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Aoiroo

Five Finger Discount (OOC)

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Okays, Sil is full on Stealthy, so taking ten, she's DC 30 Notice for anybody to notice there's an extra shadow, so villians don't catch her, so Sil gets a surprise round, and attacks Clyde(not real name, just what I feel like calling him). 26, that's a hit, also the two ranks of penetrating pulls down his impervious to 8, so toughness roll he makes it. Anyway, combat begins so intiative, 20 for Sil, and 25 for Clyde, and 13 for Bonnie.

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Okay than, Clyde's up first.

Clyde (25) Unharmed

Silhouette (20) Unharmed 2HP

Bonnie (13) Unharmed

Rent-A-Cops (10) Unharmed

Jade Dragon (6) Unharmed 1HP

Clyde attacks Sil, And hits, DC 25 save for Sil, 19, she's bruised and stunned. So, Bonnie's up, Perception damage, DC 20 to notice she's even doing it, DC 25 to defend against it. 27, so Sil's not hurt any more. JD's up.

Clyde (25) Unharmed

Silhouette (20) Bruised & Stunned(Clyde's Turn) 2HP

Bonnie (13) Unharmed

Rent-A-Cops (10) Unharmed

Jade Dragon (6) Unharmed 1HP

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Right, new round.

Clyde (25) Unharmed

Silhouette (20) Bruised 2HP

Bonnie (13) Unharmed

Rent-A-Cops (10) Unharmed

Jade Dragon (6) Unharmed 0HP

Clyde's turning his attention to the girl who just shot at him, and attacks And misses Sil's taking ten on notice to figure the chick is not as harmless as she seems, and down an attack against her, 22, that's a hit, DC 26 from Bonnie, 19, so she is stunned and bruised and it's Jade's turn.

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Well it hits, so will save Damn, 9, dude's in a fleeing panic. So, new round,

Clyde (25) Unharmed/Paniked

Silhouette (20) Bruised 2HP

Bonnie (13) Bruised

Rent-A-Cops (10) Unharmed

Jade Dragon (6) Unharmed 0HP

Clyde's is fleeing, and as a standard action, goes into full Defense which give's him a +4 modifier on his defense. Sil takes the opportunity to get another hit onto Bonnie, 12, misses. Bonnie no longer stunned uses emotion control (hope), on Clyde, 11, HAH no power countering even required because her emotion control is a higher rank. Jade's turn.

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New round, Clyde's still cowering,

Clyde (25) Unharmed/Paniked

Silhouette (20) Bruised 2HP

Bonnie (13) Bruised

Rent-A-Cops (10) Unharmed

Jade Dragon (6) Unharmed 1HP

Sil's gonna delay to see Bonnie's response. Bonnie's response, attack, DC 25 for Sil and Jade. 26, so Sil makes toughness and attacks Bonnie, 10, screw that reroll, which is, 13, well +10 since it's under 11 without the attack modifier, which is 23, which is a hit. So Bonnie's toughness save, 18,, so she's bruised and stunned. Jade's turn.

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Free: Sustain Fire

Move: Acrobatic Bluff

Standard: Air Arrow

Trip 12 (Extras: Knockback; Feats: Homing 2, Improved Throw, Indirect 2, Knockback 10, Precise)

Air Arrow (1d20+8=26)

hits without the acrobatic bluff

She has =4 for knockback. 22-4=18 She gets knocked back 500,000 feet

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Well maybe if she had that much space to get through, you want her like bursting through the roof or something, or plowing into the back wall.

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Makes the first toughness save, wall didn't, so she's still flying,, so next wall, she loses by 7, so she get's bruised, there's no more walls so she goes out into the parking lot and plows into a car, which I'm saying is toughness 9, so the car survives the impact, which is bruised. She's pretty beaten up, but she is still concious.

So,

Clyde Unharmed/Cowering

Silhouette Bruised 1HP

Bonnie Bruised x4 and Stunned

Jade Dragon Unharmed

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