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Technyik (PL10 NPC, Tier 2)

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Character Name: Technyik (Russian for Technician)

Trade-Offs: -4 Defense / +4 Toughness

In Brief: Former Russian scientist, now a high ranking Russian mob member.

Alternate Identities: Boris Trotsky, Vladamir Gorbachev

Identity: Secret (the public at large sees Boris as a respectable businessman)

Birthplace: Moscow, Russian Empire

Occupation: Businessman, Russian-mob scientist

Affiliations: Russian-mob

Family: None

Age: 110 January, 1891

Apparent Age: 29

Gender: Male

Ethnicity: Caucasian

Height: 6'1â€

Weight: 230lbs

Eyes: Blue

Hair: Black

Description: A large, muscular and fit man who wears the mask of being a successful businessman very well. He supplies the Russian Mob with specialty drugs, weapons, power-armor, and other high tech gadgets.

Power Descriptions: His mind is his greatest weapon, though Boris backs that up with a body altered by a blend of steroids and chemical treatments. He's been transformed from wimpy science nerd into a muscular super-man.

History: Boris was born in Moscow, where as a child he showed a strong interest in science. By the time he was in his late teens he had earned several degrees in chemistry and physics.

When Russia became involved in The Great Patriotic War, Boris was drafted and issued a research lab with as many aids and resources as he requested given his schooling. His primary mission was to create a super-soldier serum, allowing Russia to stand on equal ground with their fascist enemies. His research however didn't produce results that the army could mass reproduce.

After the war, he tested a serum on himself, the effects of the drug cocktail de-aged him back into his 20s while making his body more physically fit than any other time in his life. He remained in the employ of the state during the Cold War, designing tech and treatments for KGB spies. One of his greatest accomplishments was converting a serum based off blood samples collected from Superior found in a captured Nazi lab during the war.

After the fall and subsequent chaos of the USSR's transition into the Russian Federation, Boris smuggled himself, his research, and his prototypes out of Russia and to America where he used his genius intellect and natural charisma to build a suitable cover for himself while gathering subordinates as a specialized arms dealer for the mob.

Personality & Motivation: Boris is very straight forward in his dealings, if he wants something from you he will get it while inflicting a minimal amount of collateral damage. He uses his genius and power for one thing, collecting more of the latter.

Powers & Tactics: He's most willing to let his vanilla flunkies act as canon fodder, then send in his powered lieutenants before even entertaining the idea of getting his hands dirty. When he does, he likes to surprise opponents with how strong he really is.

Abilities: 20 + 4 + 20 + 16 + 4 + 6 = 70PP

Strength: 30 (+10)

Dexterity: 14 (+2)

Constitution: 30 (+10)

Intelligence: 26 (+8)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Combat: 12 + 0 = 0PP

Initiative: +2

Attack: +6 (+10 Unarmed)

Grapple: +19

Defense: +6 (+6 Base), +3 Flat-Footed

Knockback: -7

Saving Throws: 0 + 5 + 5 = 10PP

Toughness: +14 (+10 Con, +4 Protection)

Fortitude: +10 (+10 Con)

Reflex: +7 (+2 Dex, +5)

Will: +0 (+2 Wis, +5)

Skills: 96R = 24PP

Bluff 8 +11

Craft: Chemical 10 +18

Craft: Electronics 10 +18

Craft: Mechanical 10 +18

Diplomacy 8 +11

Intimidate 12 +15

Knowledge: Physical Sciences 10 +18

Knowledge: Technology 10 +18

Language: (Russian [Native], English, Latin)

Notice 8 +10

Sense Motive 8 +10

Feats: 59PP

[Feat Name]

Attack Specialization (unarmed 2)

Benefit 4 (Wealth 3, alternate identity 1)

Equipment 5


Master Plan

Minions 15

Sidekick 30 (Natasha)


Trotsky Tower

Size: Gargantuan; Toughness: 20; Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space,Power System, Security System, Workshop. Cost: 22 equipment points.

Powers: 6 + 3 + 4 + 7 = 20PP

Immunity 6 (Aging, disease, environmental cold and heat, poison, sleep) [6PP]

Leaping 3 [3pp]

Protection 4 [4pp]

Super-Strength 3 (effective strength 45, heavy load 6 tons) (Power Feats: Ground strike) [7pp]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC25 Toughness (Staged)     Damage (Physical)

Abilities (70) + Combat (24) + Saving Throws (10) + Skills (26) + Feats (59) + Powers (20) - Drawbacks (0) = 208 Power Points

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