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Cyroa, July 13, 2011 in Archives
for the ooc stuff
already made the rolls (though realized belatedly that could take 20 on the design)
Device 4 (easy to loose) 
- Strike 10 (Extra: Penetrating) [20pp)
Obviously it's only good for one scene (ie this thread) due to the item creation rules. (But thought it'd be funny)
Who knows, if anything comes up, it could prove unexpectedly useful.
Tactics if needed for Master Plan
no, not yet.
attack wisp; (1d20+8=14)
attacking Wisp (1d20+13=31) That hit!
need a DC 22 toughness for her
then Cole is up
Attack roll, 1d20+11=28
toughness vs 30...ow (1d20+15=20)
ow...failed by 10.
Staggered and Stunned...
2 different attacks on Wisp (1d10+8=10, 1d10+8=11)
Ok...now that's just freaking sad...
(and no, this is not a fiat. she's still messed up...just need to find her)
attack (1d20+7=17) +3 from Master plan, so 20.
and Torque's notice to see battered girl or anyone else
...Is just sad
(not rolling well here)
Notice: 1d20+14=30 plus Master Plan so, 32.
Attack on cloaked chick, 1d20+8=11 ...Stupid IC. Hero point! 1d20+8=24 plus master plan, 26.
Sorry for the delay Az; life's been a bit rough last few days (rougher anyway)
Her taking the hit:
vs a 27...she's got a Bruise
aid: need hit DC 10 (1d20+8=23, 1d20+8=25, 1d20+8=24, 1d20+8=11)
That's a +8 to hit
to hit! (1d20+14=31) vs DC 23
That hits Wisp! Soak away!
to hit Torque; DC 24 (1d20+10=26)
he gets a bruised!
to hit (w/ +2 from master plan) vs dc 27 (1d20+9=11)
HP 'cause that was just sad
to hit (w/ +2 from master plan) vs dc 27 (1d20+9=23)
Wisp is up as soon as I do some IC posting! (last round for master plan bonus btw)
1d20+7=15, Bruised. But now Wisp's up and so, she isn't (oh regen...)
Now, I assume the bot's blast messed up some of those trees... Either way, Wisp's going to teleport behind and take a swing at the robot that just tried to blast her. 1d20+13=23 If it hit, DC 22 toughness please.
aid dc 10 (1d20+8=28, 1d20+8=9, 1d20+8=11, 1d20+8=22)
to hit Wisp:
swing and a miss
to hit (first Torque, second Wisp_ (1d20+10=23, 1d20+10=24)
hits us both...
that's a DC 26 soak
and I'll get the IC up in a sec
Torque's toughness save:
wow, that's sad...ah well, that's why it has homing.
first to hit Torque, second Wisp DC 26 if it hits (1d20+10=20, 1d20+10=28)
and they both got hit AGAIN
Torque's save (he's at -1 due to bruised which I forgot to add in)
so...failed. Bruised x2 now...
last rounds throwing disk... (1d20+7=17)
hits... who'd have thunk!
tough (1d20+12=16) vs a 27! fail by 11!
so, 1 is now staggered and stunned, the other is bruised x1
Still time for a new plan!
I'm figuring a combined attack from Torque and Wisp.
Move: Acro-bluff 1d20+15=20
Attack: 1d20+8=10 Well crap, with my luck that blast probably took out a chunk of the wall we were just on. Hopefully debris didn't hurt any civilians nearby.