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Avalon

Involuntary Transformation and a drawback's intensity

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The Involuntary Transformation states that you can resist the change based on its intensity.

I have two questions for this:

1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?

2. What save do I have to make to succesfully resist? Fort? Will?

Thanks

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The Involuntary Transformation states that you can resist the change based on its intensity.

I have two questions for this:

1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?

2. What save do I have to make to succesfully resist? Fort? Will?

Thanks

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The Involuntary Transformation states that you can resist the change based on its intensity.

I have two questions for this:

1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)?

2. What save do I have to make to succesfully resist? Fort? Will?

Thanks

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Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.

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Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.

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Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.

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We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.

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We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.

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We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.

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