Jump to content
Sign in to follow this  
trollthumper

Whatever Walked There, Walked Alone [OOC]

Recommended Posts

Okay, just mentioning here; if tryrar doesn't post in the next two days, we'll be moving forward.

Works for me; can we say Dyne's mysteriously disappeared? :wth: ;)

Share this post


Link to post

For the record, Gossamer's hair can extend up to a hundred feet, and the thousands of fine fibers give her Analytic Touch.

Share this post


Link to post

Okay, as Gossamer's hair was the first to actually touch the cameraman, and she has Analytic Touch, I would like a Notice check from Heritage, s'il vous plait.

Notice check for Gossamer: 1d20+6=23

Not to shabby! So what do I win? :P

Share this post


Link to post

Fusion Power Attacks the wall. She inflicts a DC 30 Tou save. Assuming that doesn't break through, she'll surge and do it again. If it does break through, she'll step into the hole she made and hold it open with her mighty tentacles. Using the Bracing feat from her Super-Strength if required, or just a straight STR vs. STR to hold it open if you'd prefer.

Share this post


Link to post

The van is completely absent -- which would be some mean feat, as the thing had an entire relay post set up to carry the story back to the studio. That kind of thing would usually take longer to disassemble than you guys spent inside. In addition to that, the building just sealed itself up, as if it doesn't want you getting back in. In other words, strange things are afoot.

Then again, if this is a weaksauce prompt, I can always just move the thread forward with a phone call in the right place.

Share this post


Link to post

All right, then. There are skid marks on the road, like the van took off suddenly and burned rubber while doing so. In addition, there was a huge mixing board set out to process the feed live for air. And it looks like bits of the legs and other shards of technology broke off of it -- like the van took off without caring about the state of the board. And Fusion, in her professional capacity as a journalist, knows from the occasional trade meetings that most broadcast journalists -- especially in Freedom City -- would rather risk being flattened by a supervillain than knowingly damage equipment.

Share this post


Link to post

The Poltergeist builds up a static charge in the car, basically unleashing a Blast of gathered lighting... and fails, again. He must've been a heavy sleeper.

Poltergeist: 26, Unharmed, 0 HP

Fusion: 15, Unharmed, 3 HP

Meanwhile, back at the house, Nick and Gossamer are walking into the house. Now might be a good time to roll Initiative, just in case.

Nick goes on 8. Nick is going to attack the front doors of the apartment. It most certainly hits. The door needs to make a DC28 save (as this is an old thread)... and oh, look, it explodes.

Fusion is up next in her corner.

Share this post


Link to post

And this poltergeist goes on 26. Hmm... how to put this in order...

I know! Poltergeist A (for Apartment) will be holding its turn and moving down the order past Nick. Poltergeist V (for Van) will be where it is. We'll assume Fusion entered the van on the same turn Nick battered down the door, and now we're entered normal Initiative order.

Poltergeist V: 25, Unharmed, 0 HP

Gossamer: 18, Unharmed, 2 HP

Fusion: 15, Unharmed, 2 HP

Nick Cimitiere: 8, Unharmed, 2 HP

Poltergeist A: 7, Unharmed, 0 HP

So, by that strange order, Gossamer goes next.

Share this post


Link to post
Sign in to follow this  

×