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Torque (PL 11) - Cyroa (Silver)


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Ok, I would like to resubmit Torque, but as a PL10 instead of just doing a massive edit post. I have quite a few reasons for this, mostly based on my own views and thoughts; if relevant I can fill you in.

The history and 'fluff' is almost word for word identical to the PL12 version. I lowered his attack/defense to fit the new PL and stripped a couple feats. Most of the changes are in the suit as I stripped out a whole bunch of things. Functionally it is basically the same, just weaker.

as a side note and heads up: I will be submitting an edit for eq pts after this but I didn't think it was right to include it in this refit.


Player Name: Cyroa

Character Name: Torque

Power Level: PL 11 (157/163)

Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness

Unspent PP: 6

Progress To Gold Status: 13/90 (Silver Status earned with Dark Star)

In Brief: Energy Powersuited genius / on-the-run freedom fighter

Alternate Identities: Cole ‘Jefferson’

Identity: Secret (he has no real identity here; just a fake one provided for him)

Birthplace: unknown

Occupation: Student, inventor

Affiliations: Claremont Academy

Family: unknown

Age: Appearance: 16 or so; actually 66 (though unknown)

Apparent Age: 16

Gender: Male

Ethnicity: Caucasian

Height: 5’10â€

Weight: 160lbs

Eyes: Blue

Hair: Blond/dirty blonde

Description:

Cole is a young man, about 16 years old or so. Standing a couple inches shy of 6 feet, he is a handsome youth. With short dirty-blond hair and blue eyes, he is a noticeable fellow. He dresses in simple sneakers, jeans and t-shirts.

Power Descriptions: (if applicable)

The suit stands roughly 6’ tall. It is black or perhaps a dark blue. It appears to be completely seamless. There is a set of slightly glowing ‘lines’ that run up one side of the suit and down there other. The color of that often changes, depending on the energy being used. The helmet is totally dark, not revealing his face beneath, though the ‘piping’ makes a circuit up through his helmet as well.

History:

Before a year ago, nothing is known of the young man named Cole. There are no records of him anywhere. And given how he was found, that is not surprising.

Roughly a year ago in an otherwise peaceful park, a sudden dark rip/tear/portal appeared in the air, dozens of feet up. Within moments of it creation, from inside there was a massive explosion. A huge gout of flame, some debris and a large battlesuit was hurled through to liter the grass. The portal closed almost immediately.

The large suit has obviously been through a battle, even if the explosion of its arrival hadn’t been enough of a clue. Even as people looked on the 12’ suit began to ‘melt’ or fade away, leaving a human sized figure in a smaller version of the suit. The figure didn’t stir or twitch as authorities quickly came to take care of the situation. As they bundled him up, the smaller suit began to slide/fade away, leaving a battered teenager behind.

As happens in situations like these, the newcomer was shuffled off to spend some time in quarantine and testing under government review and observation. When he awoke, he could barely recall anything. He knew the name ‘Cole’; presumably that was his own name. Beyond that, he was practically a completely blank. Some simple testing indicated a phenomenal intelligence and an extensive array of knowledge. He also possessed a surprising degree of combat training as well as tactical planning from what could be determined.

Something just as, if not more, worrisome to the government employees was his proclivity for designing and creating inventions that defied logic. They never were able to figure out his ‘suit’ but they learned quite a bit beyond that. He clearly had knowledge of and abilities putting him in line with various heroes or villains in the world.

They held him for quite some time, studying both him and his devices. Eventually however, he was released to Claremont School due to his not being of age yet. They provided him with a set of identifications and background to help his assimilation into society as well as some admonishments that they would be watching him (which he promptly ignored). Still, he was free now, even if he had no clue to who he was or a direction for himself.

Brief Actual History (note: left deliberately vague for future development/GM use):

Cole comes from a conquered reality. His own reality was invaded by a mix of 'humans' and sentient machines. The invaders quickly overwhelmed and decimated Cole's world before any real response could be made. Major governments and groups were taken out, armies demolished. They never stood a chance. The survivors were rounded up and put in camps. The rest...scattered and hid. Those survivors became the basis of a guerrilla force, attempting to fight back.

Cole was an older scientist of the time; a certified genius and inventor already but on the downward curve of his life. The Invaders changed all that. While they didn't know or understand the invader's intents, the tech was something else. While still beyond most people, Cole was able to adapt and even improve upon their advanced technology. With his genius and ability to give the guerrillas a fighting chance, their status got upgraded to 'serious problem' versus 'malcontent/escapee'. Cole had already spread the plans and tech out of course, but it didn't matter. He was seen as a leader and architect behind the resistance's fighting chance. It wasn't long before his resistance cell was on the run.

In one of their raids, his cell broke into a facility of the Invaders. While it was an ambush and things went horribly wrong, he managed to activate a device in the building. It was a portal creator, something akin to what the Invaders had used to get here. He used it to escape. However, the portal wasn't calibrated or initialize correctly and there were some side effects. Namely, he regressed in age down to a teenager. Most of his active memories were wiped out, leaving only residual bits behind (the source of his flashbacks/nightmares) as well as a goodly chunk of his knowledge base.

As a future note about his reality just so it is known by the ref's in advance, it is significantly different than Prime. It is, in effect, an entirely ‘electric’ reality. A digital reality if you will and certain things do not work there.

Personality & Motivation:

As a young man, Cole is a very curious fellow by nature. He always wants to learn, to know, to understand more, to figure out what things do and why. He is always interested in fiddling with the next project, trying out new ideas. Beyond that, he is generally a very happy and upbeat fellow, looking on the bright side. He might not be the most social of people but that tends to be due to his background and troubles as well as his overdeveloped intellect. He isn’t one to take the lead, socially, preferring to watch and observe rather than directing.

Cole does feel a bit lost and out of place at times though; it is more than just not coming from this reality (though that is there as well). The blank in his perfect memory, the occasional flashbacks and nightmares and his…almost cold ruthlessness in a crisis disturb him quite a bit. He’s tried to address those things but has little success so far.

Powers & Tactics:

Without his armor, he has no real powers beyond his extensive intelligence and ability to create devices. He is fairly ordinary, physically.

With his armor, he is a force to be reckoned with. It is adjustable in many way; changing various functions to fit the needs of the situation. Offensively, the suit creates disk that slam and cut into things with remarkable force and even coming around for another pass if they miss. In addition, he is able to charge them with numerous types of energy to be even more effective when needed. Or, if the situation requires it, the suit can greatly enhance his strength for close up melee. His suit is capable of healing his injuries but it takes time and energy for the systems to repair him; not something he is likely to get in the middle of a fight.

When a situation starts, his personality becomes harder and less playful. He think nothing of analyzing a situation and shouting out orders, expecting them to be followed ((master plan)). There is no such thing as ‘too much force’ when there is a target to be stopped. He doesn’t really believe in killing but he doesn’t pull his punches. This occasionally leads to some troubles when prisoners are needed to be taken.


Complications:

Amnesia: Cole has no solid recollection of his past. It is something he finds quite unsettling given his memory.

Flashbacks/Nightmares: Cole suffers from occasional, sometimes debilitating, flashbacks of various images (often violent). Often they are so strong that it is hard for him to determine that they are not real.

Dangerous Past: He came/escaped from somewhere (likely dangerous). Whatever or wherever it was, it is possible they aren’t going to just let him go.

Overwhelming Force: When action starts, he becomes far less concerned with injuring or capturing his opponents. (Note: this isn’t mindless bloodless but how he approaches a threat/opponent. It is a mentality; cold and ruthless; no feelings, pure logic.)

Age: Despite intelligence and ability, he is still a teenager with an estimated age of 16 and therefore is barred from a few locations, not to mention the stereotyping.

Curious: He's just got to KNOW. He wants to know what's what, how it works and what this does... just not always appropriate for that to be a driving force.

Secret Id: While he doesn't have much of an Id to hide, the school does.

Abilities: 2 + 2 + 2 + 12 + 2 + 0 = 20PP

STR 12 / 36 (+1/+13)

DEX 12/ 20 (+1/+5)

CON 12 / 28 (+1/+9)

INT 22 / 32 (+6/+11)

WIS 12 / 22 (+1/+6)

CHA: 10 (+0)

Combat: 6 + 6 = 12PP

Init: +6/+11

ATK: +3 (+7 Melee/+7 Blast)

Grapple: +8/+21

DEF: +7 (base 3, Dodge Focus 4), +1 flat-footed

Knockback: -10 normal/cloaked, -13 armored; -0 out of armor

Saving Throws: 0 + 3 + 4 = 7PP

TOU +13 (Imp 6 w/ Impervious Field); +1 out of suit

FORT +1/+9 (+1/+9 Con)

REF +4/+8 (+1 Dex, +3)

WILL +5/+10 (+1/+6 Wis, +4)

Skills: 52R = 13PP

Computers 4 (+10/+15)

Craft (Chemical) 4 (+10/+15)

Craft (Electronic) 4 (+10/+15)

Craft (Mechanical) 4 (+10/+15)

Disable Device 4 (+10/+15)

Drive 4 (+5/+9)

Knowledge (Earth Sciences) 4 (+10/+15)

Knowledge (Life Sciences) 4 (+10/+15)

Knowledge (Physical Sciences) 4 (+10/+15)

Knowledge (Tactics) 4 (+10/+15)

Knowledge (Technology) 4 (+10/+15)

Notice 4 (+5/+10)

Stealth 4 (+5)

Feats: 17PP

Attractive

Attack Focus: Melee 4

Dodge Focus 4

Eidetic Memory

Improvised Tools

Inventor

Jack-of-all-Trades

Master Plan

Move-By Action

Online Research

Speed of Thought

Powers: 78 + 2 + 12 = 92PP

Device 19 (Nanite Energy Weave suit; 95 points, Flaw: Hard to Lose; PF: Restricted x2) [78PP]

Communications Systems 3 (6pp; PF: Alternate Power) [7PP]

  • BE: Communication 5 (radio, 5 miles; PF: Subtle) {6/6}

    AP: Datalink 5 (radio, 10 miles; PF: Subtle) {6/6}

Energy System, Primary/Offensive 14 (28 points; PFs: Alternate Power 2, Affect Insubstantial 1, Variable Descriptor 2 [any tech]) [33PP]

  • BE: Blast 12 (PFs: Accurate x2, Homing, Precise) {28/28} - Charged Disks

    AP: Blast 9 (Extras: Area [burst, General]) {27/28} - Exploding Energy Disk

    AP: Enhanced Strength 24 (to 36/+13) and Super-Strength 2 (effective Str 46) {28/28}

Energy System, Secondary/Defensive 3 (6 points; PF: 1 Alternate Power) [7PP]

  • BE: Concealment 10 (all senses; Flaws: Blending, Passive; PF: Close Range) {6/6} - Stealth Field

    AP: Impervious Protection 6 (note: Sustained Active effect) {6/6} - Armor Mode

Energy System, Tertiary/Miscellaneous 5 (10 points; PFs: 2 Alternate Powers) [12]

  • BE: Leaping 3 (x25 distance; move action) and Speed 3 (50 mph / 500 ft. per move action) and Super-Movement 2 (wall-crawling 2 [full move]) {10/10PP}

    AP: Teleport 9 (anywhere on Earth; Extra: Accurate; Flaws: Long Range only, Medium [Networks/Electrical Conduit]; PF: Progression [Weight] 1 [200 lb. cargo]) {10/10} – Digital Transport

    AP: Enhanced Dex +8 (to 20/+5) and Enhanced Feats 2 (Second Chance [Drive], Ultimate Effort [Drive]) {8+2=10/10} – Vehicle Sync

Enhanced Constitution 16 (to 28/+9) [16PP]

Feature 2 (Computer, Library) [2pp]

Immunity 9 (Life Support) [9PP]

Protection 4 [4PP]

Super-Senses 5 (darkvision [enhancement], infravision, radar) [5PP]

Suit: 7+33+7+12+16+2+9+4+5= 95/95

Quickness x4 (x25; Flaw: Limited [Mental only]) [2]

Super Brain 5 (10pp; PFs: Alternate Power x2) [12]

  • BE: Enhanced Int 10 (to 32/+11) {10/10}

    AP: Enhanced Wis 10 (to 22/+6) {10/10}

    AP: Comprehend 4 (codes, languages 3 [understand all, speak any, read/write]) {8/10}

Drawback

Normal Identity: Full Round [-4]

Abilities (20) + Combat (12) + Saving Throws (7) + Skills (13) + Feats (17) + Powers (92) - Drawbacks (-4) = 157/163 Power Points

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Under Saves you didn't show what the Dex was when it was normal/enhanced.

Under powers, I suggest using the Device tag to make it clearer to list what's a part of the Battlesuit.

Also, your Offensive Array is 28pp, not 30pp, but the cost is fine, I just believe this is a typo.

Lastly, you are missing the drawbacks section.

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  • 4 months later...
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