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Moira (Gold) - Justice - PL10 Hero


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Power Level: 10 (152/155PP)

Trade-Offs: None

Unspent PP: 3

Platinum Status: 5/60

In Brief: Undead carrier of the Spirit of Justice.

Alternate Identities: Samantha Stone

Identity: Public

Birthplace: Iraq

Occupation: None

Affiliations: None

Family: Adam Stone (father), Aisha Stone (mother)

Age: 21 (DoB: January, 1989)

Apparent Age: early twenties

Gender: Female

Ethnicity: Black/Arabian

Height: 5'0"

Weight: 100 lbs.

Eyes: Black

Hair: Black

Description: She is a striking exotic blend of her mother and father's heritage, blend together into what some would call "ambiguously brown". Her toned and athletic frame is one that befits her gymnastic background. Her long hair, which resembles her mother's, is often worn loose. Her eerie, entirely black eyes are devoid of iris or pupil; this is a mark of death. Her clothing style is normal everyday clothes. Even though she doesn't have a secret identity, she does wear a costume. It takes the form of an unadorned, sleek black latex one piece dress with a short skirt and no sleeves, matching fingerless gloves and pair of cowboy boots. She has a dark red version of the dress.

Power Descriptions: The Sword of Justice is a large executioner's sword. It takes two hands to wield it. While the sword itself is not magical, the spirit of Justice will let no permanent harm come to people that do not deserve it. The spirit of Justice makes the swords bite blunted on all but the most vile of villains. While not readily noticeable, after a few shots it's apparent that she's very hard to kill. Her undead fortitude will keep her going for a very long time.

History: Samantha Stone was born of an American soldier father and an Iraqi civilian mother. She grew up a military brat as her father was a lifer. She saw many parts of the world and enjoyed doing so. First and foremost among her interests was gymnastics. She trained every bit she could to become the best she could be. Though the real defining characteristic of her was the bets and risks she would take; she could dish them out as well as she could take them. It was a dare that would lead her and some of her friends to their deaths.

They were in a dangerous area and she was not supposed to walk off the base into the civilian area. This upset her as she took pictures of everywhere she went. And then one of her friends had to open their mouths and dare her to do it. This could not stand. She gathered a small group and in secrecy they snuck out. They stuck out like sore thumbs in that city. It felt eerie to her, but she at least had her friends and her pictures. That would all change about an hour later. She and the group were kidnapped by extremists.

Blindfolding and gagging the group, they took her, her friends and her camera to an empty building. Luckily (or maybe not) she spoke their language. One of the extremists linked her camera to some equipment. They were going to do a live feed to the base. At first she thought they were going to ransom them, but then she heard the horrifying truth. They were about to die. She and her friends would serve as a warning. One by one the extremists unblindfolded and ungagged each of the group and delivered a scathing remark before removing their heads. She heard their screams. It haunted her until they dragged her kicking and screaming to the chopping block. She uttered a prayer for the dead and then herself on the inside. The last words she heard in her life was "For Justice!". Though it didn't sound like one of the extremists.

Something filled her body. She could feel it. It was assurance that everything wrong would be righted. She felt her head reattach to her body like it had never left. She instinctively grabbed the extremist's sword. With fervor she dispatched all of them with the sword. Even though they were shooting at her she couldn't feel anything. She kept going until all of them were down.

Still running on instinct she took the camera and ran back to the base. She told her father everything that happened, giving him the camera to show him the horrible truth. Her father took her and the camera to his higher ups. They tested her and found out that she was not making this up and she was really dead. This complicated things.Technically she was dead and was no longer a citizen of the United states. They made a deal with her and her father. They would settle down in Freedom City. He would live a normal life of pushing paper. She on the other hand would be watched closely.

Thus began the unlife of Justice.

Personality & Motivation: She is a very sociable person, a notorious risk-taker, and even a bit sly. The Spirit of Justice has given her a new lease on life. She cannot stand any type of injustice and will see that any wrongs are righted. Thus is her motivation: Justice.

Powers & Tactics: She will go into the fray with gusto and flourish, using her acrobatics to confuse her enemy and her sword to subdue them. She is not afraid as she knows that with Justice on her side, she will not fail. Also that she cannot die lest there be no Justice in the world.

Complications

Justice (It is her driving force)

Strong Emotions (being 'not alive' she has a stronger grip on what living people take for granted. She burns with emotion that, at times, seems unbridled.)

Legal Status: Unknown (She technically is legally dead. This puts her in some predicaments. Not really a citizen of any country, the United States goverment will occasionally make use of her services in exchange for overlooking her legal status.)

Struggling (She can't legally work. So she has to do extracurricular jobs for money at best, or bum money off of her family at worst.)

Abilities: 4 + 10 + -10 + 0 + 10 + 10 = 24pp

Str 14/20 (+2/+5)

Dex 20 (+5)

Con -- (+0)

Int 10 (+0)

Wis 20 (+5)

Cha 20 (+5)

Combat: 8 + 16 = 24pp

Initiative: +5

Attack: +4, 10 melee

Grapple: +15

Defense: +10 (+8 Base, +2 Shield), +4 Flat-Footed

Knockback: -5

Saving Throws: 0 + 5 + 5 = 10pp

Toughness: +10 (+0 Con, +10 Protection)

Fortitude: Immune

Reflex: +10 (+5 Dex, +5)

Will: +10 (+5 Wis, +5)

Skills: 60r = 15pp

Acrobatics 15 (+20)

Bluff 15 (+20)

Craft (artistic) 10 (+10)

Language 5 (English [native], Arabic, German, Italian, French, Russian)

Notice 10 (+15)

Sense Motive 5 (+10)

Feats: 11PP

Acrobatic Bluff

Attack Focus (melee) 6

Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive)

Takedown Attack 2

Taunt

Powers: 7 + 6 + 30 + 10 + 17 + 1 = 71PP

Device 2 (The Sword of Justice; easy to lose; Power Feats: Restricted/Strength 20) (large silver executioner's sword; mundane)

The Sword of Justice: 10dp

Damage 5 (Power Feats: Improved Critical 2, Mighty) [8dp] (super sharp blade)

Shield 2 [2dp] {dodges and parries)

Enhanced Strength 6 [6pp] (undead strength; magical)

Immunity 30 (Fortitude Saves) (undead fortitude; magical)

Protection 10 (undead resiliency; magical)

Regeneration 16 (Recovery 14 [+9], Resurrection 2 [1 day]; Power Feats: Regrowth) (soul of justice; magical)

Speed 1 (10MPH) [1pp] (magical)

Drawbacks: 3 = 3pp

Vulnerable (magic; very common, minor; -3)

DC Block:


ATTACK      RANGE     SAVE                      EFFECT

Unarmed     Melee     Toughness 20 (Staged)     Damage

Sword       Melee     Toughness 25 (Staged)     Damage

Abilities (24) + Combat (24) + Saving Throws (10) + Skills (15) + Feats (11) + Powers (71) - Drawbacks (3) = 152/155pp

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Height: 5'0"

Weight: 100 lbs.

Even for that height, that seems really low for someone with Strength 20. Wouldn't she have a decent chunk of muscle mass?

Description: She is a striking exotic blend of her mother and father's heritage, blend together into what some would call "ambiguously brown". Her toned and athletic frame is one that befits her gymnastic background. Her long hair, which resembles her mother's, is often worn loose. Her eerie, entirely black eyes are devoid of iris or pupil; this is a mark of death. Her clothing style is normal everyday clothes (jeans, tshirt, jacket, sneakers). Having no secret identity, she does not bother with a costume.

Yes, but Ace Danger has his tuxedo, or his Indiana Jones get-up. Dok has his labcoat. Is there a reason she doesn't wear a costume?

Power Descriptions: The Sword of Justice is a large executioner's sword made of pure silver and has a hilt made of ivory. It takes two hands to wield it. While not readily noticeable, after a few shots it's apparent that she's very hard to kill. While not readily noticeable, after a few shots it's apparent that she's very hard to kill. Her undead fortitude will keep her going for a very long time.

I would like you to re-read this :P

History:

Please, dear Lord, paragraphs.

Personality & Motivation: She is a very sociable person, a notorious risk-taker, and even a bit sly. The Spirit of Justice has given her a new lease on life. She cannot stand any type of injustice and will see that any wrongs are righted. Thus is her motivation: Justice.

This seems very short.

Powers & Tactics: She will go into the fray with gusto, using her sword to subdue her enemy. She is not afraid as she knows that with Justice on her side, she will not fail. Also that she cannot die lest there be no Justice in the world.

Nothing about her Acrobatics?

Abilities: 10 + 10 + -10 + 0 + 10 + 10 = 30pp

Str 20 (+5)

Dex 20 (+5)

Con -- (+0)

Int 10 (+0)

Wis 20 (+5)

Cha 20 (+5)

Adds up.

Combat: 8 + 16 = 24pp

Initiative: +5

Attack: +4, 10 melee

Grapple: +15

Defense: +10 (+8 Base, +2 Shield), +4 Flat-Footed

Knockback: -5

Adds up.

Saving Throws: 0 + 5 + 5 = 10pp

Toughness: +10 (+0 Con, +10 Protection)

Fortitude: Immune

Reflex: +10 (+5 Dex, +5)

Will: +10 (+5 Wis, +5)

Adds up.

Skills: 56r = 14pp

Acrobatics 15 (+20)

Bluff 15 (+20)

Language 5 (English [native], Arabic, German, Italian, French, Russian)

Notice 10 (+15)

Sense Motive 10 (+15)

Adds up.

Feats: 12PP

Acrobatic Bluff

Attack Focus (melee) 6

Grappling Finesse

Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive)

Takedown Attack 2

Taunt

adds up.

Powers: 7 + 30 + 10 + 16 = 63PP

Device 2 (The Sword of Justice; easy to lose; Power Feats: Restricted/Strength 20)

I need descriptors. Magic? Divine? What? And I assume the Shield is parrying.

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Even for that height, that seems really low for someone with Strength 20. Wouldn't she have a decent chunk of muscle mass?

Fixed that. Made some of the Strength enhanced.

Yes, but Ace Danger has his tuxedo, or his Indiana Jones get-up. Dok has his labcoat. Is there a reason she doesn't wear a costume?

Fixed that. Now with costume!

I would like you to re-read this :P

Fixed that.

Please, dear Lord, paragraphs.

Fixed that.

This seems very short.

Yeah, but it's to the point.

Nothing about her Acrobatics?

Fixed that.

I need descriptors. Magic? Divine? What? And I assume the Shield is parrying.

Fixed that. Descriptors and explanations for all!
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a) it's not parrying, it's using the weight of the sword to dodge.

Which I would have known had you put that down somewhere. I even asked earlier on if it was parrying, to which I got no reply.

B) in this setting everything is non-lethal unless you say it's lethal.

No dice. Colt explicitly uses rubber bullets, Arrowhawk explicitly uses blunthead arrows. Just because we make people use non-lethal damage doesn't mean there doesn't need to be even an attempt to handwave it.

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I thought they made sword out of silver in real life :o (I cut the part about it being silver and ivory)

Silver's a relatively soft metal (like gold), and so makes for lousy edged weapons. Even "real silver" silverware isn't made from silver, it's either made from an alloy (typically silver/copper) or is just silver-plated.

And since silver's about 20% denser/heavier than most steels, and a sword would require a lot of silver (an expensive metal -- 3 pounds would run over $850 in today's market), a sword would never be made from pure silver, it'd be silver-plated.

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