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Get The Wrecking-Ball Rolling (OOC)


Shockwasp

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Initiative Check (1d20+22=36)

Free Action: Allocate Super-Speed Power Reserve to Speed 10/ Quickness 10

Move Action: Run as many civilians out of the area as possible; can cover a total of a little less than 20 miles, as I still need a token amount of movement.

Standard Action: Punch in the face. Attack Roll w/ Autofire Speed Punch, Power Attack 5, DC 28 + Autofire 1:1, max +4 (1d20+13=16) Or at least try too.

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Actually, you just give a HP to whoever's roll you're Faiting for. So Dynamo doesn't get a HP for the reroll on the Toughness because his attack didn't provoke a save.

In addition, neither Dynamo nor IronClad attacked from surprise, in fact they announced their presence before attacking, so Wrecking Ball wouldn't have been flat footed. Unless there's some other flaw at work here that I'm unaware of.

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Alright. Gloves are coming off now.

Free Action: Allocate Full Points to Speed, now Rank 18

Free Action: Switch back to Vibro Punch.

Move: Close to melee range; really, really quickly

Standard: Vibro Punch Atk Roll, Power Attack 5, DC 28 + Autofire (1:1, +4) (1d20+13=26) So that'll be a DC 32 save if they have less than a 22 Defense (or +12).

Extra Effort to SURGE:

Standard: MOAR Vibro Punch Atk Roll, Power Attack 5, DC 28 + Autofire (1:1, +4) (1d20+13=14) BOO!

HP to reroll MOAR Vibro Punch Atk Roll, Power Attack 5, DC 28 + Autofire (1:1, +4), HP reroll (1d20+13=29) better.

So that's 2 DC 32 Toughness saves for Mr. Wrecking Ball.

EDIT: Also, totally doing knockback, because no matter how far he flies, with max speed, Dynamo can catch back up to him and be there to pummel him.

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Going over the area, taking 10 to do so. By the rules in the book (pg 53) it should take 1 hour to Search an area 100 ft in radius. If the cops want to help, they can use Aid Another to boost Clad's ability. If her mental Quickness comes into play, the elapsed time is 36 minutes instead of an hour.

Search check of 15 to find clues.

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Searching the city takes 1 day, which at rank 18 Quickness drops to 0.0864 seconds and taking a 20 on that takes 1.728 seconds, which can be performed in a round.

Dynamo will case the city looking for clues, taking a 20 on Search and Notice checks, for a 23 and 37 respectively.

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