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Kid Cthulhu- revamped and reborn


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Ah! Crappy version is crappy. I will make a much better version of this sheet tomorrow, I'm just getting my ideas down.

KC II

Power Level: 10 (156 power points)

Abilities: STR 12(+1) DEX 16(+3) CON 14/24(14)(+2/+7) INT 14(+2) WIS 14/24(14)(+2/+7) CHA 12(+1)

Skills: Concentration 6 (+13), Craft (Artistic) 10 (+12), Knowledge (Arcane Lore) 12 (+14), Knowledge (Art) 8 (+10), Notice 8 (+15)

Feats: Accurate Attack, Defensive Roll, Equipment 3 Luck 2, Power Attack, Precise Shot, Ritualist, Skill Mastery (Craft, Knowledge, Knowledge ,Notice)

Powers:

Enhanced Ability (Constitution) 10 “psuedonatural mightâ€

Enhanced Ability (Wisdom) 10 “pseudonatural willâ€

Unnatural Magic Array Power Feats: Accurate 2 43 pts.

Blast 12 Extras: Autofire, Homing “psuedonatural fire†36 pts

AP: Mind Control 12 Extras: Conscious, Sensory Link 36 pts

AP: Mental Blast 12, Flaws: Distracting 36 pts.

AP: Drain Wisdom 12 + Mental Blast 6 “sanity drainâ€

AP: Additional Limbs 4 + Elongation 5 + Strike 10 Power Feats: Mighty, Improved Critical 21 pts “Combat Tentaclesâ€

AP: Emotion Control 12 Flaws: Limited to fear

Enhanced Skill 8 (Perform: Wind Instruments) 2 pts

Enhanced Skill 8 (Perform: Drums) 2 pts

Swimming 2 4 pp

Immunity (suffocation) 1 pp

Immunity (mental effects) Flaw: Half-Effect 5 pp

Equipment 12 ep

Zann-brand flute 0 ep

Drum set 0 ep

Chain-mail 3 ep

Cthulhu-cycle 9 ep

Combat: Attack +4 Defense 18 (Flat-footed: 14) Initiative +3

Grapple: +5 (Attack - +4,Strength +1,Size - +0)

Saves: Toughness +7/+10 Fortitude +8 Reflex +7 Willpower +10

Lifting: 130 lb.

Cost Summary:

Ability 22 + Skills 11 (44 Ranks) + Feats 11 + Powers 20 + Combat 24 + Saves 8 = 153 / 156

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