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Conqueror Worm II, The (PL8 NPC, Tier 1)


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Power Level: 8

Trade-Offs: +3 Att/-3 Dam, +3 Def/-3 Tough

In Brief: A new generation of an old villain

Alternate Identities: Mikaela Reeves-nee-Rivers

Identity: Public

Birthplace: The Fens

Occupation: Professional anarchist

Affiliations: Criminals

Family: None

Age: 32

Apparent Age: 32

Gender: Female

Ethnicity: ???

Height: 5' 4"

Weight: 140 lbs

Eyes: Green

Hair: Black

Description: Mikaela is a slim young woman of indeterminate ethnicity, with mocha stick, straight dark hair pulled back in a queue, and piercing green eyes. She’s not over muscled but she is well-toned. She usually wears cast-off clothes, mostly jeans, layers of tee-shirts, and dirty tennis shoes. While she is competent, even deadly, in hand-to-hand, she’s also been seen using a variety of firearms and explosives; usually shotguns and revolvers, things that can go for awhile without maintenance.

History: Mikaela Rivers grew up in the Fens, before the neighborhood was cleaned up. Living surrounded by moral decay was tough, but Mikaela tried kept to the straight and narrow. She really did try her best to live a good, quiet life – but when her best friend was killed, gunned down in a fight that didn’t have anything to do with her, Mikaela just couldn’t sit on the sidelines anymore. She started striking out at the criminals in the Fens any way she could, and she experienced a kind of success. The big crime families retreated to wait out the storm, and the local gangs halted all but their most necessary money-making schemes in order to focus on this new threat.

Mikaela didn’t know when to stop, though. She started killing people, and attracted the attention of Freedom City’s proper heroes. In the long run the vigilante was small fry and quickly apprehended. In prison, she ended up in a cell with one of the few remaining converts of the old Conqueror Worms, one of the original Raven’s nemeses.

Mikaela was in a pretty bleak place, and the Worm’s black and white philosophy and promise of Old Testament judgments seemed to make sense. Mikaela bided her time, training and studying. When the Grue attacked the city, she seized the opportunity and broke out, going to ground in the city’s twisting, labyrinthine sewer system.

Months passed. Rumors started to circulate that the Conqueror Worm had returned – that he’d come back to life, that he’d never really died in the first place, that one of the Worm’s (many) illegitimate children was taking up where Daddy left off. Eventually Mikaela reappeared, having taken the surname Reeves and the sobriquet of the Conqueror Worm. Can this new generation succeed in destroying the world? Only time can tell.

Personality & Motivation: Mikaela Reeves is a dyed-in-the-wool fanatic. She believes that the modern world is corrupt, decadent, and sinful, and that every effort must be made to cleanse it and return the world to a purer state. Similarly, everyone who lives in and profits from the corruption must be cleansed or eliminated. This goes double for any so-called hero who tries to defend the world, especially those who are products of it!

Mikaela is easy enough to classify as an anarchist: she wants to see the whole world burn. But she’s not to type to mail a letter-bomb to the mayor. She’d more subtle, more tactical in her approach, than that. She prefers targets that will cause a maximum of chaos with a minimum of effort – utilities, emergency services, rail line and airports are all fair game.

Powers & Tactics: Mikaela has no explicit powers, just training and fanaticism. She rarely mounts an attack without a firm goal in mind, and has no problem fighting dirty or even taking hostages. When she needs to cover her escape, she tends to sacrifice her followers to ensure her escape.

Complications:

Hatred (Superheroes)

Abilities: 10+6+10+4+8+12 = 50pp

Str 20 (+5)

Dex 16 (+3)

Con 20 (+5)

Int 14 (+2)

Wis 18 (+4)

Cha 22 (+6)

Combat: 22+12 = 34pp

Initiative: +15

Attack: +11 (+12 Ranged)

Grapple: +16

Defense: +11 (+6 Base, +5 Dodge Focus), +3 Flat-Footed

Knockback: -2

Saving Throws: 3+8+8 = 19pp

Toughness: +5 (+5 Con, +0 [Other])

Fortitude: +8 (+5 Con, +3)

Reflex: +11 (+3 Dex, +8)

Will: +12 (+4 Wis, +8)

Skills: 132r = 33pp

Bluff 13 (+19)

Craft (Chemicals) 8 (+10)

Diplomacy 13 (+19)

Disguise 6 (+12)

Gather Information 13 (+19)

Intimidate 13 (+19)

Knowledge (Streetwise) 10 (+12)

Knowledge (Tactics) 10 (+12)

Knowledge (Theology & Philosophy) 13 (+15)

Notice 10 (+14)

Sense Motive 13 (+17)

Stealth 10 (+13)

Feats: 30PP

Assessment

Attack Focus (Ranged)

Blind-Fight

Contacts

Connected

Dodge Focus 5

Equipment 5 (25EP)

Fascinate (Diplomacy)

Improved Initiative 3

Master Plan 2

Minions 7 (The Night Crawlers, 50 thugs, 30PP)

Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate)

Well-Informed

BE: Strike 5 (Feat: Alternate Power; Extra: Area/Cone [General]) [11 EP] Double-barreled shotgun

AP: Blast 4 [8 EP] .357 revolver

Blast 4 (Fire; Feat: Indirect; Extra: Area/Cloud [General]) [13 EP] Firebombs

Gas Mask [1 EP]

DC Block:

ATTACK          RANGE         SAVE                       EFFECT

Unarmed         Touch         DC20 Toughness (Staged)    Damage

Heavy Pistol    Ranged        DC19 Toughness (Staged)    Damage

Shotgun         Touch/Area    DC20 Toughness (Staged)    Damage

Abilities (50) + Combat (34) + Saving Throws (19) + Skills (33) + Feats (30) + Powers (0) - Drawbacks (0) = 166 Power Points

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A dark character! But the second Conqueror Worm certainly should be. I like the motivation, you've really given her reasons for going over the edge. The sort of character you can _almost_ sympathize with.

You don't technically need to pay for Minions or Equipment for her, but I think it makes for a good shorthand for what she usually has on hand in any given moment. As an NPC, you can always give her more if she needs more.

Has she made contact with the old Conqueror Worm's Harley Quinn-expy? You could always say she was the con that she met in prison.

This character needs the Demolitions skill, I'd think.

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