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Mysteries Infinite: The Palace of Fortune [OOC]

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This thread is part of the Mysteries Infinite adventure, continuing after "The Door You Can't Unlock", and is for the heroes who have dared to venture inside the casino.

Edit: I apologize to others who wanted to be in this thread, but I need to continue the story. It's unfair to make Lone_Star and trollthumper wait. If you'd still like to be in this thread, please feel free to leave a message here, so we can work out your character's appearance. Anyone else who is interested can similarly post here, and I'll see what I can do. :)

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To clarify, the mystical flames are preventing you from escaping the area - not preventing you from enter casino.

Things get complicated:

There is a new problem that has arisen while you are inside the casino and hotel. The magical drain is more powerful than ever, and is even having an effect on you!

Not to worry, though. Heroes have many methods of mentally guarding against constant assaults such as these, and you can act normally even while the drain is in effect. (Feel free to role-play your defenses however you see fit.)

However, your mental defenses may not always be effective, and you may be affected if you drop your guard. That happens when:

  • You roll a one on any d20 roll at any time
    You are fatigued and roll a 1 or a 2 on any d20 roll
    You are exhausted and you perform a standard action
    You are stunned
    You are unconscious

If any of these things happen, you'll need to roll a will save. The DC will vary, but will always be higher if you were using a strong attack at the time. Keep in mind that this is something that both you and your character are aware of, and you can always scale back an attack if you're worried about what might happen.

And what is it that might happen, should you fail a will save? That's for you to find out, heroes. Rest assured, however, it's not something good!

Everyone receives a hero point.

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LS - Is Kid Cthulhu simply musing to himself? Or did you want to spend a hero point on inspiration to know how things work here?

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I apologize to others who wanted to be in this thread, but I need to continue the story. It's unfair to make Lone_Star and trollthumper wait. If you'd still like to be in this thread, please feel free to leave a message here, so we can work out your character's appearance.

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Okay, using the Precognition -- and Precognition -- only bit of Nick's Banshee Wail power. That's a 19, so I'll probably be getting something vague, but still, at least it's something.

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The food looks familiar, to those with Knowledge: Arcane Lore. However, it will take a roll to identify them, and that might mean a consequence, as stated in the second post.

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No, if you hero point your roll, the previous roll doesn't count. However, if you a roll a 1 on a re-roll, that does count, even though the roll is an "11" for addition purposes.

Nick Cimitiere notices two things about the food:

1) Any repeat dishes are exact copies of each other, down to the smallest detail.

2) Your hunch was right about the food being untrustworthy - this is Fae/Fairy food of some sort. It's hard to tell what the consequence would be if you ate the food, but rest assured that a consequence exists.

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And Nick uses Poltergeist's Rage to Grapple the fae waiters. That's a 25 on the Grapple roll; as it's an Area attack, the waiters get to make DC 15 Reflex saves, which if they make 'em, will reduce it down to DC23 (half of Nick's TK rank rounded up).

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The maitre d' and the waiters are considered bystanders. There's no way they'd even make the DC 23 grapple. You can consider the attack an exceptional success, which means that all 3 of them are bound and helpless.

As a full round action, you can also do a coup de grace (non-lethal) to take 'em out of the fight, if you wish. That would probably be overkill for these guys, though.

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Well, I want answers first, and if Nick doesn't get answers, then he'll consider the coup de grace. But for now... interrogations!

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Sorry guys! Post to come. I lost some important stats I need for this page. They're around here somewhere...

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I am off on vacation for a week as of this posting. I will do my utmost to keep posting in the thread while I'm gone, but that may prove difficult.

If, for whatever reason, I don't manage to post again while away, have a happy Halloween!

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I've returned from my vacation, although I will be a little busy over the next couple of days. Get ready for a fight!

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I sent a PM to Lone Star to let him know what's going on and get this battle underway. I know he's a pretty busy guy.

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Due to the nature of this battle, the sorceress does not have an initiative roll and will not engage in the fight until the appropriate time.

The ninjas, however, get a roll of 15. Looks like you're too quick on the draw for 'em!

Current Initiative Order

KC

Nick

Ninjas

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Don't forget to roll your attack for the second guy. On an autofire attack, you roll separately for each target.

The first guy can't beat a DC 27 attack (+4 autofire bonus), so he's down.

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That's a miss. You can make an IC post if you care to, Troll.

FYI defense is +7, so you can tell if you hit or not for your posts. I imagine these guys will go down pretty quick, though.

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I still need that second attack roll if you get a chance, please Lone_Star. If you're indisposed, I'll roll for you and continue the thread in a couple of days.

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