Avenger Assembled Posted May 21, 2011 Share Posted May 21, 2011 The two raptors at the door ready unarmed attacks against Willow if she continues to look like a threat. Link to comment
Electra Posted May 21, 2011 Share Posted May 21, 2011 Wander makes an Intimidate check! It's a 28. Most monkeys aren't very scary, but this one has a bat! And she looks hungry! Link to comment
Avenger Assembled Posted May 21, 2011 Author Share Posted May 21, 2011 They got an 18. They're scared of the crazy raptor-eating monkey! Link to comment
Gizmo Posted May 21, 2011 Share Posted May 21, 2011 Using his 'Scary Voice' Array: Intimidate Check. (1d20+15=27) Link to comment
Avenger Assembled Posted May 21, 2011 Author Share Posted May 21, 2011 They fail that one as well, and are suitably put off. Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 Give me Notice checks, folks. Your DC is 25. Link to comment
Gizmo Posted May 23, 2011 Share Posted May 23, 2011 Notice Check vs. DC 25. (1d20+10=20) Not so much! Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 The velociraptors go on 20 The Kaiju goes on 14 Wander=27 Vs=20 Wail=14 Kaiju=14 Cannonade=12 Willow=5 Link to comment
Electra Posted May 23, 2011 Share Posted May 23, 2011 Wander will charge the Kaiju! +2 attack, -2 defense. As her move action, she will perform an acrobatic bluff, DC 28, to confuse its tiny Nazi-lizard brain into not knowing where she is. Power attacking, natch, but we won't go all out this time because she has plenty of backup and doesn't really want to get et. 15+2-5= 1d20+13= A roll that is totally crap! Spending an HP to reroll. Reroll is a 32. Autofire is 1 per 2 over, max of 10, base toughness DC is 35 with PA. Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 Oof! Well, since I don't want him down right away, I'll Fiat and say he takes a bruise. Take another HP, Wander! Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 Vs: Five of the six use Aid actions to give Runs-With-Claws +10 on her defense bonus vs. Kaiju She attacks: 24 That hits: 24 As soon as I get an IC post up, Wail is up. Link to comment
Gizmo Posted May 23, 2011 Share Posted May 23, 2011 Wail Move Action: Get outside! Standard Action: Sonic Wail, All-Out Attack 5. (1d20+12=25) That's DC 33, and technically Knockback 36, though I expect Fiating on that part! Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 36 He is unhurt. Link to comment
Gizmo Posted May 23, 2011 Share Posted May 23, 2011 Alright, LaMarr will spend an HP to Surge! Standard Action: Sonic Wail, All-Out Attack 5, Power Attack 5. (1d20+7=25) So that's DC 38. Link to comment
Avenger Assembled Posted May 23, 2011 Author Share Posted May 23, 2011 Bruised (I'll fiat he avoided the stun) Link to comment
Avenger Assembled Posted May 24, 2011 Author Share Posted May 24, 2011 Take an HP, TT. That'll be a DC 27 Tou save, assuming no one interposes for you. Link to comment
trollthumper Posted May 24, 2011 Share Posted May 24, 2011 Ouch, an 18. I think I'll spend that Hero Point. I can handle a 23. So Cannonade will take a Bruised. As there are people still in harm's way, he decides to get the kids out of there. Hopefully a 15 on a Diplomacy check works for convincing kids to get out of danger. Link to comment
April Posted May 24, 2011 Share Posted May 24, 2011 Standard Action: Aid Attack (Wander): (1d20+7=8), which is terrible. Spending an HP to roll that again, which will make the action auto-succeed. Link to comment
Avenger Assembled Posted May 24, 2011 Author Share Posted May 24, 2011 Okay: New round. The bad guy is bruised. Cannonade, have an HP for rescuing the kids. Willow, have an HP for helping your friend in a crisis instead of seeking your own glory. Wander is up. Link to comment
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