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Limos

Limos - El Sapo - PL10 Hero

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Player Name: Limos

Character Name: El Sapo

Power Level: 10 (150/152PP)

Trade-Offs: None

Unspent PP: 2

Progress to Bronze Status: 2/30

In Brief: Luchador grappling specialist who draws his power from the Aztec storm god Chac.

Alternate Identities: Ignacio Soto

Identity: Secret

Birthplace: Freedom City, West End

Occupation: Used Car Salesman, Father of two, Superhero

Affiliations: None

Family: Isabella "Abuela" Soto (Grandmother, retired, Age 65), Ricardo Soto (Father, deceased), Nita Soto (Mother, deceased), Maria Soto (Wife, married 10 years, Age 29), Paco Soto (Son, age 10), Constanza Soto (Daughter, age 8)

Age: 32

Apparent Age: 32 (Early 20's when Enhanced by mask)

Gender: Hispanic

Height: 6'2'' (6'10'' when Enhanced)

Weight: 180 lbs (210 lbs when Enhanced)

Eyes: Brown

Hair: Brown

Description: By day a friendly, slightly paunchy, thinning at the back, and unassuming used car salesman with a penchant for bad ties. By night a massively muscled and masked juggernaut. His costume consists of green tights and green metal bracers on his wrists. His mask encompasses all but his eyes, nostrils, and mouth. It is made out of a thin, bumpy, dark green material that would appear to be the skin of an oversized toad, though much too thick. The mask causes rapid and extreme muscle growth and stretches his frame by 8 inches in height. The transformation is magical however and thus painless.

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Ignacio lives with his family in a modest home in Ashton. With the first child on the way Ignacio worked two jobs to save up enough money for the down payment on the house, so they could move out of the West End.

Power Description:

El Sapo's powers generally run towards Enhancement. He has increased Strength and Agility, his body is toughened and his reflexes honed to a razors edge. His only active powers are the ability to call down storms, which is the domain of his patron God Chac, and the ability to leap great distances in a single bound (a gift of Chac's froglike nature).

History: Ignacio's father was set to be the next holder of the Raiment of Chac, but someone found out the families secret, who is still a mystery, perhaps the avatar of a rival god, perhaps someone just in the market for magical artifacts. Whatever the case, one night a few months after Ignacio's birth the enemy attacked the Soto household and killed Ignacio's parents, then set fire to their home to cover his crimes. Minutes later a freak rainstorm extinguished the blaze before it could consume baby Ignacio in his crib. Luckily the Mask was still in the possession of his grandmother Isabella, he had never met his Grandfather and never would. Abuela did not like to speak of it, but there had not been an El Sapo in decades. After his parents death Abuela took him in and raised him.

Ignacio met Maria when he was 16 and she transferred to his High School. They started dating off and on, and Maria was pregnant with Paco when she turned 19. Ignacio already had a job at a used car dealership owned by a family friend (Orlando Vasquez). Maria finished up her year long course and became a certified Pastry chef. She currently makes pies and cakes for a small cafe in Midtown. Their first child, Paco, is 10. He is in fifth grade at Ashton elementary. His sister Constanza, 8 years old, is in 3rd at the same school. Ignacio still works at the car dealership, though now he is the assistant manager.

But beyond this humble life lies the secrets of the Soto family. Their aztec ancestors, fearing the Spanish conquistadors, hid their holy quest for generations, intermarrying and keeping under the radar while they guarded their charge. The Soto family are the descendants of the worshippers of Chac, the Aztec rain god. They hold the Raiment of Chac, a mask purported to be made from hide which was flayed from his body. His father carried the mask before him and the attack that orphaned him was carried out by an old foe who learned of his secret identity.

Unlike many powers Chac favors the wise, the old, the experienced. By tradition it is passed on by Father to Son once that son has raised a son of his own. Ignacio has worn the mask and the mantle of El Sapo for 4 years so far and is still very inexperienced.

Personality & Motivation:

Ignacio is unassuming out of costume, he has been trained by his grandmother to always keep his head down, don't show his temper, don't get in trouble. So once let lose with the youthful vigor of El Sapo he makes up for his youthful deprivation with gusto. He loves being big, loud, and in the thick of danger. The completely disguising mask and changes to his body ensure that he will not be easily exposed and he loves spending time as El Sapo. He fights crime out of tradition. It is what he was raised for by his Grandmother, it was his father and mother died for.

Powers & Tactics: El Sapo's usual approach is to summon his storms to keep his foes off balance and then leap in and out of the maelstrom beating down and dragging away enemies with his bare hands. Against tougher opponents he will either grapple and pin them, then choke them into unconsciousness, or call down lightning to smite his enemies.


Complications:

Family: - Above all else Ignacio will not allow harm to come to his Wife, Children, or Grandmother. He would die first.

Secret: - Identity, were his true name and likeness be known it would bring unacceptable danger to both his family and the secret they guard.

Responsibility: - Employed at Used Car Dealership, main source of income to support family.

Abilities: 4 + 2 + 0 + 6 + 6 + 4 = 22 PP

Strength: 14/30 (+2/+10)

Dexterity: 12/22 (+1/+6)

Constitution: 10/24 (+0/+7)

Intelligence: 16 (+3)

Wisdom: 16 (+3)

Charisma: 14 (+2)

Combat: 6 + 12 = 18PP

Initiative: +10; +5 w/out Mask

Attack: +4 ranged, +6 melee; +3 ranged, +9 melee w/out Mask

Grapple: +25; +11 w/out Mask

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -7, -6 flat-footed; -1, -0 flat-footed w/out Mask

Saving Throws: 4 +2 +3 = 9PP

Toughness: +10 (Imp 5), +8 (Imp 5) flat-footed; +2, +0 flat-footed w/out Mask

Fortitude: +15; +4 w/out Mask (+7 Con, +4, +4 Enhanced; +0 Con, +4)

Reflex: +12; +3 w/out Mask (+6 Dex, +2, +4 Enhanced; +1 Dex, +2)

Will: +10; +6 w/out Mask (+3 Wis, +3 Base, +4 Enhanced)

Skills: 20r = 5PP

Diplomacy 8 (+10)

Language 1 (Spanish)

Notice 7 (+10)

Profession (Salesman) 4 (+7)

Feats: 20 PP

Attack Focus (Melee) 6

Chokehold

Defensive Roll

Dodge Focus 4

Equipment 2

Improved Critical (Unarmed attack)

Improved Critical (Fury of Chac)

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Instant Up

Move by Action

Powers: 76 = 76 PP

Device 19 (95 PP; Hard to Lose) [76 PP] -- Raiment of Chac

Blessing of Chac 10 (20 points; PF: Alternate Power) [21PP]

  • BE: Weather Control 5 (100 ft. radius; Cold 1 [intense cold], Hamper Movement 2 [1/4 normal], Visibility 1 [-4 Notice & Search])

    AP: Strike 10 (Lightning Fist; Extra: Penetrating)

Enhanced Attack 1 [2PP]

Enhanced Constitution 14 [14PP]

Enhanced Dexterity 10 [10PP]

Enhanced Fortitude 4 [4PP]

Enhanced Reflex 4 [4PP]

Enhanced Strength 16(Drawback: Noticeable (Bulging Musculature) [15PP]

Enhanced Will 4 [4PP]

Impervious Toughness 5 [5 PP]

Immunity 1 (own powers) [1PP]

Leaping 4 (x25; 500 ft. Running long jump, 250 ft. Standing long jump, 125 ft. Vertical jump; Move Action) [4 PP]

Protection 1 [1 PP]

Super Strength 5 [10 PP] (45 Effective Strength for Carrying/Lifting/Dragging; +15 Effective Strength Bonus for Grapple/Breaking Objects)

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC25 Toughness     Damage (Physical)


ATTACK              RANGE       SAVE                 EFFECT

Weather Control     Ranged    None      Cold, 1/4 speed, -4 Search and Notice


ATTACK         RANGE       SAVE                        EFFECT

Fury of Chac   Touch     DC25 Toughness (Staged)     Damage (Energy)

Costs: Abilities (22) + Combat (18) + Saves (9) + Skills (5) + Feats (20) + Powers (76) - Drawbacks (0) = 150/152 pp

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You need to alphabatize your skills.

You don't need to spend Equipment points on completely mundane cars and/or homes.

It's Device 19, probably just a typo.

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You should note your languages the way they are noted as on other char sheets. And since you get one language for free, that frees up 1pp.

You only needs ranks in the Drive skill if you do things like race cars for a living, or are the wheelman for a gang. For day-to-day driving, you don't need it.

Please alphabetize your powers. Also, you have Enhanced Attack 2 listed in powers, but the Combat block (as well as the pps you paid) implies you really have Enhanced Attack 1.

Please put your Weather Control and Lightning Punch under some sort of "Blessings of Chac Array" listing. Like so

Blessing of Chac 10 (20 points; PF: Alternate Power) [21PP]

BE: Weather Control 5 (100 ft. radius; Cold 1 [intense cold], Hamper Movement 2 [1/4 normal], Visibility 1 [-4 Notice & Search])

AP: Strike 10 (Lightning Fist; Extra: Penetrating)

[b]Blessing of Chac 10[/b] (20 points; [i]PF[/i]: Alternate Power) [21PP]
[u]BE[/u]: [b]Weather Control 5[/b] (100 ft. radius; Cold 1 [intense cold], Hamper Movement 2 [1/4 normal], Visibility 1 [-4 Notice & Search])
[u]AP[/u]: [b]Strike 10[/b] (Lightning Fist; [i]Extra[/i]: Penetrating)

(If you wanted him to be able to call down lightning on his foes, that'd be Blast with Indirect 2)

Is the Immunity (Powers of Chac) just supposed to apply to his own abilities, or to the abilities of anyone enhanced/gifted by Chac? Or to the direct powers of Chac himself?

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I was originally going to have Lightning, but I realized I have no attack bonus for ranged, and it would have been rather hard to use. Also I was told that Enhanced Attack costs 2 points, so Enhanced (Attack), 2 ranks worth, gives +1 Attack. Should I represent it as Enhanced (Attack) 1 [2PP] maybe?

On the Language thing, is it 1 PP for a Language or 1 Skill Rank? Because right now I have skill ranks in there.

His immunity is just to his own powers I guess, it was outside the mask earlier and I forgot to fix that.

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Enhanced Attack 1 [2PP], yes

1 skill rank for each language. Learning one new language costs 1 skill rank (and skill ranks are 4 per pp).

Immunity should be written as "own powers."

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