Jump to content
Sign in to follow this  
Aoiroo

Matside Meetings (OOC)

Recommended Posts

I don't think so, but you can probably set up a Claremont greeting thread those are always popular.

Share this post


Link to post

Okay, until it needs to be changed, John will be accurate attacking for full. +5 Atk/-5 Dam

That puts his rolls at +13 Atk, -5 Dam DC (DC 10 Tough).

He'll use his standard actions to block, when on defense so he just rolls opposing attack rolls. He'll mix it up on offense.

Share this post


Link to post

Okay, there's really no need for iniative, Etain will let Myr go first and then they go back and forth.

Share this post


Link to post

Well, Myr fails his Block attempt 1d20+13=19

Since she's not trying to do damage, lets just say she manages to strike a blow to his pride by booping his nose or something. :mrgreen:

Share this post


Link to post

According to Shaen, that means nothing happens to Etain. Myr's turn to attack.

Share this post


Link to post

1d20=12 Myr fails his Str check and is now prone.

Trying to take advantage of the situation, he uses his move to auto-feint again (Need another DC 25 check)

And tries to hit (with +5 accurate attack) 1d20+7 and grapple her1d20+8=13. (If either of these are applicable)

If he suceeds in the grapple he'll try and maintain it, if not he'll use his free action to get back to his feet via Instant Up feat.

Share this post


Link to post

Attacked miss even if the feint would of worked so no grapple. Etain's gonna use two move actions to go to the other end of the mat.

Share this post


Link to post

Okay, let's try this one out. John knows he cannot hope to hit Etain without getting her flatfooted, even with accurate attack on at full +5.

So, yet again: Move to auto-feint again (DC 25 check)

And attack roll is a 1d20+13=27

Share this post


Link to post

Actually, even without flatfooting, that just hit her. Etain is DC 27 attack to get a hit.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...