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Fairy Tale, warning, Unapproved NPC still in the works. Otherwise, the build for Military Fairy from AA oddballs will be used as minions for this thread.

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If it's alright, I'll have Jack reopen the portal via stabbing reality, if there's enough magic left over there for him to work with.

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He notices a very very light trail, but it is several months old. An image of her walking with her purse like normal that fades just a few steps in.

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Okay, Jack knows Grim is there somewhere, in fact he knows she's in the same building, but she is concealed.

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Jack is making an Auto-DC 36 Bluff check against the Queen in this post, to be clear, Aided by his sister's Auto-DC 30, for a total of 38.

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He's Bluffing that he knows exactly where Grim is, as opposed to just knowing that she's somewhere in the vicinity, with the aim of getting the Queen to lead them to where she is or potentially tipping her hand in some other manner.

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Iniative time, Jack's pissed off the queen of ice and air, not that it's unexpected. Her guards come to play. We are using the military fairy build, regular PL 10, forty in total(minion status though), their iniative is measured in tens. 20, 23, 11, 14.

Ice Queen stats, Glacia, at PL 15 more or less. Notice, Sense Motive and Bluff are all 25 baseline. Also, +13 iniative, her DC's and attacks are 15, 15 even, and it's DC 27 to get a hit on her (DC 18 flat-footed, but she has uncanny Dodge), also she has immunity to fortitude effects, and anything in her element (Ice and such). SO her iniative is 25

Also, Changeling's iniative, 3

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Right, than,

Ice Queen 25 Unharmed

Jack 25 Unharmed x6 HP

Hoard 2 23 Unharmed

Hoard 1 20 Unharmed

Hoard 4 14 Unharmed

Nick 14 Unharmed x3 HP

Hoard 3 11 Unharmed

Jill 7 Unharmed x1 HP

Changeling 3 Unharmed x1 HP

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Spending an HP to drop the Stunned condition, then using Banshee Wail on the Queen and her goons. That's a Rank 12 Emotion Control (Fear) effect with a DC22 Reflex save for each of them to avoid it entirely, and a DC22 Will save for each to resist its effects.

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