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Maybe Baby (OOC)


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Ok thats significantly better

1d20+11=16

Fail by 10. Stunned, Staggered, Second Bruise.

Could you also make your DC 23 Fort check to shake off your deafness...

For the Queen, she will try to shake off her dazzledness...

Nearly, but no coco. 1d20+5=21

For prosperity, then moving into next round:

14 - Noxy - 1 HP - Fatigued, ? Deafened (DC 22 - depends if you make above roll!), Blinded (PL X), Bruised x2, Stunned (till 14)

9 - Queen - Deafened and Blinded (DC 22), Bruised x2, Stunned (till 14), Staggered.

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OK well technically Queen gets chance to shake dazzles on 14, which will be... DC 22

1d20+5=24 I can see you!!!!

So, she is at least partially free to act. Although staggered, so only gets one action.

Which will be move away (flight)...

Next round...

As you are both undeafened I will push up initiative rolls by 4 (I doubt it has any relevance, unless you stunt a summon, but hey...)

18 - Noxy - 1 HP - Fatigued, Blinded (PL X), Bruised x2

13 - Queen, Bruised x2, Staggered

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1 HP Cruising your way for sheer, outright, total balls!

1d20+5=16

Queeny is up! and laughs at your intimidate!

I am reposting Queens Magic Array as It took me ages to find in this thread and I am lazy...

[NB Note reducing EMotion COntrol to 10 as that is the maximum PL)

Blast 12

Hellfire 6 as above (I mistakenly said it was 5, but Ill let that stand by the power of fudge [aka GM error])

Concealment 10 (All Senses, Power Feats, Close Range, Selective)

Snare 8 (Extras: Regenerating, Mystic Vines)

Emotion Control 10 (Mind Blank, Subtle Feats)

and

Telekenesis 7 (Extras: Perception Range, Power Feats: Precise, Subtle)

OK, lets try something a bit Fay and Perverse and in keeping with Fayness. Emotion Control: Love! Perception Range so Automatic Hit, DC 20 Will Save!

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  • 3 weeks later...

(02:26:39) Ecalsneerg: Dammit, IC is still down

(02:26:49) Ecalsneerg: DC10 Recovery check for the damn raccoon, adding +1

(02:26:51) System: Ecalsneerg rolls 1d20 and gets 2.

(02:26:55) Ecalsneerg: ... yay!

I'll be honest, I want to see where you're going to go with the guard thing. So I'm not burning a HP.

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Ok! Going to ask your thoughts on how you would like to play this.

This is looking like a capture and rescue / escape - need not be. Thoughts?

Hayley as a rescuer? (I have other ideas).

One outside possibility, being stuck in the land of faeries, is actually to be trapped their for months / years (without aging as its all faerie stuff) and doing a slow escape / rescue.

I leave this up to you.

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That's an auto-20 Disable Device with Improvised Tools. (and if the Internet is telling the truth, this is not at all magical, raccoons just are that good at being consummate thieves)

Recovery checks? Right, Hayley has 3 Bruises, Equinox has 2 and is Fatigued. As Bruises take 10 minutes to "heal", I'll assume both get a chance to heal them all.

For Equinox... 2 Bruises and a Fatigue Recovery check (1d20+1=9, 1d20+1=10, 1d20+1=10) Well, she's still smarting a little bit. 1 Bruise left.

Hayley... 3 Bruises (1d20+1=3, 1d20+1=20, 1d20+1=20) Also got 1 Bruise left.

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