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Aoiroo

Catalyst (PL 10) - Aoiroo (Gold)

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CatalystHF_zps8d64a8ce.png

Player Name: Aoiroo
Character Name: Catalyst
Power Level: 10 (156/157PP)
Trade-Offs: +5 Attack / -5 Damage, +2 Defense / -2 Toughness
Unspent PP: 1
Progress To Platinum Status: 37/120 (Gold Status earned with Silhouette)

In Brief: Chemical weapon user with a paintball gun and good aim.

Alternate Identity: Dr. Jasmine Benoit
Identity: Secret
Birthplace: St. John, New Brunswick, Canada
Occupation: Research Professor
Affiliations:
Family: Laurette Benoit (Mother), Jackson Benoit (Father), Hazel Benoit (Sister [Younger])

Age: 30 (DoB: November 2nd 1983)
Gender: Female
Ethnicity: Haitian / French Canadian
Height: 5'8"
Weight: 145 lbs.
Eyes: Brown
Hair: Black

Description: Jasmine is not really skinny or fat, she has a pretty healthy build. She's a little bit above average height taking more from her father's side with a bit of it being from being pretty long waisted. She has dark complexion and dark hair which is kept at only a few inches in lengh if only because longer hair is inconvienent for chemical testing. On her upper arms, shoulders and neck she has several areas of scarring from an accident early in her career as a lab assistant. Her face is a long oval with a rounded nose, similiar oval shaped brown eyes set behind a pair of frameless glasses. Her clothing is generally fuctional and form fitting, mostly for the benefit of her work, though she is fond of long skirts and tanks whenever it's warm enough as well as brighter colors. Her costume is a full body pale yellow hazmat suit with blue gloves and boots that she managed to get fitted for easier movement. She removed the visor glass since it made it hard to line up with the scope, and replaced it with a pair of goggles. Her utility belt has several pouches which contains both her ammo, and her counterammo (paintballs specifically made to counter and reverse the effects of some of her more nasty chemicals).

Power Descriptions: She has no powers to speak up, just a paintball gun and some clever chemically altered paintballs the formula for each personally developed to be non-lethal, and exceptionally potent for such a small amount.

History: Laurette Quiner was born and raised in St. John, New Brunswick, and when she was twenty, married her high school sweetheart Edwin Samania. It wasn't long after that she was with child, and Jasmine was born. Edwin worked construction, so he kept a stable income while Laurette got a teaching degree and began teaching French classes at the local high schools in the morning, and taking care of her daughter after she got home from preschool/daycare in the afternoon. It was a good life, lots of fun, lots of laughs, until one day, her husband didn't come home. He was killed on site by a piece of fallen equipment after a machinery malfuction. The grieving was immense for the two person household, their was a problem in the fact that her income could not completely support her way of life, even with the insurance money which would only last so long. So, Laurette moved out of NewBrunswick and down to Courtland, New York to live with her cousins while she went back to college and eventually got a doctorate in education and became a professor. It was in this process that four years after her husbands death she fell in love with a linguistics major named Jackson Benoit. Two years later, they married, and not soon after Jasmine's half sister, Hazel was born.

Jasmine grew up in a loving household, when her mother was at college she was looked after by her cousins, and when she remarried she was glad to see her happy and that her new father was very kind, and was even willing to pay the additional fees to adopt her so she could share his name. Though, because he was a caucasion French Americans, there were often strange looks when she or her sister called him dad in public. Her step father also eventually got a doctorate, and they both worked as professors at various universities. For the next ten years or so, her parents worked at three different colleges each, and they moved from New York, to Illinois, than finally Freedom, where both her parents got teaching positions at Freedom University in the language department. By than Jasmine had already finished high school, and was looking at schools in the area and was able to get into HIT earning a masters in Chemistry. When she was twenty four, she got an on the spot offer to Franklin and Wesler Co. an industrial equipment and chemical treatment company that had only recently opened a branch in Freedom. Several weeks into the process a lot of which involved move and handling chemicals that had been sent from other branches, Jasmine was handling a mislabeled and mishandled box of chemicals which had been previously sealed, but caused a violent reaction that gave her scarring on her neck and upper arms burning right through her clothes. The person responsible was immediately fired, and she was paid reporations for her injury almost immediately. She personally didn't bare any bad will and continued working as per normal at Franklin and Wesler.

It was in early April that Jasmine got news over the phone that her younger sister Hazel (age 16), had gotten shot. It very nearly made her drop the phone right than and there, and drive to the hospital. Instead, she switched to her cell and drove instead. Though her parents and her sister lived in a nice neighborhood in North Freedom, Hazel had recently started dating a boy who she met at a friends party. The boy himself was nice and polite when she met him and seemed to be very protective of her. It happened when he was taking her to dinner, but needed to drop off of his house real quick to grab his wallet. When the boy was inside, apparently a local gang had mistaken his car for someone elses and opened fire. Hazel was in the passenger seat, got hit in the shoulder and chest before dropping to the floor and getting various scratches from the broken glass. The boy she was seeing was quick to call an ambulence and they were timely enough to save her sister who had suffered a punctured lunge and had to have surgery.

When she arrived to the hospital Hazel was already in surgery and her mother was crying. Not very far away was the boy her sister was dating. She asked him if he was hungry, and they went down to the lounge where she had a pleasant conversation with him about why someone shoot up his car. He denied it at first, saying it was a mistake, but eventually the truth came out. He had been a member of the Lowercase, a gang inspired by the Southside Cs who worked out of East Lincoln, and was for drug pocession during a police raid. He sold information on them to get out of it and left the gang officially, but this left some bad blood between them so he started living over in West End with some cousins to dodge them. He didn't know they found him until that night.

Jasmine left the boy to his quivering after that part, it was mostly him saying he didn't know it would happen, that he didn't want to get her sister involved, that it wasn't his fault. Jasmine didn't believe that part, she knew he was at fault, but he was already being punished. The real people who needed to be punished was the Lowercase. It took some time, finding the information she needed, it was a project she didn't share with anyone, but she got it, names, addresses, popular hang outs, and most of all evidence. All that was left was the delivery, which was far more literal than when she first planned it.

A month later, a woman in a flower delivery truck showed up at the leaders doorstep during a sanctioned 'meeting' with a box labeled for as a late valentines gift. Signing for it, he brought it inside. Fifteen minutes later, police cars started coming down the street, twenty gang members started running out of the front door of the house. Twenty minutes after that, ambulences arrived to take the still coughing gang members to the hospital, twenty after that the gas finally clears, and in looking for its sorce, the police find the stores of drugs being distributed by the gangs. The entire thing made the local news, though there was no mention of the flower delivery. Probably because she had walked in through the back and put the gas bomb in the kitchen when the flowers she ordered arrived.

The entire thing was a very rewarding sort of revenge. The gas she produced left them bed ridden for weeks, while at the same time the police had a case built around everything they had found in the gang leaders home from unregistered firearms, to drugs, to several pictures of there transaction(those she very proudly planted in a kitchen drawer after setting the gas bomb). Though after all of it was said and done, and her sister made her recovery, she couldn't help but think she could try doing this sort of thing more often, which after some preperations became entirely possible, and a new idenity, Catalyst was born.

Personality & Motivation: Jasmine is a generally quiet and pleasant person. She's not very ambitius, and is pretty fond of her life as it is as she has friends and family. She loves classical music, cooking, and firearms. The last one throws people off, but when she was younger her mom's cousins was a cop who both showed and taught her how to shoot. In middle and high school her favorite past time was playing paintball, and for fun, every time she choose the location she would set up a few boomboxes and blast Ride of Valkeryies whenever they'd play. While she herself does not collect guns, she is kept up to date and in contact with the founder of her interest who does. She really loves her family, especially her little sister who's incident got her involved in the first place. She really started doing it for them, but there was a certain thrill in what she was doing that got her taking some time to properly invest into it.

 

Recently with more exposure Catalyst has been much much more critical of scientists that deal with experimentation involving metagenes and really any direct experimentation with unwilling or uninformed human test subjects. Her stance on gaining super human abilities through genetic modification is pretty hardlined based on her previous experience with the results (Hot Spot, Mr. Motely), and this makes her more at odds with scientists, even heroic ones who do such things (people who do gain powers this way unless it's self experimentation she is especially cauctious about because she fears a lot for their own genetic stability).

Powers & Tactics: Jasmine generally keeps her distance with most fighting, this doesn't mean that she doesn't make herself known. If she has the time to do some research, she usually chooses and stakes out her spots for known places of illecite activities, and much like in high school she will set speakers so she can blast classical music from her playlist while she picks off the baddies one by one. She almost always avoids close range fighting as well as any areas that might have some casualties in her area based chemical attacks. Even so, all of the chemicals have been thoroughly tested by and sometimes on herself to ensure that there is no long term damage inflicted if a civilian or fellow hero is in fact caught in the crossfire.


Complications:
Can't See Without Them: Jasmine is very far-sighted and has to wear glasses(as a chemist contacts are dangerous).
Caution Flamable: Because of their composition, Catalyst's snare, pepperspray rounds, and mustard gas are all incredibly flamable.

Weapon Switch: When using the pistols, Catalyst can't shoot past a range of roughly a hundred and twenty feet, when using the rifle, Catalyst can't use area effects. If disarmed of one of the pistols she can't use area effects at all.
Family: Her parents work as professors at Freedom University, and her sister is in High School, she tries to make time for them as best she can.

Nine-To-Five: Jasmine maintains a regular work schedule as a lab assistant, this sometimes takes priority.
Secret: Her idenity is secret, as she has taken some steps like tinting the glass on the face mask to insure.
Sleep Deprivation: Jasmine has a hard time just saying no, and does have the tendency to spread herself too thin.


Abilities: 0 + 4 + 4 + 8 + 8 + 0 = 24PP
Strengh: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 10 (+0)


Combat: 10 + 8 = 18
Initiative: +14
Attack: +5 Melee, +9 Ranged, +15 Paintball Guns
Grapple: +4
Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed
Knockback: -3, -1 Flat-Footed


Saving Throws: 5 + 5 + 3 = 13PP
Toughness: +8 (+2 Con, +4 Defensive Roll, +2 Undercover Shirt), +4 Flat-Footed
Fortitude: +7 (+2 Con, +5)
Reflex: +7 (+2 Dex, +5)
Will: +7 (+4 Wis, +3)


Skills: 52R = 13PP
Climb 2 (+2/+4 with Masterwork Tools)
Computers 4 (+8)
Craft (Chemical) 11 (+15) Skill Mastery
Drive 5 (+7)
Knowledge (Life Sciences) 1 (+5)
Knowledge (Physical Sciences) 11 (+15) Skill Mastery
Knowledge (Technology) 4 (+8) Skill Mastery
Languages 1 (English [Native], French)
Notice 4 (+8) Skill Mastery
Medicine 1 (+5/+7 with Mastercraft Medical Tools)
Sense Motive 4 (+8)
Stealth 4 (+6)


Feats: 40PP
Assessment
Attack Focus (Ranged) 4
Attack Specialization (Paintball Guns) 3
Defensive Roll 2 (+4 Toughness)
Dodge Focus 8
Equipment 8 (40EP)
Improved Initiative 3
Inventor
Luck 3
Power Attack
Precise Shot 2
Quick Draw
Skill Mastery (Craft [Chemical], Knowledge [Physical Sciences], Knowledge [Technology], Notice)

Throwing Mastery
Uncanny Dodge (Auditory)

Equipment: 35EP
1 + 1 + 1 + 1 + 1 + 1 + 3 + 26 = 35EP

Blue Tooth [0EP]
Cell Phone [0EP]
Fire Extinguisher [1EP]
Flash Goggles [1EP]
Gas Mask [1EP]
Handcuffs [1EP]
Laptop [0EP]
Masterwork Climbing Tools [1EP]
Masterwork Medical Tools [1EP]
Mini Tracer [1EP]
Throwing Knives (Blast 1 [Power Feats: Subtle] [3EP]
Undercover Shirt (Protection 2 [Power Feats: Subtle]) [3EP]

Van (Vehicle) [26EP]
Former Flower Delivery Van

Size: Huge [2EP]
Strength: 35 (Medium Load: 1 ton) [1EP]
Defense: -2 (DC8) [0EP]
Toughness: +14 (+9 Base, +5 Impervious Toughness) [10EP]

Features: [8EP]
Alarm (DC 20)
Computer
Communications
Infirmary
Laboratory
Navigation System (+5)
Power System
Smokescreen
Workshop

Powers: [5EP]
Speed 5 (250mph / 2,500 ft per Move Action) [5EP]


Powers: 27 + 20 + 1 = 48PP

Device 8 (Paintball Gun, 40PP Container; Feats: Multiple Weapons 3 (Two Pistols, One Rifle) Flaws: Easy-To-Lose) [27PP]
Paintballs 18 (35PP Array; Feats: Alternate Power 5) [40PP]
Base Power: Dazzle 5 (Visual Senses, 500ft Range, Extras: Area [Targeted, Burst], Autofire, Selective Attack Feats: Improved Range 3 [10 500ft Range Increments], Progression [Area] 4 [250ft radius], Progression [Range] 2 [2500ft Max Range], Reversible) {35/35} (Pistols/Rifle)

Alternate Power: Blast 5 (Extras: Autofire, Area [Targeted, Burst], Selective Attack Feats: Improved Range 3 [10 500ft Rage Increments], Progression [Range] 3 [5000ft Max Range], Variable Descriptor 2, Improve Critical (18-19) 2) {35/35} (Pistols/Rifle)

Alternate Power: Drain Fortitude 5 (Extras: Area [Targeted, Burst], Autofire, Range [Ranged, 500ft], Selective Attack Feats: Improved Range 3 [10 500ft Range Increments], Progression [Area] 3 [125ft radius], Progression [Range] 2 [2500ft Max Range], Slow Fade [1 minute]) {35/35} (Pistols/Rifle)

Alternate Power: Obscure 10 (Visual Senses, 5,000ft [1-mile] radius, 1,000ft Range, Extras: Independent; Feats: Slow Fade) {21/35} (Pistols/Rifle)

Alternate Power: Snare 5 (Extras: Area [Targeted, Burst, 25ft diameter], Autofire, Range [Ranged], Selective Attack Feats: Improved Range 3 [10 500ft Range Increments],Progression [Area] 2 [100ft radius]) {35/35} (Pistols/Rifle)

Alternate Power: Stun 5 (Extras: Area [Targeted, Burst, 25ft diameter], Autofire, Range [Ranged], Selective Attack, Feats: Improved Range 3 [10 500ft Range Increments], Progression [Area] 2 [100ft radius]) {35/35} (Pistols/Rifle)

 

 

Device 5 (Fitted HazMat Suit, 25PP Container; Flaws: Hard-To-Lose) [20PP]

Immunity 10 (Chemical Effects, Eye and Lung Irritants, Suffocation [Gases]) [12PP]

Immunity (Electricity Damage, Fire Damage, Radiation Effects Flaws: Limited [Half]) 10PP

Super-Senses 3 (Counters Obscure [Visual, "Fog"], Infravision) [3PP]

Speed 1 (Training; 10 MPH / 100ft Per Move Action) [1PP]


Drawbacks: -0PP
None


DC Block:
ATTACK RANGE SAVE EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage (Physical)

Blast Ranged/Area DC20* Toughness (Staged) Damage (Physical)

Dazzle Ranged/Area DC15* Fortitude Blind

Drain Ranged/Area DC15* Fortitude (Staged) Drain Fortitude

Snare Ranged/Area DC15* Fortitude (Staged) Bound/Helpless

Stun Ranged/Area DC15* Fortitude (Staged) Dazed/Stunned/Unconscious

*Up to DC22, DC 17 with Autofire


Abilities (24) + Combat (18) + Saving Throws (13) + Skills (13) + Feats (40) + Powers (48) - Drawbacks (0) = 156/157 Power Points

Edited by Supercape
+1 PP March 2014

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