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Rhyvurg - (insert name), PL 10 Hero


Rhyvurg

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Player Name: Rhyvurg

Character Name: None yet

Power Level: 10 150/150PP

Trade-Offs: None

Unspent PP: 0

Gold Status: 0/30

In Brief:

Genetic superman with minor but collectively potent powers.

Alternate Identities: Marcus Alexander

Identity: Secret

Birthplace: Miami

Occupation: Stock Broker

Affiliations: None

Family: Adopted parents still live in Miami

Age: September 29th, 1983

Apparent Age: 27

Gender: Male

Ethnicity: Caucasian

Height: 6' 2"

Weight: 220

Eyes: Blue

Hair: Blonde

Description:

Marcus puts on an air of a confident, intelligent young man who always seems to stay one step ahead of the competition. And it's hardly a front. But he works hard to keep ahead of the curve, always buying the latest fashions, going to the trendiest clubs, and making sure he's seen on the arm of Hollywood's latest darling starlet.

Power Descriptions:

Marcus has trained hard to learn how to use his telekinetic powers with subtlety and precision, something his "father" has never shown himself to be able to do.

History:

Marcus claims his powers and abilities all come from his hard training and focus, that anyone can be what he is.

In reality, his owes his gifts to his amazing heritage. His parents in Miami always told him his mother had died, and his father had left her. But his own investigations revealed the truth. He has no father, he is a mistake. The villain Mastermind keeps clones ready to serve as backup bodies all over the world, genetically perfect human specimens. And occasionally, mistakes happen. Like a clone not yet grown to adult age getting loose, and wandering in the everglades to be found by a passing fisherman. They put the boy in an orphanage, and a few months later he was adopted.

Like his genetic father, Marcus is genetically perfect. But without Mastermind's...mind, he was ignorant of the breadth of his powers. So far, he's begun to tap into his telekinetic potential, but the vast portion of Mastermind's abilities are still a mystery to him. Maybe some day, Marcus will go south and find the place he escaped from, maybe he can find what he needs there to realize his full potential. Something at odds with his playboy lifestyle is a crippling fear of what might happen should he pass on his genes. This is so intense, he is still a virgin.

Personality & Motivation:

Marcus is, well, perfect. He's polite, confident, capable but not a jerk about it. He's that guy you knew in school who seemed to be good at everything. Football star, honor roll, dating the prom queen, class president, looks like a model and does charity work on weekends. You'd hate him if he wasn't so nice.

He wants, more than anything else, to rid the world of his "father" and be a true individual, not the shadow of a greater being.

Powers & Tactics:

Marcus usually spends his nights trolling for muggers, flashing some money and using his agility and acrobatic skill to disappear and attack from hiding, disarming his enemies and dispatching them quickly. He reserves his telekinesis for powerful enemies or to help with distractions to set up an ambush.


Complications:

Secret Identity: Marcus is careful to keep his public and private lives separate. He hides his armored jumpsuit under a designer overcoat, and uses a common chain to fight with, something available at any hardware store.

Abilities: 14 + 14 + 14 + 14 + 14 + 14 = 84PP

Strength: 24 (+7)

Dexterity: 24 (+7)

Constitution: 24 (+7)

Intelligence: 24 (+7)

Wisdom: 24 (+7)

Charisma: 24 (+7)

Combat: 8 + 20 = 28PP

Initiative: +7

Attack: +8/+4

Grapple: +15

Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed

Knockback: -5

Saving Throws: 3 + 3 + 3 + 0 = 9PP

Toughness: +10 (+7 Con, +3 Equipment)

Fortitude: +10 (+7 Con, +3)

Reflex: +10 (+7 Dex, +3)

Will: +10 (+7 Wis, +3)

Skills: 0R = 5PP

Acrobatics 5 (+12)

Climb 5 (+12)

Knowledge: Business 5 (+12)

Stealth 5 (+12)

Feats: 11PP

Attack Focus: Melee 4

Benefit: Wealth 1

Equipment 4

Jack-of-all-Trades

Takedown Attack

Cell Phone

PDA

Chain

Armored Jumpsuit

Headquarters: Townhouse

-Communication

-Computers

-Gym

-Living Space

Powers: 10 + 1 + 1 + 1 = 13PP

Telekinesis 4 (Extras: Perception Flaws: None Feats: Precise, Subtle, Drawbacks: Power Loss: Must be able to move hands/fingers ) [10PP]

Speed 1 (Extras: None Flaws: None Feats: None Drawbacks: None ) [1PP]

Quickness 2 (Extras: None Flaws: Mental Only Feats: None Drawbacks: None ) [1PP]

Leaping 1 (Extras: None Flaws: None Feats: None Drawbacks: None ) (Running long jump: 32ft, Standing Long Jump: 16ft, Standing High Jump: 8ft) [1pp]

Drawbacks: (-0) + (-0) = -0PP

DC Block:

ATTACK      RANGE     SAVE                       EFFECT 

Unarmed     Touch     DC 22 Toughness            Damage (Physical)

Chain       Touch     DC 24 Toughness            Damage (physical

Abilities (84) + Combat (28) + Saving Throws (9) + Skills (5) + Feats (11) + Powers (13) - Drawbacks (0) = 150 Power Points

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