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Raveled, July 13, 2011 in Archives
The OOC for this thread.
Glowstar's Initiative. (1d20+6=25)
Goanna's Initiative. (1d20+4=6) Well, he is a reptile.
Forgot to roll for Dr. Marks, actually. Initiative for Dr. Mark's. (1d20=6) That actually works well...
Going to allow Goanna a re-roll on that Initiative, actually. Reroll on initiative for Goanna. (1d20+4=18) Hm. Okay, Changeling gets an HP due to fiat. Glow picks up an HP due to his Golden Age Honor complication.
Initiative order is:
25 -- Glowstar -- Uninjured -- HP x 5
21 -- Wisp -- Uninjured -- HP x 2
18 -- Goanna -- Uninjured -- GM
8 -- Changeling -- Uninjured -- HP x 2
6 -- Dr. Marks -- Uninjured -- GM
Wisp, having no problem with swinging first, is going to punch the reptile, teleport to the women's restroom (preferably an unoccupied stall), and extra effort quick change into costume.
Attack is 1d20+13=31, DC 22 toughness for scaly boy there.
So just a regular Enhanced Str punch, then? Okay, 31 has no problems hitting.
Goanna's Toughness, vs DC 22. (1d20+12=30) Nope! No effect.
Etain disappears, and so does Dr. Marks. Both are concealed from Goanna.
Not quite yet, Roo. I'd appreciate it if you'd hold off posting for your PC until they're actually up.
Yeah sorry, I thought you added your character's action with the toughness roll since Goanna's up.
Goanna makes a Leaping Charge to pick up Dr. Marks. She doesn't even have a chance of resiting the grapple, so I won't bother rolling; she's Pinned, essentially. Sits there expounding at the heroes while he's at it.
Changeling is there, she just turned invisible and put her mask on became visible again. Attempted stab,24, it that's a hit that's DC 19 Will save against Will draining, and DC 27 will save against actual damage.
Goanna's Will save, vs DC 19 (1d20+5=7) Ouch. That's... that's into the negatives. -7 Will save, in fact.
Goanna's Will save, vs DC 27. (1d20-5=10) Yeah, that's not a world of good things for him.
Goanna goes down and escapes: Everyone take a HP and relax. Or not!
Taking ten on a sense motive check for the new guy, so that's 20.
He's worried about Dr. Marks, but kinda geeking out over talking to actual heroes. He's certainly not lying about anything.
I think it's time for more Initiatives. Glowstar's Initiative (1d20+6=24) Niiiice.
Lizard-Marks is using AA's Feral Canadian build. Mostly. Lizard-Marks' Initiative (1d20+9=26)
Initiative order is:
26 - Lizard - Unharmed - GM
24 - Glowstar - Unharmed - HP x6 (Six! Freaking six!)
17 - Wisp - Unharmed - HP x 3
15 - Changeling - Unharmed - HP x 3
Is Glow using his move action to take Changeling up to the roof than?
Right now he's delaying. He will do that, once she's 'on-board.'
Move: Teleport to the Lizardess.
Standard: Face-punch. 1d20+13=24
Lizard-Marks' Toughness, vs DC 22 (1d20+8=19) Bruise. Changeling's up.
So it's a move action to get to the roof with Glowstar, so Changelings in play. She's going to put Lizard to sleep with her stun(it has sedation). It's an area attack though, so I'll pay an HP for selective attack so it only hits lizard, 15, huh, guess I'll spend an HP for a reroll too. 25, there's a hit. It's DC 22 will save for lizard not to go to sleep.