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Geez3r

Dynamo (PL14) - Geez3r (Silver)

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Time_Skip_Dynamo.jpg

Player Name: Geez3r

Character Name: Dynamo

Power Level: 14 (206/215PP)

Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness

Unspent Power Points: 9

Progress To Gold Status: 34/90 (Silver Status earned with Tempest)

Click here for pre-Time Warp Dynamo.

Alternate Identity: Eli East

Identity: Secret

Affiliations: The Interceptors

Age: 20 (DoB: June 4th 1990), 23 including time travel

Gender: Male

Ethnicity: Caucasian

Height: 5'10"

Weight: 170 lbs.

Eyes: Blue

Hair: Blond

Description: Dynamo's time in the future has changed his physique rather radically. He put on nearly 20 pounds of muscle his time there. He now looks like a well honed martial artist. He's still wiry, but people aren't too surprised if they see him lift a rather heavy weight. He wears his gray blond hair streaked back, and shorn close on his sides. He has a gray streak running through the sides on his head. He has rather strong, angular features and relatively high cheek bones. His bright blue eyes have dulled somewhat, now having a resemblance to the ocean. To anyone that knows him however, the biggest change is to his posture. He used to be very animated, with lots of exaggerated motions, or even quick hints of motions. Now he seems slower and methodical, as if he was contemplating every action.

History: Eli East was pretty much your average kid, only he had enough energy for about 3 of them. He was one of the few of his generation to spend very little time inside. He'd wake up at 7am eat breakfast and then just head outside, not coming back until 7 at night, and that was only to get a flash light. Of course, he lived out in the sticks so there wasn't much else to do. He spent most of his adolescence looking for something to entertain and distract him, with varying degrees of success. After graduation, he moved to Freedom City to go to attend Freedom College, plus all the babes were in Freedom.

That all changed a few months ago. Eli had lost track of time working late in the library on a major paper. At the same time, a storm had rolled into Freedom. As Eli would later find out, Dr. Stratos was super charging this particular storm with lightning and was threatening to unleash the deadly bolts of lightning unless the city paid him a hefty ransom. Well when the Freedom League moved to foil his scheme, Dr. Stratos started hurling lightning like an angry Greek god. Well one of those bolt struck a certain student taking a short cut under a very large oak tree. Instead of being turned into a crispy critter, Eli was empowered. He finally had enough time to get rid of all those annoying things that kept intruding on life, like work and there only being so much daylight in a given day. Although he still has barely any focus, Eli has dedicated his life to helping those in need with his powers.

Well, that was then and this is now. In April 2011, Dynamo was catapulted into the 31st century, and remained there for over 3 years, before being returned to his own time, a radically changed individual. The events in the future greatly reduced his top speed, but he has compensated by furthering many of his knowledge bases, and now is a much more well rounded individual.

He forged friendships that would last a life time, and found a true love, but he had to leave them behind. His place was in the past. Decades from now, he'll input a scan of his mind into Vince's programming that will eventually find its way to the Freedom Legion, a thousand years into the future, so he can once again be with the friends he made, even if only in part.

Personality & Motivation: Eli's time in the future has really mellowed him out. He can still be a light-hearted goofball, as it is required by the international code of ethics for speedsters, but he often finds himself being the calm voice of reason far more than he was previously. Instead of rushing into a situation, he'll take the time to consider it before he acts. He likes to think things through and often tries to find a logical solution to the problem. Though spending quite a bit of time with Vince has done wonders for his snark and deadpan.

Powers & Tactics: Dynamo has had to alter his tactics because of his loss in speed. He takes the time to evaluate the situation before he commits to a given action. He is faster than many of his peers, but not all of them, not anymore. He has also lost the ability to project lightning as he used to be able to. He no longer has the excess capacity of energy to do that particular feat. He makes up for this by being nearly at the human pinnacle in many physical respects. He hits harder than he used to, but not necessarily as often.


Complications:

Didn't Catch That: It's really hard to catch the conversation when you're a mile away before the person gets the first word out.

What Was I Supposed To Do Here?: Eli's time in the future has given him some insight into the events of the past. He doesn't however know the whole story, which can cause him to hesitate at a critical juncture. Or take an action that he wouldn't ordinarily do.

Abilities: 10 + 12 + 12 + 10 + 4 + 4 = 52PP

Strength: 20 (+5)

Dexterity: 22 (+6)

Constitution: 22 (+6)

Intelligence: 20 (+5)

Wisdom: 14 (+2)

Charisma: 14 (+2)

Combat: 16 + 16 = 32PP

Initiative: +6, +18

Attack: +8 Ranged, +14/+8 Melee

Grapple: +19/+13

Defense: +14/+8 (+8 Base, +6/+0 Enhanced Dodge Focus), +4 Flat-Footed

Knockback: -5/-4, -3 Flat footed

Saving Throws: 1 + 2 + 5 = 8PP

Toughness: +10/+8 (+6 Con, +4/+2 Defensive Roll)

Fortitude: +7 (+6 Con, +1)

Reflex: +14/+8 (+6 Dex, +6/+0 Enhanced Reflex, +2)

Will: +7 (+2 Wis, +5)

Skills: 144R = 36PP

Acrobatics 4 (+10, +18 in pursuits)Skill Mastery

Bluff 8 (+10)Skill Mastery

Computers 10 (+15)Skill Mastery

Craft (Electronics) 10 (+15)Skill Mastery

Craft (Mechanical) 10 (+15)Skill Mastery

Diplomacy 8 (+10)Skill Mastery

Disable Device 10 (+15)Skill Mastery

Investigate 5 (+10)Skill Mastery

Knowledge (Life Sciences) 10 (+15)Skill Mastery

Knowledge (Physical Sciences) 10 (+15)Skill Mastery

Knowledge (Technology) 10 (+15)Skill Mastery

Notice 13 (+15)Skill Mastery

Search 5 (+10)Skill Mastery

Sense Motive 13 (+15)Skill Mastery

Sleight of Hand 9 (+15)Skill Mastery

Stealth 9 (+15)Skill Mastery

Feats: 18PP

Defensive Attack

Defensive Roll

Evasion

Equipment 2 (10EP)

Hide in Plain Sight

Inventor

Luck 3

Ninja Run 2

Power Attack

Skill Mastery 4 (Acrobatics, Bluff, Computers, Craft [Electronic], Craft [Mechanical], Diplomacy, Disable Device, Investigate, Knowledge [Life Sciences], Knowledge [Physical Sciences], Knowledge [Technology], Notice, Search, Sense Motive, Sleight of Hand, Stealth)

Uncanny Dodge (Visual)

Powers: 19 + 6 + 1 + 7 + 7 + 18 + 3 + 1 = 62PP

Enhanced Feats 19 (Attack Focus Melee 6, Defensive Roll, Dodge Focus 6, Evasion, Improved Initiative 3, Move By Action, Pursuit Expert) [19PP]

Enhanced Reflex 6 [6PP]

Features 1 (Teleport Beacon [The Brownstone]) [1PP]

Speed 7 (1,000mph / 10,000ft per Move Action) [7PP]

Quickness 7 (x250) [7PP]

Speedy Attack 8.5 (17PP Array; Feats: Alternate Power) [18PP]

  • Base Power: Strike 5 (Extras: Autofire [10]; Feats: Mighty, Improved Critical [19-20]) [17PP]

    Alternate Power: Strike 5 (Extras: Area [Targeted, Burst], Selective Attack; Flaws: Action [Full]; Feats: Mighty 5, Progression [Area] 2 [125ft radius]) [17PP]

Super-Movement 3 (Wall Crawling 2, Water Walking; Flaws: Limited [Moving]) [3PP]

Super-Senses 1 (Extended Vision [100ft Notice Increments]) [1PP]

Drawbacks: -2PP

Disability (Unable to use Extra Effort in conjunction with Speed or Quickness, Frequency: Common, Intensity: Minor) [-2PP]

Abilities (52) + Combat (32) + Saving Throws (8) + Skills (36) + Feats (18) + Powers (62) - Drawbacks (2) = 206/215 Power Points

DC Block:

ATTACK     RANGE         SAVE                        EFFECT

Unarmed    Touch         DC20 Toughness (Staged)     Damage (Physical)

Strike     Touch         DC25* Toughness (Staged)    Damage (Physical)

Strike     Touch/Area    DC25 Toughness (Staged)     Damage (Physical)


NOTES:

Because I effectively rebuilt Dynamo from the ground up, I'm putting up the new version so the Refs can give a good once over.

The Pursuit Expert feat is: Acrobatics 8 Limited: Only while in pursuits

This is based on the pursuit rules from the Mastermind's Manual. Parties in a chase roll their relevant ability (Acrobatics/Drive/Pilot) modified by their speed. Basically its the ability of speedsters to do high speed maneuvers without giving them the ability to perform in a high wire circus.

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No serious issues here. So slow! :cry: I'd go ahead and mark the skills you have Skill Mastery in. Yes, I know that's all of them, but you'll be better off not having the ability to forget. (As well as making sure your GM doesn't forget...) I don't have a problem with Pursuit Expert.

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