Jump to content

Citizen (PL 15) - AvengerAssembled (Impervium)


Recommended Posts

[floatr]CitizenHF.png[/floatr]
Power Level 12 [15] (221/242PP)
Trade-Offs: +4 ATK/-4 DMG unarmed, +2 ATK/-2 DMG Tronik; +4 DEF/-4 TOU
Unspent PP: 21
Progress to Orichalcum: 92/180PP (Impervium status earned with Edge)

In Brief: Electronic Intelligence Turned Hero

Name: Citizen
Alternate ID: Sharl Tulink
Identity: Secret
Place of Birth: 30th District Hospital, Eighth Level. Tronik. (Just kidding, actually it was on a circuit in a briefcase-sized computer in the Centurion's Sanctum. Daedalus had a coffee cup on the spot at the time)
Occupation: Teenager, Computer Nerd, Flying Brick, Sidekick
Affliations: Tronik, Knowledge, Heroism
Family: Aba Tulink (mother) [45], Bel Tulink (father) [50], older sister Sieva [24]

wrapping_paper-binary.jpg
Age: 17.5 Earth years (all ages are given in Earth years)
Apparant Age: 17.5, depending on his phase state
Height: Subjectively six feet, objectively 0
Weight: Subjectively 170 lbs, objectively 0
Eyes: Green/null
Hair: Brown/null

Physical Description:
Citizen, aka Sharl Tulink, is a gawky sixteen year old who hasn’t quite finished growing into his body. His short brown hair is a little greasy, his hands are a little too large, and his feet stumble more than they should. He’s also a ghost, or looks like one a lot of the time: when he’s not concentrating, he looks like an electronic phantom, his body overlaid with barely visible circuit patterns and overall tinted a faint shade of green. He vaguely resembles an 80s wireframe model of a human being with a ‘normal’ human shell cast thinly over it.

Power Description:
Citizen is an 'electronic' ghost, punching with solidified blows, possessing machinery, and casting his consciousness through the Internet with incredible speed, either to propel himself around the world or just to watch people through every camera in the city. He's immune to physical attacks and energy attacks with the 'light' descriptor.

History:
The city of Tronik is on a large crescent-shaped island in the middle of a large sea on the planet Neo, their star Bantam a great red sphere permanently high in the sky. Bantam is a red dwarf, much smaller and cooler than Sol, and Neo thus orbits so close to its homestar as to be tidally locked. It’s not a particularly inviting place: the continent to the east is a nearly uninhabitable desert with only a few weather stations on the western shore, while if you fly far enough west you reach mountains of impassable ice that go on forever. Tronik Island itself is about the size of Greenland, but the vast bulk of the island itself is given over to factories, food processing plants, and nature preserves: the city itself has fifty million people crammed into an area of 150 square miles. High towers rise hundreds of stories into the air over the densely packed city, with only the high technology available at the city’s foundation making the city reasonably liveable. Still, it’s not a hugely pleasant place to live: corruption is high as the government tries to keep their population from overwhelming the limited ecological resources available, people go around in black leather and mirrorshades for protection against the cold and relatively dim star, while the desert and chill make it very tough to leave the island.

Still, the inhabitants of Tronik were lucky, and all of them are aware of this fact. A few generations ago, a disaster threatened to overwhelm them on their old world: their sun threatened to go nova, producing a disaster that would have devastated their entire world. Their greatest scientists, working together with friendly alien civilizations, constructed a massive transporter device to carry them across the galaxy, city and all, depositing them on a new world just as their old star exploded in a powerful coronal eruption that blasted all the life from their planet. Now they’re working to rebuild their civilization, to tame this new world and send messages out across the galaxy to restablish relations with the Lor Republic. Times are hard, at least if you’re not part of the elite, but generally things are looking up: the average citizen of Tronik eats better than the average Freedom Citian of today, and the wealthiest have access to technology and resources far beyond that of 21st century Americans.

(It’s all a lie, of course. The ‘friendly aliens’ that helped Old Tronik escape the destruction of their old world were actually Curator drones building a scanning device to take and store an entire city: Old Tronik was evaporated by a scanning process that destroyed it down to its last atom even as their star erupted. The Lor Republic hasn’t found them yet because they disappeared into the Curator’s archives roughly 2000 years ago; they stopped looking long, long ago, and anyway would have no way of finding them where they are: in an alien computer in the Centurion’s Sanctum, running in the program he built for them back in 1990. Tronik’s new world, Neo, is designed to be a basically habitable, friendly place that was easy to build and just distracting enough for the city’s people that they’d never look too closely at the details of this new world.)

These are strange days in Tronik. There are rumors of alien visitors to the city, strange people with strange powers, and bizarre happenstances worked in the city by others. Madmen have appeared wielding great powers from some unknown source, claiming that the azure curtain awaits all and that reality is a lie, only to be defeated by the city’s militia and mysterious heroes from “another place”, while strange stories of people flying, walking through walls, and gazing at the madness “beyond the door” permeate Tronik’s ‘Net. Sharl Tulink’s interest in paranormal phenomena goes back to his early childhood, and only grew sharper as he reached his teen years, much to the despair of his indulgent parents. One day, not too long ago, the 16 year old (at least by Earth’s calendar) investigated reports of strange aliens sighted near his family home on the hundredth level of the Seamount tower. He found a door there, a door high in the sky with nothing on the other side. Now he could have gone home to his huge apartment where his parents lived: his father is a programmer and his mother a doctor, and the two of them love him dearly and spoil him, like any parents do with their younger child. But instead he did what adventurous young men have done for generations.

He stepped through it.

Into madness. The League patched the hole their trip to Tronik had left mere microseconds later, too slow to stop the giant data file that was the living, breathing, sentient soul of Sharl Tulink cast loose on the Internet, a citizen of Tronik plunged into a world of bizarre input and insane colors, lights, shapes, and sensations.

It's been a long, strange trip for Tronik's sole defender. Rescued by Gina Evans, he became her ward, then Miss Americana's sidekick, before going home to Tronik only to find that his people still needed a costumed champion. At Claremont Academy, he's learning how to be a hero and stand alongside the heroes of Earth-Prime, but he's sharply aware of the fact that he's not like them. He's alien in profound ways, but he's not sure the place he calls home is as real as everyone there thinks.

It's a tough gig.

Personality and Motivation:
Sharl is basically a good kid who's been thrown massively out of his depth by the world-shattering things he's walked into. It's not easy for a teenager to find out his whole world is a lie, for all that it wouldn't surprise most of them. He wants to have a normal life, but his definition of that is going to be up for some changes in the new future. Though he still clings to his desire to solve mysteries and make a better world for everyone else, he's also got a lot of existential problems to sort through...in more ways than one!

Powers and Tactics:
Citizen’s tactics are fairly straightforward: he flies up to people, punches them electronically, and subsequently zaps them with electricity. He stays on the move, flitting around with his low-level flying abilities and occasionally jumping around with his massive teleportation abilities to catch enemies really unawares. He doesn’t really enjoy fighting, but will press a combat as long as necessary to get the job done.

Complications:
Existentialist: Aaah I’m a computer program aaah.
Friend: Citizen needs someone to help him figure out what’s going on and how he can get back home, at least for a little while yet.
Outsider: Citizen is from another place, one very different than ours
Paragon: Citizen is Tronik’s only superhero, or will be if he ever manages to sort out what just happened to him and figure out how to use his new knowledge for the better.
Curious: Hey, what's in this book?


Abilities: 0 + 6 + -10 + 10 + 4 + 6 = 18PP
STR 26/10 (+8/+0)
DEX 16 (+3)
CON ---
INT 20 (+5)
WIS 14 (+2)
CHA 16 (+3)


Combat: 16 + 16 = 32PP
Initiative: +7
Attack: +8 ranged, +14 melee, +16 unarmed
Grapple: +12
Defense: +16 (Base 8, Dodge Focus 8), +4 flat-footed
Knockback: -4


Saves: 3 + 4 = 7PP
TOU +8 (+8 Protection)
FORT ---
REF +6 (+3 Dex, +3)
WILL +6 (+2 Wis, +4)


Skills: 88R = 22PP
Bluff 12 (+15) Skill Mastery
Computers 15 (+20) Skill Mastery
Craft (Electronic) 5 (+10)
Craft (Mechanical) 5 (+10)
Drive 2 (+5)
Knowledge (Galactic Lore) 5 (+10)
Knowledge (Technology) 10 (+15)
Languages 4 (English, Galstandard [native], Grue, Japanese, Swedish)
Notice 8 (+10) Skill Mastery
Pilot 2 (+5)
Search 5 (+10)
Sense Motive 8 (+10) Skill Mastery
Stealth 7 (+10)


Feats: 45PP
Attack Focus: Melee 6
Attack Specialization (Unarmed)
Dodge Focus 8
Equipment 9 [45EP]
Fearless
Improved Initiative
Luck 3
Online Research
Power Attack
Quick Change 2
Skill Mastery (Bluff, Computers, Notice, Sense Motive)
Takedown Attack
Taunt
Uncanny Dodge (Auditory)

Equipment: 9PP = 45EP

The 13th Floor: 20EP HQ
Size: Large [2EP]
Toughness: 10 [1EP]
Features: [17EP]
Communications
Computer
Defense System [Blast 12; laser guns]
Fire Prevention System
Gym
Hangar
Infirmary
Laboratory
Library
Living Space
Power 3 [ESP]
Power System
Security System [DC 20]
Think Tank
Workshop

Power: ESP 6 (Visual Senses, 20 miles, Extras: Duration 2 [Continuous], No Conduit, Simultaneous, Flaw: Medium [surveillance Devices], Power Feats: Fast Task 4, Subtle [DC26 Notice]) [35/36PP]


Wonderbus: 25EP Mobile HQ
Size: Colossal (Interior) / Diminutive (Exterior) [4EP]
Toughness: 20 [3EP]
Features: [18EP]
Communication 2 [Radio, Subspace]
Computer
Defense System [Blast 12; laser guns]
Dual Size
Fire Prevention System
Infirmary
Library
Living Space
Powers 6
Power System [Fusion]
Security System 2 [DC 25]

Powers: 20 + 20 + 9 + 11 + 6 + 6 = 72/72PP
Concealment 10 (All Senses) [20PP]
Flight 10 (10,000 MPH/100,000' per Move Action) [20PP]
Immunity 9 (Life Support) [9PP]
Morph 5 (Any Vehicle, Power Feat: Close Range) [11PP]
Space Travel 6 (50c) [6PP]
Super-Movement 3 (Dimensional Movement 3 [All Dimensions]) [6PP]


Powers: 1 + 3 + 40 + 16 + 2+ 8 + 7 + 30 = 107PP

Enhanced Feat 1 (Well-Informed) [1PP]

Flight 1 ('electro-static flight'; 10 MPH / 100 feet per Move action; PF: Move-By Action) [3PP]

Immunity 40 ('living computer program'; Fortitude Effects, Mental [Psionic] Effects) [40PP]

Insubstantial 3 ('living computer program'; Extra: Duration [default is Energy Form, Sustained Active effect to remain corporeal; [+0]; PF: Innate) [16PP]

Morph 1 (Extra: Continuous; Flaw: Limited [only in computers]; PF: Metamorph [Flying Brick Sharl]) [2PP]

Protection 8 [8PP]

Regeneration 6 (Recovery Bonus +0, Resurrection 1/week; PF: Regrowth) [7PP]

Tronik Array 12 (24PP; PFs: Alternate Power x6) [24+6=30PP]
BE: Enhanced Strength 16 (to 26/+8; Extra: Affects Corporeal for Str +8) [24/24PP]

AP: Communication 6 (20 miles, radio) (Extras: Area, Selective) (PFs: Rapid 5 (100k, Subtle) [24/24PP]

AP: Corrosion 10 ('EMP'; Flaw: Limited 2 [Electronics]; PFs: Improved Crit 2, Incurable, Precise) [19/24PP]

AP: Datalink 9 ('networking'; anywhere on Earth; PFs: Rapid 8 [x100 million], Subtle) and Dimensional Movement 2 (any 'in a computer' dimension) [22/24PP]

AP: ESP 9 ('scanning'; anywhere on Earth, visual and auditory; Flaw: Medium [Electronics]; PFs: Rapid 5 [x100,000], Subtle) [24/24PP]

AP: Possession 10 ('electro-riding'; Extras: Affects Only Objects, Alt. Save [Reflex]; Flaw: Electronics Only; PFs: Insidious, Subtle) [22/24PP]

AP: Teleport 9 ('transmission'; 900 ft/20,000 miles; Extra: Accurate; Flaw: Medium [Electronics]) [18/24PP]


Drawbacks: -6 pp
Weakness (magnetic fields; Uncommon, Major [-1 all physical ability scores], per 1 minute, potentially lethal; -6PP)


DC Block
ATTACK RANGE DC/SAVE EFFECT
Punch Touch Tou DC 23 Bruised/Injured
Possession Touch Check vs Ref Possessed
Corrosion Touch Fort save vs 20/Tou DC 25 Bruised/Injured


Totals: Abilities 18 + Combat 32 + Saves 7 + Skills 22/88 + Feats 45 + Powers 107 - Drawbacks 6 = 221/242PP



Flying Brick Sharl

PL: 12 (216)

Abilities: 36PP
STR 38 [16] (+14/+3)
DEX 14 (+2)
CON 38 [16] (+14/+3)
INT 20 (+5)
WIS 14 (+2)
CHA 16 (+3)


Combat: 12 + 12 = 24PP
Init: +2
ATK: +6 (+10 Melee)
Grapple: +28/+32
DEF: +10 (6 Base, Dodge Focus 4); +3 flat-footed
Knockback: -12


Saves: 0 + 3 + 8 = 11PP
TOU +14 (+14 Con; Impervious 10)
FORT +14 (+14 Con, +0)
REF +5 (+2 Dex, +3)
WILL +10 (+2 Wis, +8)


Skills: 88r = 22PP
Bluff 12 (+15) (skill mastery)
Computers 15 (+20) (skill mastery)
Craft (Electronic) 5 (+10)
Craft (Mechanical) 5 (+10)
Drive 2 (+5)
Knowledge (Galactic Lore) 5 (+10)
Knowledge (Technology) 10 (+15)
Languages 4 (English, Galstandard [native], Grue, Japanese, Swedish)
Notice 8 (+10) (skill mastery)
Pilot 2 (+5)
Search 5 (+10)
Sense Motive 8 (+10) (skill mastery)
Stealth 7 (+10)


Feats: 18PP
Attack Focus: Melee (4)
Dodge Focus (4)
Fearless
Leadership
Luck 3
Power Attack
Skill Mastery (Bluff, Computers, Notice, Sense Motive)
Takedown Attack
Ultimate Save (Will)
Uncanny Dodge (auditory)


Powers: 104PP

Enhanced CON 22 (to 38/+14) [22PP]

Enhanced Feat 1 (Well-Informed) [1PP]

Enhanced STR 22 (to 38/+14; PF: Heat Vision [Blast 12 (Extra: Range [Perception], Flaw: Action [Full]]) [23PP]

Immunity 9 (Life Support) [9PP]

Impervious TOU 10 [10PP]

Paragon Array 10 (20 points; PFs: Dynamic, Dynamic Alternate Power) [23PP]
DBE: Flight 10 (10,000 MPH / 100,000 feet per Move Action) [20/20PP]

DAP: Super-Strength 10 (Heavy Load: 2220 tons) [20/20PP]


Regeneration 1 (Resurrection 1/week) [1PP]

Tronik Array 5.5 (11 points; PFs: Alternate Power x3) [14PP]
BE: Datalink 9 (anywhere on Earth; PFs: Cyberspace, Subtle) [11/11PP]

AP: Mind Control 10 (Extra: Alternate Save [Reflex]; Flaw: Machines Only; PF: Subtle) [11/11PP]

AP: Quickness 11 (x10000) [11/11PP]

AP: Teleport 9 (anywhere on Earth; Extra: Accurate; Flaws: Long-Range Only, Medium [landlines]; PFs: Change Velocity, Progression [Cargo] 1 [250 lbs.]) [11/11PP]


Super-Senses 3 (Hearing [Extended x10], Vision [Analytical]) [3PP]

Totals: Abilities 28 + Combat 24 + Saves 11 + Skills 18/72 + Feats 18 + Powers 105 = 221/242PP

Edited by Ecalsneerg
+1pp for September 2013
Link to comment
×
×
  • Create New...