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Weapons Array 6 (30 PP, Hard to Lose, Feat: Alternate Power 3) [27PP]

BE: Damage 5 (Extra: Ranged, Penetrating 5, Autofire 10, Feats: Improved Range 2 [250 ft increments], Progression [Range] [1250 ft] Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Volley) [30/30PP]

AP: Damage 5 (Extra: Ranged, Area/Burst [Targeted], Selective, Feats: Improved Range [75 ft increments], Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Crowd Tactics) [23/30PP]

AP: (Energy Grapnel) [27/30PP]

Snare 5 (Extra: Constricting, Extra: Variable Descriptor 2 [Any Energy]) (Energy Bonds) [17PP]

Leaping 2 (x5, Move action, Extra: Linked [+0] [Speed, Super-Movement]) + Speed 2 (25 MPH, Extra: Linked [+0] [Speed, Super-Movement]) + Super-Movement 2 (Slow Fall, Swinging, Extra: Linked [+1] [Leaping, Super-Movement]) [10PP]

AP: Stun 5 (Extra: Ranged, Linked [+0] [Dazzle]) + Dazzle 5 (Auditory, Visual, Extra: Linked [+0] [Stun]) (Flash & Bang) [30/30PP]

 

Utility Belt 8 (16 EP, Feats: Alternate Power 2) [18PP]

BE: Dazzle 4 (Auditory, Visual, Extra: Area/Burst [General]) (Flashbang Grenades) [16EP]

AP: Obscure 4 (Visual, 50 ft radius, Extra: Independent, Flaw: Limited [Normal Vision Only]) (Smoke Grenades) [8EP]

AP: Drain Toughness 4 (Extra: Affects Objects [+0], Effortless, Independent, Total Fade) (Thermite Bar) [12EP]

Edited by Raveled
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Player Name: Raveled
Character Name: Blue Jay
Power Level: 10/14 (200/218 PP)
Trade-Offs: +5 Attack / -5 Damage
Unspent Power Points: 18
Progress To Platinum Status: 68/120

In Brief: A refugee from the Terminus, fighting for a beautiful world as hard as she can.

Alternate Identities: Antoinette Baudin, Tona
Identity: Secret
Birthplace: Maine, North America, Earth-K-Omega/Pastoral-1 (Terminus)
Occupation: Superhero, barista
Affiliations: Claremont Academy, Silberman's Books, Blodeuwedd, Crimson Tiger, Kit
Family: Jean Blackfoot, aka Lady Liberty, aka Dame Vengence (mother, deceased), Robert Baudin, aka Jail Bird (father)


Description:
Age: 18 (DoB: March, 1996)
Gender: Female
Ethnicity: French/Native American
Height: 5' 2"
Weight: 120 lbs
Eyes: Blue-green
Hair: Brown



Antoinette Baudin is a short, compact woman with a lithe, muscular frame. Her skin is smooth and tanned, and her chocolate-brown hair grows down to her shoulders, curling just at the ends. Her face is round and pleasant, with a small nose, full lips and big ears; most eye-catching, though, are the numerous piercings that adorn her lips, ears, and chin. She normally wears urban camouflage: monochromatic athletic tees devoid of logo or phrases, and pants bearing many, many pockets.

When out crimefighting, Blue Jay wears an outfit designed for stealth. The base layer is a bodysuit that covers her from toes to fingertips to her neck; most of it is dark blue, but there are black arrow motifs that travel up her legs and torso to her neck, and down her arms to the backs of her hands. Over that she wears a long, black leather coat with a mantle and detachable tails.

She wears a pair of bracers that appear to be worn leather, decorated with small jewels or metal studs that are in patterns that seem to shift everytime someone looks away from her. the interior of the coat is lined with pockets and filled with all sorts of mini-grenades, climbing ropes, medical supplies, and a thousand other tools that any self-respecting cowl should have on hand. Her mask is a matte black plastic with a hooked, elongated nose.

Power Descriptions: Blue Jay has no actual superpowers. She uses a set of alien bracers, relics of a long-extinct empire, to form weapons out of hard light. The bracers can form almost any weapon the user can imagine, but the archer is still mostly sticking with arrows; several arrows aimed at one target, arrows fired at an entire crowd at once, or arrows that explode right in someone’s face with concussive face. The most exotic thing she manifests is a long energy whip from either bracer.

 

Her mask was designed by ASTRO Labs; the extended nose is a mass of active and passive sensors, bouncing IR and UV information off her surroundings, allowing her to zoom in on distant situations, and even tapping into local radio bands. She’s adopted several types of incapacitating grenades and other tools to round out her arsenal.


History: Antoinette Baudin does not come from a happy world. Her home used to be verdant and green, an Earth where the Industrial Revolution had faltered at the first steps and as such humanity's spread and depletion of the planet's natural resources happened much more slowly. Of course, it also meant that when the Terminus came the heroes of the world had even less of a chance than most. Many of the planet's protectors died in the first wave; its Lady Liberty eventually rallied the survivors and lead them to retreat into the hinterlands and wilderness, where the Omegadrones' scanners were scrambled by the strange properties of the planet's native flora. For years she led a guerrilla resistance against the occupying forces of the Terminus, even as the world was dragged into the Terminus and made one of the Hundred Worlds.

Unending, grueling war changed Lady Liberty, made her darker and harder, transmuted her to Dame Vengeance. The only solace she found was in the arms of a former escape artist and thief turned sniper and assassin, Jail Bird. In time they had a child, naming her Antoinette and teaching her the skills she needed to survive on the run, an heir to an endless, hopeless conflict. In time Dame Vengeance was overwhelmed, leaving it to Jail Bird, Antoinette, and a few determined rebels to stop Omega from stripping their world of the last of its beauty and resources. It all came down to a final, climactic, likely suicidal battle. They would never have succeeded... if their world had not swung to the outermost part of its orbit around Nihlor, prompting the Furions to join in the fray.

In the end the largest processing plant on their world was destroyed and tens of thousand proles were liberated. Some of the Furions elected to stay on the planet as it swung out in its orbit again, and Antoinette stayed in the shadow of the Silver Tree. She wasn't to remain there for very long, though. The Furions contacted the only people they knew who had stood against Omega successfully and the Freedom League took Antoinette to Earth. She was quickly enrolled in Claremont Academy and now has the chance to prove how effective her parents' training was in a different kind of war.

The training worked. Tona returned to her home with allies and saved tens of thousands of her people, moving them to Sanctuary. Now she's living in Freedom City and paying off a limitless debt.


Personality & Motivation: Antoinette is a withdrawn, private, intense woman. For most of her life silence meant survival, and even if that is not technically true she still falls back on old habits. She can be rather brusque, even rude to others; she grew up in a tight-knit community where social graces were not greatly valued. She will treat individuals with talent respectfully, but she usually demands to see that talent demonstrated, first.

Tona fights evil because that's the only life she's ever known; tracking, hiding, and sniping at foes is literally her entire existence, and she can't set it aside anymore than she can give up breathing or exercising. She works intently to make up for her lack of super-powers, secretly afraid of not living up to her own notion of this world's heroes. This can lead her to get reckless if a fight's going against her, as she fears nothing more than failure at something she deems important.


Powers & Tactics: Blue Jay knows she can't really stand toe-to-toe with most superopponents and doesn't try to. Her style is to stay in cover and stay at range, peppering her target with arrows from as far away as she can manage. If she has to, she'll retreat and hide, waiting for her opponent to break off the fight, and track them until the terrain favors her again. A favorite tactic is to pin a tough opponent down with a glue arrow and then strike with a full Power Attack, or bebing a fight with a smoke pellet and use the confusion and cover to pick off high-value targets.



Complications:
Secret Identity Tona strives to keep her life separate from her actions as Blue Jay.

Hatred Tona hates the Terminus like only one who has lived there can.

Luddite Upbringing Tona grew up without cell phones, the Internet, or even computers. Much of what we take for granted in modern life is magical or miraculous to her.

True Companions Tona trusts Crimson Tiger, Blodeuwedd, and Kit more than she trusts herself. She'd do whatever was needed to help them keep them safe.

Murder, You Say? Tona has attracted the attention of the Murder League.

Abilities: 5 + 14 + 8 + 0 + 6 - 2 = 31PP
Strength: 15 (+2)
Dexterity: 24 (+7)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 8 (-1)


Combat: 30 + 12 = 42PP
Initiative: +15
Attack: +15 Base
Grapple: +10
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -5, -2 Flat-Footed


Saving Throws: 4 + 5 + 4 = 13PP
Toughness: +10 (+4 Con, +6 Defensive Roll), +4 Flat-Footed
Fortitude: +8 (+4 Con, +4)
Reflex: +12 (+7 Dex, +5)
Will: +7 (+3 Wis, +4)


Skills: 172R = 43PP
Acrobatics 8 (+15) Skill Mastery
Climb 12 (+15) Skill Mastery
Concentration 7 (+10)
Craft (Mechanical) 5 (+5)
Disable Device 10 (+10)
Escape Artist 13 (+20)
Intimidate 12 (+11)
Knowledge (Life Sciences) 5 (+5)
Languages 2 (Algonquin, French [Native], English)
Medicine 7 (+10)
Notice 12 (+15) Skill Mastery
Perform (Dance) 2 (+1)
Search 15 (+15) Skill Mastery
Sense Motive 12 (+15)
Sleight of Hand 3 (+10)
Stealth 17 (+24)
Survival 17 (+20)
Swim 13 (+15)


Feats: 34PP
Accurate Attack
Acrobatic Bluff
All-Out Attack
Benefit (Native: Terminus)
Challenge 2 (Accelerated Climb, Fast Acrobatic Bluff)
Critical Strike
Defensive Attack
Defensive Roll 3
Dodge Focus 4
Equipment 5Bronze Reward
Evasion 2
Favored Enemy (Robots)
Favored Environment (Forest)
Hide in Plain Sight
Improved Initiative 2
Improvised Tools
Luck
Move-By Action
Power Attack
Ranged Disarm
Ranged Pin
Skill Mastery (Acrobatics, Climb, Notice, Search)
Takedown Attack
Track 3 (Full Speed; Visual)
Uncanny Dodge (Auditory)

[equip]First Aid Kit [1EP]

Mini Tracers [1EP]

Utility Belt 8 (16 EP, Feats: Alternate Power 2) [1EPP]

[array]BE: Dazzle 4 (Auditory, Visual, Extra: Area/Burst [General]) (Flashbang Grenades) [16EP]

AP: Obscure 4 (Visual, 50 ft radius, Extra: Independent, Flaw: Limited [Normal Vision Only]) (Smoke Grenades) [8EP]

AP: Drain Toughness 4 (Extra: Affects Objects [+0], Effortless, Independent, Total Fade) (Thermite Bar) [12EP][/array][equip

 

Powers: 21 + 8 + 1 + 4 + 3 = 37 PP

Energy Bracers 5 (25 PP, Hard to Lose, Feat: Subtle [Collapsible]) (Energy Bracers) [21PP] (Alien, Energy, Technology)

[device]Weapons Array 5 (25 PP, Hard to Lose, Feat: Alternate Power 3) [27PP]

[array]BE: Damage 5 (Extra: Ranged, Penetrating 5, Autofire 5, Feats: Improved Range 2 [250 ft increments], Progression [Range] [1250 ft] Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Volley Fire) [25/25PP]

AP: Damage 5 (Extra: Ranged, Area/Shapeable [Targeted], Selective, Feats: Improved Range [75 ft increments], Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Crowd Tactics) [23/25PP]

AP: (Energy Grapnel) [25/25PP]

Snare 5 (Extra: Constricting) (Energy Bonds) [17PP]

Leaping 2 (x5, Move action, Extra: Linked [+0] [Speed, Super-Movement]) + Speed 2 (25 MPH, Extra: Linked [+0] [Speed, Super-Movement]) + Super-Movement 2 (Slow Fall, Swinging, Extra: Linked [+1] [Leaping, Super-Movement]) [10PP]

AP: Stun 5 (Extra: Ranged) (Stun Blow) [15/25PP][/array][/device]

 

Device 2 (10 PP, Hard to Lose) (Sensor Mask) [8PP] (Technology)

[device]Communicate 3 (Radio, 1 000 ft, Feat: Subtle) [4PP]

Super-Senses 3 (Extended 1 [100 ft increments], Infravision, Ultravision) [3PP]

Super-Senses 2 (Distance Sense, Time Sense) [2PP]

Super-Senses 1 (Radio) [1PP][/device]

 

Feature 1 (Temporal Inertia) (Terminus) [1PP]

Damage 3 (Feats: Mighty) (Espadas Self-Defense) (Training) [4PP]

 

Super-Strength 1 (Effective Str 20, Feat: Innate) (Grueling Training) (Training) [3PP]

 

Drawbacks: 0 = 0PP

DC Block

ATTACK              RANGE                     SAVE                                  EFFECT
Unarmed             Touch                     DC 20 Toughness (Staged)              Damage (Physical)
Volley Fire         Ranged                    DC 20 Toughness + Autofire (Staged)   Damage (Physical)
Crowd Tactics       Ranged/Area (Shapeable)   DC 20 Toughness (Staged)              Damage (Physical)
Energy Grapnel      Ranged                    DC 15 Snare (Staged)                  Ensnared
Stun Blow           Ranged                    DC 15 Fortitude (Staged)              Stunned
Flashbang Grenade   Ranged                    DC 14 Fortitude (Staged)              Blinded/Defened
Thermite Bar        Touch                     DC 14 Toughness                       Drain Toughness

Abilities (31) + Combat (42) + Saving Throws (13) + Skills (43) + Feats (34) + Powers (37) - Drawbacks (0) = 200/218 Power Points

Edited by Raveled
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  • 2 weeks later...

Character Name: Flashfire
Power Level: 8 (120 PP)
Trade-Offs: +5 Def/-5 Tou


Attributes: 6 + 6 + 6 + 0 + 0 + 8 = 26 PP
Strength 16 (+3)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 18 (+4)


Combat: 8 + 16 = 24 PP
Attack: +4, +8 Speed Demon
Defense: +13 (+8 Base, +5 Dodge Focus), +4 Flat-footed
Initiative: +19
Grapple: +12
Knockback: -1


Saving Throws: 3 + 5 + 4 = 12 PP
Toughness: +3 (+3 CON)
Fortitude: +6 (+3 CON, +3)
Reflex: +8 (+3 DEX, +5)
Will: +4 (+0 WIS, +4)


Skills: 44r = 11 PP
Bluff 13 (+17)
Knowledge (Current Events) 5 (+5)
Knowledge (Popular Culture) 5 (+5)
Knowledge (Streetwise) 5 (+5)
Notice 8 (+8)
Sense Motive 8 (+8)


Feats: 10 PP
All-Out Attack
Challenge 2 (Fast Feint, Fast Taunt)
Dodge Focus 5
Evasion
Taunt


 

Powers: 1 + 9 + 27 = 37 PP
All powers have the Magic descriptor

Immunity 1 (Own Powers) (Thick Skinned) [1PP]

Speed 4 (100 MPH, Feat: Improved Initiative 4, Moving Feint) (Fleet of Foot) [9PP]

Speed Demon Array 10.5 (21PP, Feats: Accurate 2, Alternate Power 4) [27PP]
BE: Strike 5 (Extras: Autofire 8, Penetrating 5 [DAM 5], Feats: Improved Critical 2 [18-20], Mighty) (Showstopper) [21/21PP]
AP: Strike 8 (Extras: Area/Burst [Targeted], Selective) (Work the Crowd) [21/21PP]
AP: Blast 8 (Feats: Affects Insubstantial 2 [DAM 8], Improved Range [25 x Rank], Incurable, Split Attack) (Fire) (Heat it Up) [21/21PP]
AP: Dazzle 8 (Visual, Extra: Area/Perception [Visual]) (Flashdance) [21/21PP]
AP: Quickness 10 (x2,500, Extra: Linked [+0] [Speed, Super-Movement]) + Speed 8 (Stacks with Speed 4 for Speed 12 [50,000 MPH], Extra: Linked [+0] [Quickness, Super-Movement]) + Super-Movement 3 (Wall Crawling 2, Water Walking, Extra: Linked [+0] [Quickness, Speed], Flaw: Limited [Only When Moving]) (Watch Me Move) [21/21PP]


Abilities (26) + Combat (24) + Saving Throws (12) + Skills (11) + Feats (10) + Powers (37) - Disadvantages (0) = 120/120 PP

 

Notes towards a Claremonter. This is a character concept I've been toying with on and off, a character with fire and speed-based powers. Fire seems a natural elemental complement to speed, since just like lightning it can spread deceptively fast. This build focuses more on speed at the moment than fire, but that can all change. Like most speedsters, this character also likes to run their mouth. With three different ways of making an opponent flat-footed, I expect Autofire will pay dividends.

What sort of potential Complications for this guy? Besides the obvious collateral damage of throwing around fireballs, I expect Flashfire is a braggart and a daredevil, always trying to one-up the other folks around or show off just how awesome he is. There's a few other potentials, but that might be tipping my hand too early.

Edited by Raveled
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Player Name: Raveled

Character Name: The Stranger

Power Level: 12 (180/180PP)
Trade-Offs: None

Unspent Power Points: 0

Progress To Platinum Status: 0/30

 

In Brief: An inhuman creature bonded to a human shell. A protector of the dreamscape.

 

Alternate Identity

Identity: Seth Machan (Secret)
Birthplace: The Dreamspace/Atlantis

Occupation: Life Emergency Counselor

Affiliations: Project Freedom, Freedom City Medical Center

Family: None, and innumerable.

 

Description

Age: ~16,000 years old (Incarnated during the Pleistocene)

Apparent Age: Mid thirties

Gender: Male

Ethnicity: Appears Caucasian

Height: 5’ 8”

Weight: 140 lbs

Eyes: Brown

Hair: Black

 

Abilities: 0 + 4 + 2 + 2 + 10 + 6 = 24PP

Strength: 30/10 (+10/+0)

Dexterity: 14 (+2)

Constitution:30/12 (+10/+1)

Intelligence: 12 (+1)

Wisdom: 20 (+5)

Charisma: 16 (+3)

 

Combat: 12 + 12 = 24PP

Initiative: +2
Attack: +6 Melee, +6 Ranged, +10 Pseudonatural Dreams

Grapple: +16

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -10/-5/-0

 

Saving Throws: 4 + 5 = 9PP

Toughness: +10/+1 (+10/+1 Con, 10 Impervious)

Fortitude: Immune

Reflex: +6 (+2 Dex, +4)

Will: +10 (+5 Wis, +5)

 

Skills: 100R = 25PP

Diplomacy 7 (+10)

Intimidate 17 (+20)

Knowledge (Arcane Lore) 14 (+15)Skill Mastery

Knowledge (Behavioral Sciences) 14 (+15)Skill Mastery

Knowledge (Civics) 9 (+10)

Knowledge (Current Events) 9 (+10)

Knowledge (History) 4 (+5)

Knowledge (Life Sciences) 4 (+5)

Medicine 5 (+10)

Notice 10 (+15)

Sense Motive 7 (+12)Skill Mastery

 

Feats: 10PP

Dodge Focus 4

Challenge (Fast Startle)

Fearless

Ritualist

Second Chance (Will save vs. Mind Control)

Skill Mastery (Intimidation, Knowledge [Arcane Lore, Behavioral Sciences], Sense Motive)

Startle

 

Powers: 49 + 37 + 2 = 88PP

All powers have the pseudonatural and magic descriptors

 

Psuedonatural Biology Container [49PP]

Immunity 30 (Fortitude, Feat: Trance) (Pseudonatural ‘Biology’) [31PP]

Enhanced Constitution 18 [18PP]

Pseudonatural Dreams Array 15 (30PP, Feats: Accurate 2, Alternate Power 5) [37PP]

BE: Enhanced Strength 20 (Extra: Linked [+0] [Impervious]) + Impervious Protection 10 [30/30PP]

AP: Stun 10 (Extras: Range/Ranged, Sedation) (You Sleep) [30/30PP]

AP: Damage 10 (Extras: Area/Burst [Targeted], Alternate Save [Will], Selective, Flaw: Sense Dependant [Visual]) (Visit Your Nightmares) [30/30PP]

AP: Emotion Control 10 (Extras: Action/Free, Area/Perception, Feats: Mind Blank, Flaws: Limited [Fear], Range/Personal, Sense Dependant [Visual]) (Unveil Myself) [21/30PP]

AP: Damage 10 (Extras: Range/Ranged, Vampiric) (I Hunger!) [30/30PP]

AP: Dreamwalking [14/30PP]

Super-Movement 1 (Dimensional 1 [Dream dimension]) [2PP]

Teleport 20 (Anywhere in the universe, Feats: Change Direction, Change Velocity, Flaws: Limited [Long-Range Only], Medium [Dreams]) [12PP]

Morph 1 (Into dream form, +5 Disguise, Feat: Metamorph) (Dream Self) [2PP]

 

Drawbacks: (-0) = -0PP

 

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage (Physical)


Totals: Abilities (24) + Combat (24) + Saving Throws (9) + Skills (25) + Feats (10) + Powers (88) - Drawbacks (0) = 180/180 Power Points

 

Notes towards a not-Claremonter. Most superhero roles that can filled in a roleplay context have already been seen at FC PbP, but one aspect of the setting that has never been explored (to my knowledge) is the Dream dimension. You can imagine what this is like; a communal dream that can be entered by anything that can dream, and has some native creatures that prey on the energy of dreams. This is also an eldritch abomination in the shape of H. P. Lovecraft's work. In this case the EA has chosen to help humanity. Thousands of years observing them has given this inhuman creature a soft spot for the meat puppets that walk on this Earth. Mechanically most of their powers are a combination of the standard Paragon set and a few psychic powers for them being scary. I still have to build his dream-self.

Edited by Raveled
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  • 10 months later...

Miras's djinn heritage hasn't really been working into stories so I think it's time to get away from it. That means she'll have to be reworked a bit to be more speed/time focused. Let's see what we can do.

 

Powers: 1 + 10 + 26 + 6 + 2 + 14 = 59PP
All powers have the Magic descriptor

 

Enhanced Feat 1 (Quick Change) (Magician's Robes) [1PP]

 

Force Field 10 (Time) (Slow the Blow) [10PP]

 

Offensive Array 11.5 (23 PP, Feats: Alternate Power 3) [26PP]

BE: Blast 10 (Feats: Affects Insubstantial 2 [DAM 10]) (Stopped All the Clocks) [23/23PP]

AP: Paralyze 10 (Extra: Range [Ranged], Flaw: Action/Full) (Stop Their Clock) [20/23PP]

AP: Drain 10 (Toughness, Feat: Incurable, Reversible, Extra: Range [Ranged]) (Micro-Aging) [22/23PP]

AP: Strike 10 (Feats: Accurate 3, Extra: Autofire [10]) (Punched Their Clock) [23/23PP]

 

Super Senses 6 (Magic Awareness [Olfactory, Tactile]) [6PP]

 

Super Senses 2 (+Ranged on Magic Awareness) [2PP]

 

Working of Deosil 6.5 (13PP, Feat: Alternate Power) (Time) [14PP]

BE: Speed 6 (500 MPH, Extra: Linked [+0] [Super-Movement, Super-Movement]) + Super-Movement 2 (Permeate 2, Extra: Linked [+0] [Speed, Super-Movement]) + Super-Movement 3 (Wall-Climbing 2, Water-Walking, Extra: Linked [+0] [Speed, Super-Movement], Flaw: Limited [Only When Moving]) (In the Blink of An Eye) [13/13PP]

AP: Healing 3 (Extras: Action/Standard, Affects Objects [+1], Feat: Stabilize) (Reverse the Flow) [13/13PP]

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