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trollthumper

The Closing of the Year [OOC]

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All right, Kavos PM'd me to say that RL is getting the better of him, so Daemon won't be in the fight. Continue on as normal.

Hound #1 is at the bat. It's going after Cannonade, and...

Oh, that's gonna suck. Did I mention the thing has Improved Critical? And Cannonade gets a 20 on a DC28 Toughness save, effectively Stunning him for the round. So, here's where we stand:

Hound 1: 26, Unharmed, 0 HP

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Unharmed, 0 HP

Cannonade: 11, Bruised, Stunned, 2 HP

Ironclad: 8, Unharmed, 3 HP

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And I'd say that connects. Hound 1 is now Stunned and Staggered.

Hound 1: 26, Bruised x1, Staggered, Stunned, 0 HP

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Unharmed, 0 HP

Cannonade: 11, Bruised x1, Stunned, 2 HP

Ironclad: 8, Unharmed, 3 HP

Quinn, go ahead and post to the IC thread. Dead Head is up next.

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Move Action: Draw Shovel from holster at back.

Standard Action: Dead Head charges towards Hound #2!

Charging (-2 Defense, +2 Attack), All Out Attack (free version; -2 Defense, +2 Attack), Power Attack (-5 Attack, +5 Damage); total modifiers -4 Defense, -1 Attack, +5 Damage. DC 28 Toughness if it hits (1d20+11=27) If Hound #2 is flat-footed, Dead Head's sneak attack raises that to DC 30.

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I'd say since it was busy savaging things, it's pretty Flat-Footed. So, yeah, the Hound is Stunned on a DC24.

Hound 1: 26, Bruised x1, Staggered, Stunned, 0 HP

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Bruised x1, Stunned, 0 HP

Cannonade: 11, Bruised x1, Stunned, 2 HP

Ironclad: 8, Unharmed, 3 HP

I guess the Mutt is up next.

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All right, then. The total on Push's attack is 24, and Hound 1's Knockback resistance is 9, so it goes flying back... well, into the nearest wall. The wall is stone, so its 5 Toughness is the lesser of the two values for determining Knockback damage... and it also falls under Hound 1's Impervious total, so it bounces off.

Hound 2, likewise, is dealing with a Knockback of 6, and will also bounce off the nearby wall like a Ping-Pong ball. Cannonade will merely lie supine due to still being Stunned.

Hound 1: 26, Bruised x1, Staggered, Stunned, 0 HP

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Unharmed, 0 HP

Cannonade: 11, Bruised x1, 2 HP

Ironclad: 8, Unharmed, 3 HP

Ironclad is up next.

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Activating Clad's Disruptors, using Charge vs. Hound 1. Let's see if we can't put that puppy down for the count, shall we?

Charge vs. Hound 1. (1d20+11=13)

Oh god, that's horrible! Spending a HP to reroll that attack.

Charge vs. Hound 1. HP reroll (1d20+11=12)

-.- Becomes a 22, and IC has obviously decreed that Ironclad will be useless this fight. Nevertheless, if it does hit Toughness DC 24 for damage and, if they're living, Fort DC 24 for Drain Toughness.

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I don't think we have to worry about that, as Hound 1 just failed its save by 14 after being Staggered. So, this doggy's staying home for the rest of the fight. Which means we're at the top of the round.

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Unharmed, 0 HP

Cannonade: 11, Bruised x1, Stunned, 2 HP

Ironclad: 8, Unharmed, 3 HP

Push is up next.

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Damn, we good. One hound left. :D Though shouldn't that one be both Bruised and Stunned?

Meh, if it isn't, it will be. Push goes to finish off the last hound while Mutt guards Cannonade. Sit, boy! (1d20+8=27) and crits! (Hammer has Improved Critical)

So...unless the pound puppy has a +18 Defense, the strike raises from a DC 27 Toughness check to...a DC 32 Toughness check. Ouchies. Oh, and he goes flying again.

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24, which means it's Stunned once more as it goes thwack harmlessly against the wall.

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Bruised x2, Stunned, 0 HP

Cannonade: 11, Bruised x1, 2 HP

Ironclad: 8, Unharmed, 3 HP

Dead Head and dog are up next.

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Second verse, same as the first: DH goes for the Big Nasty Dog.

Move Action: Draw Shovel from holster at back.

Standard Action: Dead Head charges towards Hound

Charging (-2 Defense, +2 Attack), All Out Attack (free version; -2 Defense, +2 Attack), Power Attack (-5 Attack, +5 Damage); total modifiers -4 Defense, -1 Attack, +5 Damage. DC 30 Toughness if it hits. (1d20+11=28)

Free Action: Yell at any stragglers and lookie loos to skeedaddle.

Mutt continues looking after the still-prone Cannonade.

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That's an 18, which means the Hound is now Staggered. It is also still Stunned -- which Cannonade is not, despite my flagrant copy-and-paste-roster above -- which means it's his turn to attack. He hits on a 20, so the Hound needs to make a DC23 Toughness save... and does. Ah, well.

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Bruised x3, Stunned, Staggered, 0 HP

Cannonade: 11, Bruised x1, 2 HP

Ironclad: 8, Unharmed, 3 HP

Ironclad is up next.

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Well, the Hound is Stunned, which means it's Flat-Footed... but even then, it's still not enough. Which means we're at top of the round.

Push: 21, Unharmed, 3 HP

Dead Head: 19, Unharmed, 1 HP

Mutt: 17, Unharmed, 0 HP

Hound 2: 16, Bruised x3, Stunned, Staggered, 0 HP

Cannonade: 11, Bruised x1, 2 HP

Ironclad: 8, Unharmed, 3 HP

Push is up next.

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Dead Head has Super-Senses 4 (Darkvision 2 [Drawback], Magic Awareness [Mental], Mental Awareness [Mental]) [3PP]

Mutt has Super-Senses 5 (darkvision, scent, tracking [olfactory; Extra: Extended; PFs: Dimensional 3], ultra-hearing)

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Ok, do I need to roll a grapple check to TK this hound? Or can I just lift him up with ease now that bowser's been paralyzed?

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