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Brimstone & Whetstone [OOC]


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Alright, so, Jack can charge the remaining hellhouds and power attack for a +17 attack bonus total, which, with his Swordsmanship Supremacy, means he literally cannot miss, and since they can't make the Toughness saves... yeah. He's just gonna end this things now.

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Thanks to the magic of having to stunt another Teleport, Siobhan is now down to only 3HP, and Fatigued.

And time for more self-loathing... ordinarily, searching the whole city would take her 24 hours, and taking 20 makes that 480. Let's stunt off her Magic array to boost this up a little, shall we?

Quickness 10 (x2500 speed) [10PP] and Enhance Skill 8 (Search +8 [+11]) [2PP] = cutting 480 hours down to 1 minutes!

And now she's down to 2HP and Fatigued. Oi.

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  • 2 weeks later...

Demons 1, 2, 3 and 4, then Keter and Equinox (1d20=5, 1d20=20, 1d20=5, 1d20=1, 1d20+1=12, 1d20+1=16)

And Keter's had time to put that sky high Constitution to work on recovery checks, so he's back in black.

Initiatives!

Demon 2 - 20 - NPC- flaming, uninjured

Keter - 16 - NPC - Uninjured

Jack - 13 - 6HP - Uninjured

Equinox - 12 - 2HP- Fatigued

Demon 1 - 5 - NPC - acidic, uninjured

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, uninjured

Firstly, a flaming demon to complement the acidic one. He blitzes Equinox while she's flat-footed. Attack vs Def 13, at DC 29. Toughness save, if necessary (1d20+6=16, 1d20+11=24) And bruises, injures and stuns the hell out of her. Taking 1 on her Concentration will pass her save to keep up her rank 7 Force Field, so we'll skip that.

The knockback of 9 throws her 100' into a tree, which is Toughness 5. DC20 Toughness for hitting tree; then DC24 Toughness for the poor tree (1d20+11=14) And actually Toughness save for the tree (1d20+5=24) The tree isn't harmed (wow), but Equinox takes a second bruise.

Keter is still some distance off hiding in the woods, and the other demons are approaching but not yet within distance. The acid demon is to the right slightly ahead of Jack, the flaming one likewise to the left.

Jack's up.

Initiatives!

Demon 2 - 20 - NPC- flaming, uninjured

Keter - 16 - NPC - Uninjured

Jack - 13 - 6HP - Uninjured

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Stunned, Prone

Demon 1 - 5 - NPC - acidic, uninjured

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, uninjured

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Okay, sorry for the delay. I was trying to figure out some clever way of having Jack cover Equinox for a turn, but she's too far away for Interpose after that knockback and he can't stunt enough Deflect or Reflective Impervious to be particularly useful. So! This is assuming he can speed up Distract to a move action with a -5 penalty.

Jack of all Blades

Move Action: Auto-DC 31 Distract vs. Fire Demon.

Standard Action: Energy Blade Flurry. (1d20+20=35)

That's with the Autofire, natch.

EDIT: Okay, so Fast Distract is out, so:

Standard Action: Auto-DC 36 Distract vs. Fire Demon.

Move Action: Auto-DC 31 Taunt vs. Acid Demon.

Extra Effort: Surge.

Standard Action: Energy Blade Flurry vs. Acid Demon. (1d20+20=35)

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Standard Action: Auto-DC 36 Distract vs. Fire Demon.

Move Action: Auto-DC 31 Taunt vs. Acid Demon.

Extra Effort: Surge.

Standard Action: Energy Blade Flurry vs. Acid Demon. (1d20+20=35)

Right... Resist Distract DC 36 and Taunt DC 31 (1d20+20=29, 1d20+20=21) Well, buggery.

DC32 Toughness save. Ew. (1d20+10=19) Failed by 13... he ain't unconscious... yet! But he's Staggered, and knocked back...

... into the fire demon, as per Gizmo rolling this: HP reroll. (1d20+7=27) I hate you so much, Gizmo.

Right, so the base DC for the damage on each is DC24. Flame demon save; acid demon save vs DC 24 (1d20+12=20, 1d20+10=17) Then the acid demon's aura hits the flame demon... DC 22 save vs acid aura (1d20+11=30)

So. Much. Hate.

But you did play baseball with two demons. And critically hit. So... have a HP for cool stuffs.

Initiatives!

Demon 2 - 20 - NPC- flaming, Bruised x1

Keter - 16 - NPC - Uninjured

Jack - 13 - 6HP - Uninjured, Extra Effort

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Stunned, Prone

Demon 1 - 5 - NPC - acidic, Bruised x1, Staggered, Stunned, Prone

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, uninjured

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Initiatives!

Demon 2 - 20 - NPC- flaming, Bruised x1

Keter - 16 - NPC - Uninjured

Jack - 13 - 6HP - Uninjured, Extra Effort

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone

Demon 1 - 5 - NPC - acidic, Bruised x1, Staggered, Prone

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, uninjured

Equinox and acid demon are both stunned and on the floor, so screw them.

Demons 3+4 fly up and use their Area Blasts. DC 20 Reflex Area save, followed by DC 25 Blast.

Demon 2 attempts to fly away, going a good 2000' back into the woods...

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DC31 Taunt resist (1d20+20=21)

DC22 Drain toughness, DC30 stabbing (1d20+8=23, 1d20+10=29)

The demon takes a second Bruise, and isn't dead yet! Woohoo!

Initiatives!

Demon 2 - 20 - NPC- flaming, Bruised x1

Keter - 16 - NPC - Uninjured

Jack - 13 - 5HP - Uninjured

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone

Demon 1 - 5 - NPC - acidic, Bruised x2, Staggered, Prone

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, uninjured

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  • 2 weeks later...

Equinox stands up. And rains fire!

Roll to hit Defence 18 chain demon [All-out Attacking for 2], and it has to make a DC 26 Toughness save (1d20+13=23, 1d20+12=15) She's not going to inflict knockback, she's going to leave it lying on the ground in charging distance for Jack.

Initiatives!

Demon 2 - 20 - NPC- flaming, Bruised x1, running away

Keter - 16 - NPC - Uninjured

Jack - 13 - 5HP - Uninjured

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, Bruised, Staggered, Stunned, Prone

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Demon 3 blows up both Jack and Noxy with his area this time. DC20 Reflex, DC25 boom. Reflex save followed by Toughness save for Noxy. (1d20+6=8, 1d20+11=31) Equinox does not feel the boom.

Demon 4 sort of lies on the floor.

Demon 2 is runnin', runnin' and runnin' runnin'.

Demon 2 - 20 - NPC- flaming, Bruised x1, running away

Keter - 16 - NPC - Uninjured

Jack - 13 - 5HP - Uninjured

Equinox - 12 - 2HP- Fatigued, Bruised x2, Injured x1, Prone

Demon 3 - 5 - NPC - spines, uninjured

Demon 4 - 1 - NPC - metal chains, Bruised, Staggered, Stunned, Prone

Jack's up!

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  • 2 weeks later...
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