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GranspearZX, July 16, 2011 in Archives
OOC thread for this thread.
I'd like to try to convince them rather than intimidate if I can, especially as I don't have Intimidate .
If they just run I want to try at follow at a safe distance, i can pace them and won't get tired.
That sounds like a Diplomacy check! :)
They don't feel particularly threatened (if anything, the one doing the tagging is just annoyed).
Feel free to make a Diplomacy or Intimidate check though.
duh! :oops: I've got Diplomacy as well. That's (1d20+8=14), it's +4 or 18 if either of them finds me attractive.
Wisp's going quietly follow behind. 1d20+15=21
Also, Notice 1d20+14=19. Wisp sez: I'll just keep an eye o- oooh, shiny thing.
And now, the fun part!
Initiative rolls, por favor. :)
Iniative : (1d20+2=9), wow had did I end up the fastest? :)
So we're looking at:
Revenant :: 9
Wisp :: 8
Cheshire :: 8
And the wolves are going last, which means Revenant is up first!
K, I'm going to try and grapple on of the wolves.
Melee Attack : (1d20+8=23)
If that hit my grapple roll is (1d20+15=18)
I'm looking for spare dumpster to throw this one in, not the one they're attacking obviously , if not I'll keep hold of the wolf for now.
Apologies for the wait; first time running combat and I don't have quite the handle on it that I thought I did.
So we'll just go with the fact that Lucy just tossed one of the six wolves into a dumpster (since they're minions anyway, it's fine). ^^
Well, if they're minions, Wisp'll take ten on the attack. Since Tiff's 23 hit, I assume mine does as well. DC 22 to 25 (depending on how much she beats their defenses by) toughness please.
For the record, I'm using the Wolf template in the PHB (p. 232), for the most part. Wisp's attack does indeed connect, and your attack beats their defense by 9 (DC 14):
TOU save: (1d20+2=22)