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Aoiroo

Cats Paw (OOC)

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Okay, first check, Charisma, DC 15 from Lockwood to set the indifferent teller to friendly, with a +2 curve of having a VIP ticket. DC 25 to being helpful.

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OK wasn't quite sure if you wanted a straight charisma or a diplomacy check, so rolled a straight 1d20... as it happens...

1d20=20!!!

With 20 Charisma (+5), thats 25, so academic!

nice to see straight charisma being used (if that was what you wanted).

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It was a diplomacy check, but yes, you pass, so post him being all charismatic, and than we will continue.

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Search check through the papers by both Carrie and Lockwood. 24,, Carrie looks through the papers, and notices the guard's rotation was switched for last night with an unfamiliar name.

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Well I think Investigate and Search are a bit muddled in the rules.

As I understand it, Search is to "find" clues - or anything.

Investigate seems to be study clues - in a kind of forensic way.

Unfortunately it seems investigate is going to be sorely underused, which is why I try to throw it in more!

However I'll leave this to your discretion, arguably there is a clue in front of him and he is looking into it, arguably its a search. Fortunately its the same bonus for Lord Steam so illl just take 10 (As its no pressure) to get 20.

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Right, he knows the new guard, Mr. Steven Porter is a local who lives in Lincoln, and from some previous knowledge, knows that he has a police record.

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Right, forgot an intimidate roll from him for the last post, 8, yeah. Anyway, from Unfriendly to Indifferent.

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Roll for search, 7, fail. Huh, I need to consult my book, let me get to my computer before I continue. Screw it, I'll take ten, say Carrie's doing so while in her alternate form, with a stealth check with Hide In Plain Sight, it's DC 25 for him to notice her even if he looks right at her. Means it'll be a little time before she comes out again. Also, take ten on the notice check.

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Lord Steam (? and Carrie) will use the next hour or two to make a Gather Information check.

Looking into what the Firm does, any connection with smuggling or import / export.

1d20+10=22

Should be enough (gets Restricted information, although from rulebook this requires locating someone with information - not sure what that means!).

If its relevant, will use connected feat if possible to try and find somebody who can get us an introduction or reason to snoop.

DC for that is up to you, but the roll:

1d20+10=22

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It's an investiment firm. Anyway, nice little excuse, he's doing some construction on his house and Lockwood knows the contractor he's using. Or, if you'd like we could do the party at his house scenario.

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Taking Twenty on search, which quite honestly takes a while. About forty minutes of partying, Carrie is STILL searching because it is a big freaking house.

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Actually, it was a security breach, but the code was to maintain it was a security breach on a sublevel of the house rather than just a regular one.

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He hears the sounds of the mechanical door opening from outside the door of the room, also, stealth roll for how quietly he can open a door and trail behind the man.

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