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Aoiroo, July 16, 2011 in Archives
Silhouette and Vanguard thread.
Roll up, DC 14 roll against the smoke going into the building without an oxygen tank.
14, just made it.
Hrrrumh, 13. Circumstance bonus for use a handkerchief covering nose and mouth?
I'll just use regular suffication rules, which is DC 10 fortitude that add's +1 per round.
Notice rolls up next, taking ten for Sil which is twenty, she notices screaming.
25. I heard it, too. Perhaps a little bit more with relevance?
Yeah that's fine, you can carry him and lead the woman out just fine.
New round, so DC 10 fortitude for Vanguard since he went outside, DC 11 for Sil. 26, wow, critical okie dokie, also Search roll for Sil searching the floor, 18, she looks around but finds no one else on that floor so she heads upstairs.
No problem with the roll. A sad 2 Â¬Â¬
Vanguard enters in da house again. Now what will happen?
I'd assume he'd go upstairs since that's where the action is.
DC 11, 16, save.
Right, also, DC 10 saves for both of them due to extreme heat. 17, so made it
DC 20 toughness save for Sil jumping out of the hallway and into the fire, 24, makes it. Time for a search check for looking through the appartment. 16, so she is able two locate two screaming kids and their mother.
Search 15, so I find more people... or the same. ThatÂ´s on GM hands.
Ok, I wear gloves, so no problem. If the door itÂ´s closed I have 22 STR, so no problem either.