Container; Flaws: Easy-To-Lose; Power Feats: Restricted 1 [Magic Users]) [22PP]

Array 10(20PP Array; Power Feats: Alternate Power 2)[22PP]

Base Power: Emotion Control 10[20PP]

AP: Healing 10[20PP]

AP: Immovability 10(Extras: Affects Others)[20PP]

Feature 1 (Repair Clothes) [1PP]

Impervious Toughness 10 [10PP]

Protection 1 [1PP] (Costume)]

Herald's Charge 6 (32PP Container [Active, Sustained], Drawback: Noticeable [banner of Light]) [31PP]

Enhanced Strength 10 (to 30 [+10]) [10PP]

Flight 3 (50mph / 500ft per Move Action) [6PP]

Protection 6 (Dame's Ward) [6PP]

Super-Strength 3 (Effective Str 43; Light Load: 1 1/2 tons; Power Feat: Super-Breath) [7PP]

Strike 1(Power Feats: Affects Insubstantial 1, Mighty) [3PP]

Immunity 4 (Cold, Drowning, Pressure, Poison) [4PP]

Super-Senses 4 (Auditory; Accurate, Counters Concealment, Extended 2 [1,000' Notice Increments]) [6PP]

Drawbacks: -2PP

Vulnerability (Sonic Powers, Frequency: Common, Intensity: Moderate [x1.5]) [-2PP]

DC Block:

ATTACK RANGE SAVE EFFECTUnarmed Touch DC 24/20 Toughness (Staged) Damage (Physical)Bandera Perception DC 20 Will Emotion ChangedHealing Touch DC20 Fortitude(Harmless) HealedSuper-Breath Area [Cone] STR/DEX vs Opposed at +9 TripStrike Touch DC26/22 Toughness (Staged) Damage (Physical)
Totals: Abilities (34) + Combat (18) + Saving Throws (16) + Skills (9) + Feats (19) + Powers (65) - Drawbacks (2) = 159/201 Power Points Edited by Arichamus
1PP for April 2014

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Abilities:

Your Strength and Constitution should both be 30/20, a typo from a previous version is my guess.

Combat:

Your Initiative is only +2

Grapple should be +9, +14

You have a +1 Flat-footed Defense

Knockback is -2, -7

Saves:

List what your Fort and Tough saves are with and without the Enhanced Constitution.

Reflex is incorrect as you only have a +2 Dex Bonus.

Will should be +6.

Skills, you have 28 ranks, just a typo.

If you don't have a Drawback, you can just delete the example given.

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Wait what? I seem to be two PP overbudget, let me fix that.

EDIT: nevermind, it was a slight miscount. Totals fixed.

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