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Aoiroo, September 16, 2010 in Archives
Out of character thread.
Were-Creature's defense is 16 (13 Flatfooted). He has danger sense, if you're attacking by surprise, though with a particularly bad Notice Check.
As per request: Initiative 22 (Roll 14 + 8 Improved Initiative 2)
Making an Accelerated Move Slam Attack against Creature Feature to try and knock him off of Silhouette.
Slam Attack +23 (Roll 18 + 5 Attack); DC 19 Toughness Save (Base 15 + 4 Accelerated Move)
Nat 20 on the toughness save. I'm deliberately "failing" my next grapple check on your turn, Aoiroo.
Rolled 20 for Carrie to try and look and see who's trying to attack them.
Momentum isn't doing much to hide herself, so a 20 should be more than enough to see a person in low light this close. Since it technically takes a standard action to "escape" a grapple/pin, I'm assuming it's my turn.
Edit: I just noticed that escaping a pin is house-ruled to a move action. Sorry, Aoiroo! Didn't mean to act before you.
Attack is a nat 20 and a 34 on the grapple check! It figures I'd use all my good rolls on people who are not trying to kill their opponents. Grapple action is to pin.
Moar futile attempts at Escapism!
Escape Attempt +7 (Roll 2 + 5 Attack Bonus)
Yeah - you're not getting away any time soon.