Aoiroo Posted September 15, 2010 Share Posted September 15, 2010 Out of character, Shadows In the Night. Link to comment
Aoiroo Posted September 15, 2010 Author Share Posted September 15, 2010 So, Carrie stealth roll 27 http://invisiblecastle.com/roller/view/2687995/ Also, for the hit, +4 for attack, 22 http://invisiblecastle.com/roller/view/2687998/ Initiative 6 http://invisiblecastle.com/roller/view/2688000/ Link to comment
Gizmo Posted September 15, 2010 Share Posted September 15, 2010 Notice check. (1d20+10=11) He doesn't see her coming, so she gets a surprise round, and he's flat-footed. 22 beats his flat-footed Defense of 13, so he's rolling against a DC of 20 (15 + 1 Strength + 2 Improvised Club + 2 Sneak Attack). He only gets +6 on the check, because he can't use his Defensive Roll. Toughness Save vs. DC 20. (1d20+6=23) He makes the save, so he's uninjured. I'd suggest that Sil gets an HP from her Secret complication, having been caught out of costume, while her assumption that Midnight is a bad guy nets him one from his Frightening complication. Initiative. (1d20+3=21) 23 - Midnight II - Uninjured - 3HP 6 - Silhouette - Uninjured - 2HP Link to comment
Gizmo Posted September 15, 2010 Share Posted September 15, 2010 Midnight II Move Action: Startle Silhouette. Auto-30 with Skill Mastery (Intimidation), -5 for speeding it up to a Move Action, so DC 25. Standard Action: Escrima Sticks, Power Attack 5. (1d20+10=27) Sil doesn't have any ranks in Intimidate or Sense Motive, so she'll be opposing the DC 25 Startle with her Will Save. If she fails, she'll be flat-footed against his next attack. It hits either way, but if she's caught off-guard, it'll get an extra 2 to the DC from his Sneak Attack. DC = 15 + 2 Strike + 3 Strength + 2 Sneak Attack + 5 Power Attack = 27. Link to comment
Aoiroo Posted September 15, 2010 Author Share Posted September 15, 2010 Will save then, 26 http://invisiblecastle.com/roller/view/2688039/ Toughness first roll, 9, http://invisiblecastle.com/roller/view/2688041/ Use hero point for reroll 22 http://invisiblecastle.com/roller/view/2688042/ So Carrie get's three DC, and is uninjured. Link to comment
Gizmo Posted September 15, 2010 Share Posted September 15, 2010 IC post is up, and it's Sil's turn. 23 - Midnight II - Uninjured - 3HP 6 - Silhouette - Bruised - 1HP Link to comment
Gizmo Posted September 15, 2010 Share Posted September 15, 2010 I assume Sil is using her Well Informed to make a check on Midnight's Reputation Chart? It'd be DC 15 to recognize him as Midnight specifically. He keeps a low profile, naturally. Link to comment
Aoiroo Posted September 15, 2010 Author Share Posted September 15, 2010 Well informed roll, 22 Yeah, sorry, my hand slip and I hit the sleep key so I had to reboot before I could do the check. Link to comment
Aoiroo Posted September 26, 2010 Author Share Posted September 26, 2010 Technology roll for Carrie looking over the cycle. Link to comment
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