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Raveled, July 17, 2011 in Archives
The OOC for this thread.
Ludwig's Initiative. (1d20+2=7)
Thug Group 1 and 2, Initiative. (1d20+1=10, 1d20+1=5)
He goes on a 7.
Alright, I'll spend a Hero Point to power-stunt a General Burst Area Fear Control effect, with the subtle extra. So that's a DC 21 Reflex save for the lot, and a DC 21 Will save vs. having the bejesus scared out of them. :P
Thug Group 1 and 2, Initiative. (1d20+1=10, 1d20+1=5) Nope!
Will save, vs DC 21. (1d20+6=22) Ha! But he makes that one!
The droogs are all minions, so they go fleeing.
He also activates his shield so he doesn't die!
Will save 19 for our ol' Ludwig.
Reflex save, vs DC 19 (1d20+5=16) Missed that Reflex save.
Will save, vs DC 19. (1d20+6=20) ha ha! Still in this!
Blake rolls a 22, so he's got a Bruise.
No matter. He'll try to use his Sleeping Powder again. That's another DC 19 Reflex Save, and a DC 19 Will. :argh:
Ludwig's Reflex save, vs DC 19. (1d20+5=9) Yeah, that's... not so much.
Ludwig's Will save, vs DC 19. (1d20+6=25) Still not going down! Man!
Melee attack roll, vs Warlock's Defense. (1d20+10=30) Ouch. I'm gonna go with the additional effect rule, and put a rank 10 Stun effect on that; give me a DC 20 Will save on top of the DC 25 Toughness, please Warlock.
Blake rolls a 24 for the save, which isn't bad, so that's another Bruise.
Ouch, only a 14. I'll spend a second HP for a reroll.
Reroll: He makes a 17 since he rolled under 10, so that's a 26 total.
So Warlock will end up taking another Bruise, but he'll try the Sleeping Dust again. Third time's a charm.
Reflex save, vs DC 19 (1d20+5=6) Nope! Again!
Will save, vs DC 19 (1d20+6=24) Still not a thing.
Blake rolls a 25...so he's Stunned and takes another Bruise.
Blake will spend a HP to remove his Stunned condition.
As his Standard Action, Blake will take a swig of his Healing Potion.
I rerolled to make it fair, but Blake rolls far over what he needed to, and heals himself completely.
For his Move Action, he'll teleport out of the droogie's line of sight.
Blake will get a surprise attack against the droog and use his TK Ring.
And not bad! He rolls a 23.
I'd assume that hits, and that's a DC 25 Toughness for our bratchny droog.
What exactly is Warlock doing with his TK ring? He doesn't have Damaging on the Move Object, so it can't be that.
He'll use his Sleeping Powder again. DC 19 Will.
Reflex save, vs DC 19. (1d20+5=18) And now it worked.
Will save, vs DC 19. (1d20+6=25) And no, again.
Ludwig's Disarm attempt w/ All-Out Attack, vs Warlock's Def. (1d20+15=28) Hits, so opposed Dam vs Str.
Ludwig's Dam check, vs Warlock's Str. (1d20+10=14)
If this works you'll get an HP for it, don't worry.
Grab a HP! Ludwig takes away the powder!
I'll use that HP to Power Stunt the following...
Drain Strength 9 (Extras: Ranged, Alternate Save [Will, +0] Feats: Slow Fade 5, Improved Critical 2) (25 pp)
And he will use it!
Hells yeah! A 24 attack roll.
I'd assume that hits, and that's a DC 19 Will to avoid being drain-ulated.
Ludwig's Will save, vs DC 19 Drain. (1d20+6=18) He suffers one. Point. Of Str Drain. Good lord. Well, he's down to 29/19 now, so at least his Damage drops a notch.
Ludwig takes a swing in return! Ludwig's melee attack, vs Warlock's Def. DC 24. (1d20+10=17) Wiff. Maybe the first one in this fight, I'm not sure.
Cue new ally, and a new attack!
Ludwig's Reflex save, vs DC 20 Snare. (1d20+5=16) He's entangled. Def -2, Att -2.
Ludwig's melee attack, vs Snare. DC 25 (1d20+10=27) Well, I'm pretty sure that hits.
Snare's Toughness save, vs DC 25. (1d20+10=21) Snare is now Rank 9.