Jump to content

Poltergeist--PL 11--Jack of Tales


Recommended Posts

  • Replies 72
  • Created
  • Last Reply

Top Posters In This Topic

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +11, Strike +11, Drain (Fort DC 17)

You still can't have a blast that is +10 to hit and +11 on damage. You can trade off your Attack/Save DC so that the Blast is +9 to hit and +11 on damage, or +10 to hit and +10 on damage, or +11 to hit and +9 on damage, etc.

Link to comment

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +11, Strike +11, Drain (Fort DC 17)

You still can't have a blast that is +10 to hit and +11 on damage. You can trade off your Attack/Save DC so that the Blast is +9 to hit and +11 on damage, or +10 to hit and +10 on damage, or +11 to hit and +9 on damage, etc.

Link to comment

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +11, Strike +11, Drain (Fort DC 17)

You still can't have a blast that is +10 to hit and +11 on damage. You can trade off your Attack/Save DC so that the Blast is +9 to hit and +11 on damage, or +10 to hit and +10 on damage, or +11 to hit and +9 on damage, etc.

Link to comment

Also, with regard to . . .

Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net)

PF: Easy

EX: Accurate,Attack (+1)

FL: Medium:Shadow (-1)

Some of the Refs were (rightly) concerned that this could be a very potent power. We will not be allowing the optional full-round long-range teleport attacks ever. And keep in mind that the victim will have to be in an area of significant shadow for this attack to work, and they have to come out in an area of significant shadow for this to qualify as a -1 limitation.

Link to comment

Also, with regard to . . .

Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net)

PF: Easy

EX: Accurate,Attack (+1)

FL: Medium:Shadow (-1)

Some of the Refs were (rightly) concerned that this could be a very potent power. We will not be allowing the optional full-round long-range teleport attacks ever. And keep in mind that the victim will have to be in an area of significant shadow for this attack to work, and they have to come out in an area of significant shadow for this to qualify as a -1 limitation.

Link to comment

Also, with regard to . . .

Teleport R:11 [Attack, Other](2 PP/Rank + 1 PP = 23 PP, 1 PP Net)

PF: Easy

EX: Accurate,Attack (+1)

FL: Medium:Shadow (-1)

Some of the Refs were (rightly) concerned that this could be a very potent power. We will not be allowing the optional full-round long-range teleport attacks ever. And keep in mind that the victim will have to be in an area of significant shadow for this attack to work, and they have to come out in an area of significant shadow for this to qualify as a -1 limitation.

Link to comment

Attack and Defense: (24 pp)

BAB: +6 (12 pp)

BDB: +6 (12 pp)

Defense: 21 (10 Base, +6 BDB, +5 Dodge Focus)

Initiative: +5 (+5 Dex)

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17)

Saves: (16 pp)

Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection)

Fortitude: +8 (+3 Base, +5 Con)

Reflex: +9 (+4 Base, +5 Dex)

Will: +8 (+8 Base)

Now you are over the caps for Defense/Toughness. If your defense is 21 (+11), then your Toughness can only be +9. I suggest dropping 1 rank of Dodge Focus and buying another feat to replace it.

Link to comment

Attack and Defense: (24 pp)

BAB: +6 (12 pp)

BDB: +6 (12 pp)

Defense: 21 (10 Base, +6 BDB, +5 Dodge Focus)

Initiative: +5 (+5 Dex)

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17)

Saves: (16 pp)

Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection)

Fortitude: +8 (+3 Base, +5 Con)

Reflex: +9 (+4 Base, +5 Dex)

Will: +8 (+8 Base)

Now you are over the caps for Defense/Toughness. If your defense is 21 (+11), then your Toughness can only be +9. I suggest dropping 1 rank of Dodge Focus and buying another feat to replace it.

Link to comment

Attack and Defense: (24 pp)

BAB: +6 (12 pp)

BDB: +6 (12 pp)

Defense: 21 (10 Base, +6 BDB, +5 Dodge Focus)

Initiative: +5 (+5 Dex)

Attack: +6 / + 10 (blast)/ +8 (strike); Damage: Blast +10, Strike +11, Drain (Fort DC 17)

Saves: (16 pp)

Toughness: +10 (+5 Con, +4 Defensive Roll, +1 Protection)

Fortitude: +8 (+3 Base, +5 Con)

Reflex: +9 (+4 Base, +5 Dex)

Will: +8 (+8 Base)

Now you are over the caps for Defense/Toughness. If your defense is 21 (+11), then your Toughness can only be +9. I suggest dropping 1 rank of Dodge Focus and buying another feat to replace it.

Link to comment
  • 4 months later...

×
×
  • Create New...