Forgot your password?
Sandman XI, December 9, 2010 in Archives
Damage 8 (Extras: Area [General, Cone], Selective Attack) (Kinetic Barrage) [24 PP]
And use an HP to keep from falling over.
Reflex Saves (1d20=13, 1d20=11, 1d20=20)
Two fall over! One might make it!
DC 19 Toughness! (1d20+2=11)
But he doesn't!
Bluff check, to see if this dude'll think Push is his new best friend
Bluff check! (1d20+9=29)
Aw yeah. :D
. . .Ok, Herc's dead meat.
All-Out-Attack Kinetic Blast! (1d20+13=28)
DC 27 Toughness Check, and I only wish I had my hammer so I could knock him into next week. >.<
Godly Chest Deflect! (1d20+14=15)
Have 1 HP!
Godly Chest Deflect! Take Two! (1d20.minroll(11)+14=30)
Smack and Grab! DC29 Toughness if hits. Also Grapple check if hits. (1d20+10=24, 1d20+36=52)
Herc's a rassler, if you don't know by now ;)
Talk about your ouchies. Time for a rebuttal, Push-style!
No, I say!
Toughness check... (1d20+12=18)
Toughness check, hero point reroll. (1d20+12=18) (+10 thanks to the reroll for a 28, Push is Bruised)
And again, I say thee nay!
AP: Strike 10 (Kinetic Shockwave; Extras: Area [General, 50-ft. Burst], Knockback 4) [24/24PP]
DC 25 Toughness check!
Thrice I say and done! NO!
Hero Point for a Heroic Surge! All Out Attack, +5 to hit! -5 from Defense! Move Object 12, flinging that vainglorious throne right at Herc's smug face!
Have a seat, Herc! (1d20+13=26)
PBAoE: Toughness 25 (1d20+14=21)
Chair: Toughness 27 (1d20+13=29)
Fearsome Presence, which is useless!
Bluff check! Demoralize Hercules! (1d20+13=14)
Taunt check Redux! Hero Point! Piss off Hercules! Add 10 to the roll if it's below 10! (1d20+13=17)
Sand, your reply?
Can't find the roll, but you passed
hitting and grapple check if needed (1d20+8=17, 1d20+34=49)
No grapple check, he missed. But you get the sense he wants to wreck your stuff all up now.
Good, I've been wanting to wreck his stuff all up for a while too!
Ok, to start, Push flies backwards to the other side of the room and takes out one of the four flashbangs he picked up earlier. Quick toss, it's in front of Herc, and he hits the detonator. Dazzle Burst 4 right in his face. Boom!
That misses, and Push goes right under his guard.
Power Stunt: Strike 12 (Kinetic Shoryuken) (Extras: Penetrating 3, Knockback 7; Power Feats: Improved Critical 2)
High Stakes Shot! All Out Attack Kinetic Shoryuken! (1d20+13=31)
Right, that's a DC 32 Toughness check please. Let's see how far this joker flies.
DC 34 Toughness and Grapple check if hits (1d20+5=6, 1d20+36=38)
Hercules continues to suck. He rolls one more natural one on an attack roll and I'm gonna call it.
Kinetic Blast! (1d20+8=21)
A solid blow, DC 27 TOU check.
DC 27 Toughness (1d20+12=13)
That's it. It's over.