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Supercape

Liebniz Update / Heavy Metal

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Hi folks, some people may remember the odious Liebniz, Supercapes academic adversary. He was a fun character I have neglected. To make give him a return, I am thinking of making him a Dr Jeckyl/Mr. Hyde expy. With radiation!

Comments on fluff and mechanics welcome.

Player Name: -

Character Name: "Heavy Metal" / Professor Lief Liebniz

Power Level: (12) (193P)

Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness (in "Metal Form"), or +4 Attack / -4 Damage, "None" (in "Energy Form")

Unspent PP: 0

Progress To Bronze Status: -

In Brief: Professor Quentin Quills academic nemesis, turned into a Mr. Hyde supervillain!

Alternate Identities: Professor Lief Liebniz

Identity: Secret

Birthplace: Berlin

Occupation: Lecturer at Freedom City University

Affiliations: None

Family: Wife, two children (grown up).

Age: 60

Apparent Age: 65

Gender: Male

Ethnicity: German

Height: 5'7"

Weight: 65 Kgs

Eyes: Blue

Hair: White

Description: An archetypal professor with balding white hair in a pony tail and an aged, respectable air. Speaks with a slight German accent.When "transformed" his flesh either turns to a dense super heavy metal (such as uranium), or to pure green-glowing energy.

Power Descriptions: Radiation.

History: Professor Lief Liebniz was born in Berlin after the war and soon established himself as a genius. It was not long before he moved to the USA, at the age of 30, and continued his academic career. Aside from his obvious intellect and academic prowess, his career has also been built on a famed knack for sycophantic flattery and unscrupulous methods for gaining research grants.

Liebniz has always wanted to unlock the power of the atom for human beings, and ended up experimenting on himself. This has permenantly irradiated him, causing him to be a hazard to all he touches (including his beloved wife). He has to visibly concentrate to supress his radioactivity. He hates his new condition, and has become all the more bitter, keeping it a secret and blaming the quantum hero "Supercape" for screwing up his experiment.

What he is yet to realise is that when exposed to high levels of radiation, he becomes the supervillain "Heavy Metal", a Dr. Hyde personality who is full of venom and bile, with no human empathy left. Heavy Metal of course loves his new condition and never wants to return back to puny Liebniz. In this stage, he needs to feed off radiation to keep himself from reverting to normal, and will use any means to do so. It takes several hours for him to "drain" and return to Liebniz.

Personality & Motivation: Liebniz is an arrogant academic but not evil. He will think nothing of backstabbing and manipulation to further his career, but he is not violent or psychopathic. He will of course enjoy crushing his peers with academic superiority, and is terribly vain about his own intellect. Nothing terrifies him more than been ridiculed himself.

As Heavy Metal, these characteristics are magnified. He becomes more arrogant, interested in self preservation and desiring to stay in this form as long as possible (forever if possible). He loses all human empathy, except a distant spark of love for his wife.

Powers & Tactics: Heavy Metal, whilst nasty and callous, retains his full genius. He will use whatever means necessary to remain as Heavy Metal and flit between the two forms, generally using his pure energy form to escape or travel.

Abilities: -2 + -2 + 0 + 10 + 2 + 0 = 8PP

Strength: 8/ 44 (in HM Form) (-1/+17)

Dexterity: 8 (-1)

Constitution: 10 (+0)

Intelligence: 20 (+5)

Wisdom: 12 (+1)

Charisma: 10 (+0)

Combat: 4 + 4 = 8PP

Initiative: -1

Attack: +2 / +4 (HM Form)

Grapple: +1/+30 (HM Form)

Defense: +2 (+2 Base), +1 Flat-Footed / +8 (+8 Base), +4 Flat Footed (HM Form)

Knockback: +0 / -18 (HM Form)

Saving Throws: 0 + 2 + 9 = 11PP

Toughness: -1 (-1 Con) / +16 (HM Form; +9 Impervious from Density, +7 Protection)

Fortitude: +0 / +10 (HM Form)

Reflex: +1 (-1 Dex, +2)

Will: +10 (+1 Wis, +9)

Skills: 64R = 16PP

Bluff 8 (+8)

Computers 6 (+11)

Craft (Electronic) 6 (+11)

Craft (Mechanical) 2 (+7)

Diplomacy 4 (+4)

Intimidate 8 (+8)

Knowledge (Earth Sciences) +4 (+9)

Knowledge (Physical Sciences) +10 (+15)

Knowledge (Technology) +8 (+13)

Languages 2 (German [Native], English, French)

Perform (Oratory) +2 (+2)

Sense Motive +4 (+5)

Feats: 5PP

Benefit 2 (Wealth, Academic Prestige)

Distract (Bluff)

Improvised Tools

Inventor

Powers: 111 + 20 + 17 = 148PP

PAlternate Form (Extras: Duration (Continuous), Flaws: Action (Move Action), Feats: Alternate Form) (Heavy Metal Forms, Radiation) [111PP]

Base Power: Living Uranium ( [110PP]

Enhanced Traits ( Defence Bonus +6, Fortitude +10, Attack Bonus +2, Feat: Attack Focus (Melee) 3) [26PP]

Density 18 ( +36 ST, Weight Multiplied x100, Immovable 6, Protection [impervious] 9, Super Strength 6 Extras: Duration [Continuous]) 72PP]

Immunity 2 (Critical Hits)[2PP]

Protection 7[7PP]

Alternate Power: Energy Form [1PP]

Enhanced Traits ( Defence Bonus +10, Fortitude +5, Attack Bonus +4) [33PP]

Flight 4 ( 100mph Extras: Duration [Continuous], Feats: Subtle) [13PP]

Immunity 2 (Critical Hits)[2PP]

Insubstantial 3 (Energy Extras: Duration [Continuous]) [XPP]

Immunity 2 (Critical Hits)[2PP]

Protection 12 (Flaws: Limited [Energy only])[6PP]

Strike 6 (Energy Aura Extras Duration (+3) Continuous, Aura, Feats: Accurate 5, Affects Insubstantial 2, Incurable)[38PP]

Immunity 20 (All Electromagnetic effects) [20 PP]

Drain 2 (Irradiated! Drain Constitution, Extras: Duration Permanent (+2), Aura (+1), Feats: Can suppress effect by concentrating (taking a standard action each round), Incurable, Insidious, Slow Fade 6 [1 day], Subtle 1) [17 PP]

Drawbacks: (-0) + (-0) = -0PP

Normal Identity ( Frequency: Uncommon, Intensity: Major) [-3PP]

Cannot revert back to human (Takes hours to revert back to human form Frequency: Uncommon, Intensity: Minor) [-1 PP]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage (Physical)

Unarmed (HM) Touch DC 32 Toughness (Staged) Damage (Physical)

Rad Aura (Energy) Touch DC 21 Toughness (Staged) Damage (Energy)

Irradiated! Touch DC 12 Fortitude Drain Constitution (Recover 1/day)

[b]Abilities (8) + Combat (8) + Saving Throws (11) + Skills (16) + Feats (5) + Powers (148) - Drawbacks (4) = 192/192 Power Points[/b]

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