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CollateralKid

Collateral - PL 11 Villain - CollateralKid

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Players Name: CollateralKid

Power Level: 11 (156 PPs)

Unspent PPs: 1

Characters Name: Collateral

Alternate Identity: Liam Stone

Height: 5"10

Weight: 170 lbs

Hair: Brown

Eyes: Brown

Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

Stats:

Str: 10 (+0)

Dex: 12 (+1)

Con: 16 (+3)

Int: 14 (+2)

Wis: 14 (+2)

Cha: 10 (+0)

BAB: +8

BDB: +10

Initiative: +1

Saves:

Toughness: +3 ( +10 w/ force field)

Fortitude: +8

Reflex: +7

Will: +9

Skills:

Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

Computers - (INT) 10 ( Rank 8 + 2 Int mod)

Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

Bluff - (CHA) 8 (Rank 8)

Intimidate - (CHA) 8 (Rank 8)

Gather Info - (CHA) 8 (Rank 8)

Feats:

Equipment 4 - (see HQ)

Benefit 2 (Wealth +8, total wealth 16)

Master Plan

Defensive Attack

Improved Critical (magnetic blast 1)

Powers (mutant):

Magnetic Control - Rank 13

AP- Attract/Repel 13 rank

AP- Blast (19-20) 13 Rank

AP- Snare 13 Rank

AP- Obscure (radio) 13 Rank

AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

Power Feat: Indirect

AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

Flight - Rank 5 (250 mph)

Flaw -1 : Platform (uses magnetic debris)

Force Field - Rank 7 (magnetic)

+1 Extra- Duration = continuous

+1 Extra- Impervious

Underground HQ:

Huge Size

Toughness: 10

Features:

- Communications - Computers - Library

- Concealed - Laboratory - Garage

- Defense System - Security System

- Fire Prevention - Living Space

- Power System - Holding Cells

Drawbacks: none

Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

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Players Name: CollateralKid

Power Level: 11 (156 PPs)

Unspent PPs: 1

Characters Name: Collateral

Alternate Identity: Liam Stone

Height: 5"10

Weight: 170 lbs

Hair: Brown

Eyes: Brown

Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

Stats:

Str: 10 (+0)

Dex: 12 (+1)

Con: 16 (+3)

Int: 14 (+2)

Wis: 14 (+2)

Cha: 10 (+0)

BAB: +8

BDB: +10

Initiative: +1

Saves:

Toughness: +3 ( +10 w/ force field)

Fortitude: +8

Reflex: +7

Will: +9

Skills:

Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

Computers - (INT) 10 ( Rank 8 + 2 Int mod)

Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

Bluff - (CHA) 8 (Rank 8)

Intimidate - (CHA) 8 (Rank 8)

Gather Info - (CHA) 8 (Rank 8)

Feats:

Equipment 4 - (see HQ)

Benefit 2 (Wealth +8, total wealth 16)

Master Plan

Defensive Attack

Improved Critical (magnetic blast 1)

Powers (mutant):

Magnetic Control - Rank 13

AP- Attract/Repel 13 rank

AP- Blast (19-20) 13 Rank

AP- Snare 13 Rank

AP- Obscure (radio) 13 Rank

AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

Power Feat: Indirect

AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

Flight - Rank 5 (250 mph)

Flaw -1 : Platform (uses magnetic debris)

Force Field - Rank 7 (magnetic)

+1 Extra- Duration = continuous

+1 Extra- Impervious

Underground HQ:

Huge Size

Toughness: 10

Features:

- Communications - Computers - Library

- Concealed - Laboratory - Garage

- Defense System - Security System

- Fire Prevention - Living Space

- Power System - Holding Cells

Drawbacks: none

Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

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Players Name: CollateralKid

Power Level: 11 (156 PPs)

Unspent PPs: 1

Characters Name: Collateral

Alternate Identity: Liam Stone

Height: 5"10

Weight: 170 lbs

Hair: Brown

Eyes: Brown

Description: Medium build, Shoulder length brown hair with a expensive haircut. Wears olive green armor sometimes adorned with a yellow cape.

History: Liam grew up in an affluent Freedom City family and was used to getting what he wanted. Upon adolesence he discovered his ability to control the forces of magnetism and used those to further his selfish desires. Was questioned in the deaths of his parents in a mysterous car crash in his late teens where he was found as the only survivor...the authorities could not tell he had anything to do with it. Soon after he recieved his inheritance and is currently using that to help build his potential empire.

Stats:

Str: 10 (+0)

Dex: 12 (+1)

Con: 16 (+3)

Int: 14 (+2)

Wis: 14 (+2)

Cha: 10 (+0)

BAB: +8

BDB: +10

Initiative: +1

Saves:

Toughness: +3 ( +10 w/ force field)

Fortitude: +8

Reflex: +7

Will: +9

Skills:

Concentration - (WIS) 10 (8 Ranks + 2 Wis Mod)

Knowledge - Business (INT) 8 ( Rank 6 + 2 Int mod)

Knowledge - Physical science (INT) 8 ( Rank 6 + 2 Int mod)

Computers - (INT) 10 ( Rank 8 + 2 Int mod)

Sense Motive - (WIS) 10 (Rank 8 + 2 Wis Mod)

Notice - (WIS) 10 (Rank 8 + 2 Wis mod)

Bluff - (CHA) 8 (Rank 8)

Intimidate - (CHA) 8 (Rank 8)

Gather Info - (CHA) 8 (Rank 8)

Feats:

Equipment 4 - (see HQ)

Benefit 2 (Wealth +8, total wealth 16)

Master Plan

Defensive Attack

Improved Critical (magnetic blast 1)

Powers (mutant):

Magnetic Control - Rank 13

AP- Attract/Repel 13 rank

AP- Blast (19-20) 13 Rank

AP- Snare 13 Rank

AP- Obscure (radio) 13 Rank

AP- Deflect (slow and fast projectiles) 10 Rank (thrown wpns and fast projectiles)

Power Feat: Indirect

AP- Nullify (electronics) 13 Rank (-1 touch range) (+1 explosion radius)

Flight - Rank 5 (250 mph)

Flaw -1 : Platform (uses magnetic debris)

Force Field - Rank 7 (magnetic)

+1 Extra- Duration = continuous

+1 Extra- Impervious

Underground HQ:

Huge Size

Toughness: 10

Features:

- Communications - Computers - Library

- Concealed - Laboratory - Garage

- Defense System - Security System

- Fire Prevention - Living Space

- Power System - Holding Cells

Drawbacks: none

Costs: Abilities (16) + Combat (36) + Saves (18) + Skills (17) + Feats (9) + Powers (59) - Drawbacks (00) = Total Cost 155 PP

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Please go ahead and list the ranks of your various abilities (what your paid for in Skills vs what is from your stats)

and please list your power ranks as well.

It makes our job easier and it makes your job easier.

Even if they are all the same.

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Please go ahead and list the ranks of your various abilities (what your paid for in Skills vs what is from your stats)

and please list your power ranks as well.

It makes our job easier and it makes your job easier.

Even if they are all the same.

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Please go ahead and list the ranks of your various abilities (what your paid for in Skills vs what is from your stats)

and please list your power ranks as well.

It makes our job easier and it makes your job easier.

Even if they are all the same.

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1. Your ability score modifiers are wrong (all "0"s).

2. I count 10 feats/ranks not 9.

3. I think you have underspent here:

AP- Deflect (alow and fast projectiles) 6 Rank (thrown wpns and fast projectiles)

Deflect X (slow and fast projectiles) costs 2 PPs per rank as a standard action, so you should be able to have 12 ranks. Deflect is, however, capped by your defense bonus, so in your case 10 ranks.

4. I assume they are magnetically based, but for the record we need descriptors and some description for your Force Field and Platform.

Everything else looks good.

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1. Your ability score modifiers are wrong (all "0"s).

2. I count 10 feats/ranks not 9.

3. I think you have underspent here:

AP- Deflect (alow and fast projectiles) 6 Rank (thrown wpns and fast projectiles)

Deflect X (slow and fast projectiles) costs 2 PPs per rank as a standard action, so you should be able to have 12 ranks. Deflect is, however, capped by your defense bonus, so in your case 10 ranks.

4. I assume they are magnetically based, but for the record we need descriptors and some description for your Force Field and Platform.

Everything else looks good.

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1. Your ability score modifiers are wrong (all "0"s).

2. I count 10 feats/ranks not 9.

3. I think you have underspent here:

AP- Deflect (alow and fast projectiles) 6 Rank (thrown wpns and fast projectiles)

Deflect X (slow and fast projectiles) costs 2 PPs per rank as a standard action, so you should be able to have 12 ranks. Deflect is, however, capped by your defense bonus, so in your case 10 ranks.

4. I assume they are magnetically based, but for the record we need descriptors and some description for your Force Field and Platform.

Everything else looks good.

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Alrighty, unless there is some secret origin story you are working on, then it sounds like you were born with your magnetic control. If you'll add "mutant" to your power descriptors, then I give you my . . . Approved.

As soon as another Ref has a look at you, you'll be all set.

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Alrighty, unless there is some secret origin story you are working on, then it sounds like you were born with your magnetic control. If you'll add "mutant" to your power descriptors, then I give you my . . . Approved.

As soon as another Ref has a look at you, you'll be all set.

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Alrighty, unless there is some secret origin story you are working on, then it sounds like you were born with your magnetic control. If you'll add "mutant" to your power descriptors, then I give you my . . . Approved.

As soon as another Ref has a look at you, you'll be all set.

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