Quinn Posted March 29, 2011 Share Posted March 29, 2011 In which Crow and Glowstar hit the gym! And each other! Link to comment
Raveled Posted April 2, 2011 Share Posted April 2, 2011 Attack against Crow (1d20+6=17) Well, if by a miracle that hits, it's DC 18 Toughness. Link to comment
Quinn Posted April 2, 2011 Author Share Posted April 2, 2011 DC 18 Toughness save (1d20+7=27) De nada. Crow retaliates with some fancy footwork and a feint/startle! Startle check! (-5 as a move action) (1d20+7=14) Reply against that with an Intimidate, Sense Motive, or just Will check (beat the 14). DC 18 Toughness punch! (1d20+7=12) Yeah, that'll only hit if the Startle works. Link to comment
Raveled Posted April 2, 2011 Share Posted April 2, 2011 Will save vs Startle (1d20+6=7) >.< IC has decided that Glowstar will not win this. HP to reroll that, and since my minimum would be 17... Yeah. Link to comment
Raveled Posted April 2, 2011 Share Posted April 2, 2011 Gonna use Defensive Attack to boost his Defense... to 12! Attacking Crow, using Defensive Attack (1d20+4=22) A-hahahaha! DC 18 Toughness, please! Link to comment
Quinn Posted April 2, 2011 Author Share Posted April 2, 2011 Oooh. DC 18 Toughness save! (1d20+7=17) Of course you realize, this means war. Charge (+2 Attack, -2 Defense), All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) for DC 23 Toughness. (1d20+9=18) ...Redo! Charge (+2 Attack, -2 Defense), All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) for DC 23 Toughness. (1d20+9=26) And there we go. Though he's at 0 Defense, so I expect you'll give him a right good thumping next round. :P Link to comment
Raveled Posted April 17, 2011 Share Posted April 17, 2011 Diplo check for Glowstar (1d20+10=26) Hahahahahahaha. Link to comment
Quinn Posted April 17, 2011 Author Share Posted April 17, 2011 Rav, take an HP, cause this troll be MAD. Using Savage Man-Beast build, his grapple automatically beats Glowstar's, picks up the poor bum, and hurls him across the room. Roll initiative! Link to comment
Raveled Posted April 17, 2011 Share Posted April 17, 2011 Initiative for Glowstar (1d20+2=19) Link to comment
Raveled Posted April 18, 2011 Share Posted April 18, 2011 Stunting off Glow's Entropy Array. Trip 10 (Feats: Accurate 2, Improved Throw; Extra: Area/Cone [General], Knockback; Flaw: Range/Touch) [23PP] All-Out Trip Attack vs Troll (1d20+15=35) Bwahahaha. Link to comment
Quinn Posted April 18, 2011 Author Share Posted April 18, 2011 And away-hay-hay he goes...out the door and into the street. Link to comment
Quinn Posted April 21, 2011 Author Share Posted April 21, 2011 Thunk's Inish (1d20+8=23) Crow's Initiative (1d20+7=13) And the two bros will go after Crow. Round One! *ding-ding!* Thunk - Unharmed - 0 HP Glowstar - Unharmed - 4 HP Crow - Unharmed - 2 HP Troll Brother 1 - Unharmed - 0 HP Troll Brother 2 - Unharmed - 0 HP Thunk takes a swipe at big glowy! Thunk's attack roll (1d20+10=28) DC 23 Toughness save if that hits. Link to comment
Raveled Posted April 21, 2011 Share Posted April 21, 2011 Hits it with plenty to spare. 1d20+10=26 Toughness makes it. Okay, multi-blast against Thunk! Full Power Attack, full All-Out Attack 1d20+15=19 Oh dear god, that's horrid. Rerolling that. 1d20+15=32 Muuuuch better. Um, Blast 10 w/ Autofire 3, PA'd up to Blast 15. Have fun working the math on that, Quinn. Link to comment
Quinn Posted April 22, 2011 Author Share Posted April 22, 2011 DC...40 Toughness save. (1d20+8=15) ...Yeah. His bruddas pick him up and haul ass off, they aren't messing with the big scary glowy dude. :P Link to comment
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