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Something in the Water (OOC)


Raveled

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Just in case its relevant, ill throw in a few rolls as Steamy has been on the case.

1d20+10=26

EDIT also as per discussion a quick little invention:

Supersense 1 (Detect chemical composition [gustatory], Acute, Analytical) [3PP]

This is basically a copper tube, some cogs, dials, and a steam powered whistle, as per Steams steampunk background. Its just a sophisticated litmus test - a chemical analyser.

Rolls:

Design Check DC 13

Ill just take 10 on that for 20. It takes 3 hours to design.

Construction Check, 12 Hours, ill halve that two 6 hours to add +5 to DC.

DC 18

Again, Ill just take 10 on that for 22 (+10 Skill, +2 Masterwork Tools).

So in 9 Hours should have something workable for his investigation.

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Free action drop prone.

Current Weapon Config: Tranquilizer Rifle - Sleep 5 (Drawbacks: Reduced Range [350 ft.]; Feats: Sedation, Subtle)

Okay, -6 for range (300 feet). All-out attack for full (+5 Atk, -5 Def). According to Rav this still hits.

He's shooting the the one with the rifle, so that one has to make a DC 20 Save vs. Fort or go to dreamland.

Subtle on the rifle should go a long way for making them not know where he's shooting from.

Move action - Assessment on the hobos

Assessment check - 1d20+5=23

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