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Tiffany Korta

Revenant (PL 10)

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Hi All,

I though I'd share my new little character before submitting it to be approved.

Player Name: Tiffany Korta

Character Name: Revenant

Power Level: 10 (150/150PP)

Trade-Offs: "None"

Unspent PP: 0

Progress To Bronze Status: 0/30

In Brief: Once she was a brave lawyer that did her duty, and paid the ultimate price. Now she carry’s on that duty from the “other sideâ€.

Alternate Identities: Lucy Harker

Identity: Public, but thought dead

Birthplace: Freedom City

Occupation: ex-Lawyer

Affiliations: none

Family: Florence Harker (Mother, Deceased), Abraham Harker (Father, Deceased)

Age: 114 (DoB: May 26th 1897)

Apparent Age: 30

Gender: Female

Ethnicity:

Height: 5’3â€

Weight: 125 lbs.

Eyes: Black

Hair: Black

Description:Before her “accident†she had an average appearance, a face that wouldn’t stand out in a crowd. Something she took advantage of in her profession so not to scare those working around her. Unlike most people though death seems to have improved her looks. Her pale white skin and black eyes have given her an exotic alluring appearance. And her ability means her skin is flawless with no marks or blemishes, except for a small dimple on her forehead where the bullet ended her previous life.

Her only clothes are those she wore on her last day in 1927. A simple but particle dress suit, though her only defiance of 20’s fashion was a pair pants. Well preserved by her disposal they still seem to be in a relatively good shape.

Power Descriptions: Her mystical nature keeps her body perpetually in the state it was just before she died, though her flesh is now pale and cold to the touch. This allows her to almost instantly regenerate any damage caused to her.

History: When one of the first Mystery Men bought in one of the city notorious Mob bosses Sebastian “the Revenant†Giovanni there was a problem. An excessively violet man, even by the standards of his fellow gangsters, he and his men murdered and intimidated anyone that stood in his way. So naturally none of the lawyers in or out of the city wanted to risk their life to prosecute this man.

Except one.

Lucy Harker was a fine civil lawyer chafing at the small minor cases she was allowed to try, after all she was “just†a woman. A male lawyer would have been moved on to higher profile case, whilst she was stuck trying petty claims. She knew that unless she could find a case to make her name, she would be stuck in this position in the rest of her career. The trial of Giovanni could be just the kind of case to catapult her to fame, though the risk could be just as colossal. After consulting with her family and her fiancé, Lucy volunteered to prosecute the Mob Boss.

Lucy Harker was a fine civil lawyer chafing at the small minor cases she was allowed to try, after all she was “just†a woman. A male lawyer would have been moved on to higher profile case, whilst she was stuck try petty claims. She knew that unless she could find a case to make her name, she would be stuck in this position in the rest of her career. The trial of Giovanni could be just the kind of case to catapult her to fame, though the risk could be just as colossal. After consulting with her family and her fiancé, Lucy volunteered to prosecute the Mob Boss.

Though not yet a highly skilled lawyer the defence has not expected anyone to dare tackle such a dangerous case. That and jury confidence was bolstered by this brave woman’s actions, along with the newly active Mystery Men, resulted in a cursing Giovanni going down for his crime, promising his revenge on the young lawyer.

His men came for her two days later. Bundling her into a car they drove her down to one of their new building projects down Broadway. There they simply shot her and dumped her into the foundation of the building. Stoic to the end she showed no signs of fear, instead looking her killers straight in the eyes.

And that should have been the end of Lucy Harker. But unknown to her in her youth her mother had been bitten and almost turned into a vampire, only to be saved at the last minute by some courageous vampire hunters. Somehow the curse of the vampire was passed to her through her blood, so when she was buried her mystical nature was triggered keeping her “alive†but in a state of hibernation. When the building was demolished this year Lucy awoke to a brave new world.

The last few weeks Lucy has been enjoying the wonders of this new world. Slowly she has come to realize that her time “dead†has somehow changed her. Despite having nothing in this world but the clothes on her back she has decided to use her new found gifts to help those around her as one of these Mystery Men… now wait is that what they’re called now?

Taking the nickname of the man who ordered her death the Revenant has started her journey to a wider world.

Personality & Motivation:Despite all that has happened to her she still remains a rather upbeat personality. Though she still mourns for the loss of everyone she’s ever know, after all to her it all happened yesterday. This chipper and upbeat, something that tends to confuse those who judge her by looks alone.

A defence mechanism of the time as “just†a woman in a man’s world is a snide sarcastic sense of humor which has started to drift towards black humor.

Her logical side tell her that all those involved in her death have long since perished. But that doesn’t stop her enjoying attacking mobsters. At the moment she has restricted herself to low level hoods as least until she can discover some of the high level boss. And return the favour that bought her to this second life.

Though this time she’ll make sure to keep an eye of the prosecuting lawyer…

Complications

A woman out of Time: Must has changed in the world in the 80 odd years since she died. Though she voraciously consumes modern culture, as much as she can without money, many terms and idea still confuse and confound her.

Dining on Ashes: Her undead state has dulled her sense of touch, smell and taste. Only strong smells and tastes well even register as being there.

(Grand) Father in Darkness: The vampire whose blood has led her to this state is dimly aware of her Daughter-in-Darkness. If he ever learns of her existence he may become curious how she has escaped the disadvantages of being a vampire.


Abilities: 15 + 4 - 10 + 6 + 4 + 6 = 25PP

Strength: 25 (+7)

Dexterity: 14 (+2)

Constitution: -- (-10)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Combat: 16 + 14 = 30PP

Initiative: +2

Attack: +8

Grapple: +15/20 (base 8, Str +7, Super Strength +5

Defense: +8 (+7 Base, +1 Dodge Focus), +4 Flat-Footed

Knockback: -3

Saving Throws: 0 + 4 + 4 = 8PP

Toughness: +5 (+0 Con, +5 [Protection])

Fortitude: - (-)

Reflex: +6 (+2 Dex, +4)

Will: +6 (+2 Wis, +4)

Skills: 36R = 9PP

Bluff 5 (+8)

Diplomacy 5 (+8)

Gather Information 5 (+8)

Investigate 2 (+5)

Knowledge (Buisiness) 2 (+5)

Knowledge (Civics) 4 (+7)

Knowledge (Streetwise) 2 (+5)

Languages 1 (English [Native], Latin)

Notice 5 (+7)

Sense Motive 5 (+7)

Feats: 3PP

Attractive 1

Dodge Focus 1

Fearless

Powers: 30 + 7 + 32 + 1 + 10 = 80PP

Immunity 30 (Fortitude Saves) [30PP]

Protection 5 [5PP]

Regeneration 30(Recovery Bonus 14 [+9], Disabled 8 [no action] Injured 6 [no action] Resurrection 2 [1 day], Feats: Persistent, Regrowth) [32PP]

Speed 1 [1PP]

Super Strength 5 [10PP]

Drawbacks: (-1) + (-4) = -5PP

Impoverished [-1PP]

Vulnerable (Fire, Frequency: Common, Intensity: Majoor [x2]) [-4PP]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC22 Toughness              Damage

Abilities (25) + Combat (30) + Saving Throws (8) + Skills (9) + Feats (3) + Powers (80) - Drawbacks (5) = 150/150 Power Points

I think she's sound, though my spelling might be a little rough so sorry for that.

Tiffany K

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Welcome to the boards! One quick thing I should mention: Skills are counted in ranks of 4 at a time, not 5. Slight mistake where what I take to be Regeneration 9 becomes Regeneration 39, and in Skills you have 28 Ranks for 7 PPs instead of 36 for 9.

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Hello! Welcome to the boards. This looks like an interesting concept -- undead female lawyer! However, there are some conceptual. The first is that, except for a couple of decades in the eighties and early nineties, the Freedom City verse has always loved it's superheroes, and that goes for the 'mystery men' who came before them. Second, a young, up and coming female lawyer from the 1920s? I find that very hard to believe. Now, if this character was from the seventies or eighties, it becomes much easier to swallow.

On to the mechanics!

Abilities: 15 + 4 - 10 + 6 + 4 + 6 = 25PP

Strength: 25 (+7)

Dexterity: 14 (+2)

Constitution: 0 (-10)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 16 (+3)

First thing: No Complications whatsoever? That's literally unheard of, and not a good thing. You want Complications. They gave much tasty Hero Points. Secondly; if this character is undead, she doesn't have Con 0. She has no Constitution, represented by Con --

Combat: 5 + 5 = 20PP

Initiative: +2

Attack: +5

Grapple: +12/19 (base 5, Str +7, Super Strength +7

Defense: +5 (+5 Base, +0 Dodge Focus), +3 Flat-Footed

Knockback: -2

Base Att and Def cost 2 points per rank. Oddly enough you've figured it right (20 PP spent) you just don't have it listed properly. Thing 2 is, flat-footed Def is half of base Def rounded down. From an optimizing stand-point, you could lose a rank of base Def, replace it with a rank of Dodge Focus, save 1 PP and get the exact same mechanical benefit.

Saving Throws: 0 + 4 + 4 = 8PP

Toughness: +5 (+0 Con, +5 [Other])

Fortitude: - (-)

Reflex: +6 (+2 Dex, +4)

Will: +6 (+2 Wis, +4)

List where the Toughness is coming from; Protection, Force Field, Defensive Roll, et cetera. Other than that, it's tight.

Skills: 36R = 9PP

Bluff 5 (+8, +12 w/attractive)

Diplomacy 5 (+8, +12 w/attractive)

Gather Information 5 (+8)

Knowledge (Civics) 5 (+8)

Notice 5 (+7)

Profession (Lawyer) 5 (+7)

Sense Motive 5 (+7)

You don't need the skills to line up like that. Also, I only see 35 Skill Ranks and you've paid for 36. You have one unused Skill Rank.

Powers: 30 + 38 + 1 + 14 = 85PP

Immunity 30 (Fortitude Saves) [30PP]

Protection 5 [5PP]

Regeneration 39(Recovery Bonus 14 [+9], Disabled 8 [no action] Injured 6 [no action] Resurrection 7 [1 minute], Feats: Persistent, Regrowth) [37PP]

Speed 1 [1PP]

Super Strength 7 [14PP]

Some formatting errors that need to be taken care of. I'd argue that 1 minute Resurrection is too much; faster than 1 day is probably too much. But, that's your choice. You also need descriptors on all these powers; are they magical in origin, is she empowered by a god, or was he corpse exposed to a chemical spill, or what? Third, Resurrection has the proper cost, but not the proper ranks; there's only 35 ranks there, not 37.

Drawbacks: (-0) + (-0) = -0PP

Impoverished [-1PP]

Again, formatting.

Abilities (25) + Combat (20) + Saving Throws (8) + Skills (9) + Feats (2) + Powers (87) - Drawbacks (1) = 0/0 Power Points

Where are these 2 Feats? They're not listed anywhere on the sheet. Your count is right, though, exactly 150 PP expended.

Overall, I think this is an interesting character, but there are some mechanical problems. The biggest one in my mind is that she is way under combat caps ATM. In a fight, she'd be closer to PL 5 or 6 than PL 10. I'd cut that Regeneration and Super-Strength way back (maybe drop S-Str entirely) to buy up some more combat ability. You might be able to get some more PP by taking a Vulnerability to fire, too. Finally, you need to list the Feats. Other than that, I hope to see Undead Female Lawyer stick around!

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Also, I think the prevailing wind here is that [Profession] skills aren't generally used. I'll qualify that by saying used only rarely, to simulate skills that aren't covered elsewhere (Like Profession Cook maybe). It might be something you wish to check with a ref, but I would imagine they would say that [Profession (Lawyer)] could be covered by Knowledge [Civics] skill, possibly with a Feat: benefit: wealth, and skills in diplomacy, sense motive, intimidate, ect depending on how she practices Law and what area? (I guess a coorperate Lawyer might have some skill in Knowledge [business], a criminal one maybe in Investigate/Search/Gather Information).

Overall, that means you can drop the skill I think, perhaps by Benefit 1 (wealth) in its place, to represent being pretty well off (but not a millionaire!). Of course, you may wish to bump up Knowledge (civics) further to represent her being a really good lawyer.

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Hi,

Thank you for you kind words and constructive cricism

Hello! Welcome to the boards. This looks like an interesting concept -- undead female lawyer! However, there are some conceptual. The first is that, except for a couple of decades in the eighties and early nineties, the Freedom City verse has always loved it's superheroes, and that goes for the 'mystery men' who came before them. Second, a young, up and coming female lawyer from the 1920s? I find that very hard to believe. Now, if this character was from the seventies or eighties, it becomes much easier to swallow.

Single female Undead lawyer please :D.

I didn't mean to imply that the Mystery Men were distrusted or hated, just that in the early day's the law couts wouldn't have caught up with this new form of crime fighting. The main reason for the reluctance was because of the Mob boss being ntorious, rather than the man that bought him in.

You right about an up and coming female lawyer in the 20's, I'll alter the text a little so that she was stuck in civil cases and grab this oppertunity. As everyone was expecting him to walk free they just went why not. After all she was just a woman!

The biggest one in my mind is that she is way under combat caps ATM. In a fight, she'd be closer to PL 5 or 6 than PL 10. I'd cut that Regeneration and Super-Strength way back (maybe drop S-Str entirely) to buy up some more combat ability. You might be able to get some more PP by taking a Vulnerability to fire, too. Finally, you need to list the Feats. Other than that, I hope to see Undead Female Lawyer stick around!

Me too.

I've fixed all the minor formating errors and little bug. I think a few error crept in as I made a few last minute errors.

As suggested I've reduced Regeneration and Strength and upped my attack, defence and toughness. I still want some Super-Strength as I envisioned Revenant fighting with what’s at hand, up to and including parked cars. I might tweak that after I she her in play.

I've also put in a Vulnerabity to fire, I did have this initially, but dropped it when my points looked okay.

As for some complication and power origins I'm still giving it some thought. I'm leaning towards embracing the Harker family name and giving her a mystical background. I'm thinking her changes are due to here mother surviving a vampire attack. Whether it the Harkers and the vampire is Dracula I'm still undecided about. I'm happy to accept any suggestions.

Also, I think the prevailing wind here is that [Profession] skills aren't generally used.

I'll wait on the offical line but thanks for the head up. Any skill she has are probably a little out of date anyway.

Overall, that means you can drop the skill I think, perhaps by Benefit 1 (wealth) in its place, to represent being pretty well off (but not a millionaire!). Of course, you may wish to bump up Knowledge (civics) further to represent her being a really good lawyer.

At the moment I recond she has nothing whilt she finds her feet. Any money she would have had would have been lost in '29, something she isn't even aware of yet.

Long term I planning on her to restart her career, once she's use to the 21st century.

Tiffany K

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The official line is don't use Profession unless you really, really have to.

Lawyers just have Knowledge (civics) and Benefit 1 (Wealth), which in our house rules expressly states it's "how rich doctors and lawyers are".

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Thanks for that.

I've updated the skill, altered the background and added some complications. Unless anyone can spot some really glaring errors I'm giong to try and get her accepted.

Wish me luck :).

Tiffany K

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