Jump to content

Earthbender - PL 11 -Flashedarling


Recommended Posts

Players Name: FlashEDarling

Power Level: 11 (152 pp)

Unspent PPs: 2

Hero

Name: Gerald Leones

Code Name: Earthbender

Height:6'3"

Weight:220 lbs

Hair: Bald head, goatee

Description: An imposing figure

History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth.

Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was.

ABILITIES: (34 pp)

Str: 18 / +4

Dex: 20 / +5

Con: 18 / +4

Int: 10 / +0

Wis: 16 / +0

Cha: 12 / +0

COMBAT: (20 pp)

Attack: +6, +14 unarmed (12 pp)

Defense: 16, flatfooted 12 (8 pp)

Initiative: +5

SAVES: (18 pp)

Toughness: 14 (Impervious 6)

Fortitude: 10 (6 pp)

Reflex: 10 (5 pp)

Will: 10 (7 pp)

SKILLS: (9 pp) 36 Skill Points

Acrobatics 14 / +19

Intimidate: 8 / +8

Knowledge (arcane lore) 1 / +1

Notice: 4/ +4

Profession (construction): 5 / +6

Stealth: 4 /+9

FEATS: (9 pp)

All-Out Attack

Attack Specialization (unarmed) 4

Dodge Focus 2

Power Attack

Uncanny Dodge (tremorsense)

POWERS: (60 pp)

Earth Control 10 (Extras: Damaging) (30 pp +6pp)

AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise)

AP: Trip 10 (Extras: Area (Burst), Range (Perception))

AP: Transform 7 (earth to earth, 4 pp/rank)

AP: Snare 6 (Extras: Area, Selective Attack, Perception)

AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0))

"Force Field" 10 Impervious 6 (16 pp +1pp)

AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective)

(The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks)

Burrowing 3 (3 pp +1pp)

AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces)

Super-Senses (tremorsense, Acute) (3 pp)

PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp

Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else)

Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC

Link to comment

Players Name: FlashEDarling

Power Level: 11 (152 pp)

Unspent PPs: 2

Hero

Name: Gerald Leones

Code Name: Earthbender

Height:6'3"

Weight:220 lbs

Hair: Bald head, goatee

Description: An imposing figure

History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth.

Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was.

ABILITIES: (34 pp)

Str: 18 / +4

Dex: 20 / +5

Con: 18 / +4

Int: 10 / +0

Wis: 16 / +0

Cha: 12 / +0

COMBAT: (20 pp)

Attack: +6, +14 unarmed (12 pp)

Defense: 16, flatfooted 12 (8 pp)

Initiative: +5

SAVES: (18 pp)

Toughness: 14 (Impervious 6)

Fortitude: 10 (6 pp)

Reflex: 10 (5 pp)

Will: 10 (7 pp)

SKILLS: (9 pp) 36 Skill Points

Acrobatics 14 / +19

Intimidate: 8 / +8

Knowledge (arcane lore) 1 / +1

Notice: 4/ +4

Profession (construction): 5 / +6

Stealth: 4 /+9

FEATS: (9 pp)

All-Out Attack

Attack Specialization (unarmed) 4

Dodge Focus 2

Power Attack

Uncanny Dodge (tremorsense)

POWERS: (60 pp)

Earth Control 10 (Extras: Damaging) (30 pp +6pp)

AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise)

AP: Trip 10 (Extras: Area (Burst), Range (Perception))

AP: Transform 7 (earth to earth, 4 pp/rank)

AP: Snare 6 (Extras: Area, Selective Attack, Perception)

AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0))

"Force Field" 10 Impervious 6 (16 pp +1pp)

AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective)

(The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks)

Burrowing 3 (3 pp +1pp)

AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces)

Super-Senses (tremorsense, Acute) (3 pp)

PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp

Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else)

Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC

Link to comment

Players Name: FlashEDarling

Power Level: 11 (152 pp)

Unspent PPs: 2

Hero

Name: Gerald Leones

Code Name: Earthbender

Height:6'3"

Weight:220 lbs

Hair: Bald head, goatee

Description: An imposing figure

History: Gerald had a happy childhood until an early manifestation of his terrakinesis cause a deadly landslide which took away both his parents at the age of 7. He was then raised by his single grandmother until the age of 13 when he caused her house to collapse on top of her. After which he ran away both from fear of punishment and of the terror of hurting more people. He lived on the kindness of strangers and on the run for nearly 3 months before he was found by the retired hero Aftershock. Recognizing the boys potential he escorted the adolescent to far away tibet where he trained at the Temple of Harmonious Earth. There he learned how to control his powers by associating them with martial arts forms as well as the way of Harmonious Earth.

Now as an adult he seeks to follow the Way of Harmonious Earth by aiding in the building of stronger communities. By day he works as a construction worker to provide stable housing in struggling communities. However when supernatural or human forces attempt to disrupt the harmony he seeks to create he is Earthbender, gifted with terrakinetic martial arts. He also keeps an ear to the ground for those whose powers are just developing so that he may shepherd them as he was.

ABILITIES: (34 pp)

Str: 18 / +4

Dex: 20 / +5

Con: 18 / +4

Int: 10 / +0

Wis: 16 / +0

Cha: 12 / +0

COMBAT: (20 pp)

Attack: +6, +14 unarmed (12 pp)

Defense: 16, flatfooted 12 (8 pp)

Initiative: +5

SAVES: (18 pp)

Toughness: 14 (Impervious 6)

Fortitude: 10 (6 pp)

Reflex: 10 (5 pp)

Will: 10 (7 pp)

SKILLS: (9 pp) 36 Skill Points

Acrobatics 14 / +19

Intimidate: 8 / +8

Knowledge (arcane lore) 1 / +1

Notice: 4/ +4

Profession (construction): 5 / +6

Stealth: 4 /+9

FEATS: (9 pp)

All-Out Attack

Attack Specialization (unarmed) 4

Dodge Focus 2

Power Attack

Uncanny Dodge (tremorsense)

POWERS: (60 pp)

Earth Control 10 (Extras: Damaging) (30 pp +6pp)

AP: Create Object 9 (Extra: Impervious, PF: Innate, Selective, Precise)

AP: Trip 10 (Extras: Area (Burst), Range (Perception))

AP: Transform 7 (earth to earth, 4 pp/rank)

AP: Snare 6 (Extras: Area, Selective Attack, Perception)

AP: Environmental Control 6 (Hamper Movement 2pp/rank Linked to Distraction 2 pp/rank; Extras: Independent (+0)) Linked to Obscure 6 (Flaws: Limited: normal vision only; Extras: Independent (+0))

"Force Field" 10 Impervious 6 (16 pp +1pp)

AP: Force Field 5 (Extras: Affects Others, Area (Burst); PF: Selective)

(The Force Field is actually in the form of temporary earthen barriers which he throws up to block attacks)

Burrowing 3 (3 pp +1pp)

AP: Super-Movement 3 (wall-crawling, Limited to earthen surfaces)

Super-Senses (tremorsense, Acute) (3 pp)

PP: 34 + 20 + 18 + 9 + 9 + 60 = 150 pp

Complications: Poor ( Gerald lives in a camper in the back of his truck. While he does not want for anything he has nothing material to offer to anyone else)

Tradeoffs: +4 Toughness, -4 Defense; +4 Attack, -4 Save DC

Link to comment

Everything there looks good. One thing I should note is that your tradeoff appears to be for your unarmed attacks. Your powers appear to be Perception-range, most of them, and they're properly limited to your PL.

Also, can you describe how your Force Field works? Thanks.

You have your first Approved.

Link to comment

Everything there looks good. One thing I should note is that your tradeoff appears to be for your unarmed attacks. Your powers appear to be Perception-range, most of them, and they're properly limited to your PL.

Also, can you describe how your Force Field works? Thanks.

You have your first Approved.

Link to comment

Everything there looks good. One thing I should note is that your tradeoff appears to be for your unarmed attacks. Your powers appear to be Perception-range, most of them, and they're properly limited to your PL.

Also, can you describe how your Force Field works? Thanks.

You have your first Approved.

Link to comment
  • 1 month later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...