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Luna Moth (PL10 NPC, Tier 1)


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Power Level: 10 (189 PP)

Trade-Offs: +3 Def/-3 Toughness

In Brief: An old villain, revitalized and returned to the fray.

Alternate Identities: Samantha Cline

Identity: Public

Birthplace: Freedom City

Occupation: Professional Criminal

Affiliations: Criminals

Family: None

Age: 65

Apparent Age: 30s

Gender: Female

Ethnicity: Caucasian

Height: 5' 2"

Weight: 120 lbs

Eyes: Black

Hair: Blonde

Description:Back in the day Samantha Cline was a beauty; short, curvaceous, with a mass of blonde curls that drew eyes from across the room. Time stole her beauty as it dulled her mind, but her mysterious rejuvenations seems to have restored the former if not the latter.

Samantha is still a well-formed woman, with surprisingly slender limbs and a soft, heart-shaped face. Her features are dominated by two large bug eyes, black and multi-faceted. Her shoulders, elbows, and knees are all thick with extra bone, pushing up against her skin from underneath. The flesh on the undersides of her wrists are paler than the rest of her body, a dead fish-belly color. Four iridescent fly wings sprout from her back.

Her costume isn’t much changed from the old days. She still prefers wide strips of dark green, covering just enough of her body for decency’s sake.

Power Descriptions: Luna Moth can exude pheromones that can alter a person's emotional state, as well as shoot a sticky webbing from her fingers and fly. She's also much stronger than she was back in the day.

History: 1Samantha Cline always knew from a young age that she was destined for greatness. She was so much better looking than the other women, so obviously she wasn’t meant to live such a mundane, grubby life. She got a low-level job as ASTRO labs in the 1960s and started looking for a rich, handsome scientist to marry, but found very few contenders. She despaired of ever finding a man who met her (admittedly high) standards, until Professor Elias P. Stickney took her into his confidences and revealed his masterpiece: a machine that could mimic human pheromones and potentially control people’s actions.

Tragically, Professor Stickney’s excitement at impressing the sweet Samantha aggravated his heart condition and he died right there in his lab. Samantha was quick to grab the opportunity and the machine, though, gathering up a few more goodies from the building before taking off to a life of crime. At first her targets were predictably material – money, jewels, furs, almost anything her heart desired. After a time, though, wealth lost its glamour, but she never tired of playing with men’s emotions. She particularly delighted in taking the rich and powerful, the city’s elite men, and breaking them down until they begged at her feet for her least favor, but her main target and the one could never snare was the Raven, a.k.a. Duncan Summers. Through the 1960s and 70s they battled each other, but Samantha could never ensnare the hero.

When Duncan Summers retired, Samantha became unhinged. She began seeing every superhero as the object of her obsession, male or female. She attached them indiscriminately, and it wasn’t long before she was captured and committed to Providence Asylum. There she languished for more than thirty years before agents of the Conqueror Worm – or at least someone claiming that title – came for her. The new Worm had a piece of super-tech and wanted to try it out on the old supervillain. Somehow, the device restored Samantha’s powers to her, and somehow made them a part of her body. It also de-aged her, and changed her appearance to be more like her sobriquet, Luna Moth.

The new Conqueror Worm apparently expected Samantha to work for her, but the newly revitalized woman has other ideas. She started arguing with the Worm, and things might’ve turned ugly for her if it wasn’t for the intervention of two of Freedom City’s heroes. The pair focused their attention on the Conqueror Worm and Samantha was able to sneak away in the confusion.

Now that she’s back, Samantha’s goals are anyone’s guess. Enough money to live comfortably is a given, and she’ll probably return to playing games with men, but how will she respond to the news that the old Raven is retired – and that the new one is a woman?

Personality & Motivation:Samantha Cline is a narcissist, plain and simple. She loves herself, and she loves other people telling her how good she is. With her powers, it isn’t hard for her to build up and maintain a small group of sycophants. However, she quickly tires of the same faces all the time, so there’s a steady turnover in the group. Too, she prefers powerful and wealthy men to common Joes, and superheroes rank the highest of all – forbidden fruit and all that.

Samantha rarely reacts well to other woman. At the very least she is dismissive towards them, often mocking their appearance, belittling their opinions, or outright ignoring them. If she sees another woman as a threat to her status as queen bee, she’ll not hesitate to attack them verbally or even physically.

Samantha was never the brightest woman around, and the years have not given her reason to exercise her intellect. Her years inside a mental asylum were particularly unkind to her, and she runs more on emotion and instinct than intellect and reason now.

Powers & Tactics: Samantha never enters combat without a group of brain-washed thugs if she can avoid it. Her most common tactic is to circle above the battlefield, trying to brainwash the most powerful men in the room and web up the remainders.

Complications: Obsession (Wealth, fame)

Hatred (The Raven)

Abilities: 10+6+6+0+0+14 = 36pp

Str 30/20 (+10/+5)

Dex 16 (+3)

Con 16 (+3)

Int 10 (+0)

Wis 10 (+0)

Cha 30/24 (+10/+7)

Combat: 16 + 16 = 32pp

Initiative: +11

Attack: +8, +10 Airborne

Grapple: +20/+13, +22/+15 Airborne

Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed, +13 Airborne

Knockback: -4

Saving Throws: 10 + 6 + 5 = 21pp

Toughness: +7/+3 (+3 Con, +4 Protection)

Fortitude: +13 (+3 Con, +10)

Reflex: +9 (+3 Dex, +6)

Will: +5 (+0 Wis, +5)

Skills: 60r = 15pp

Bluff 15 (+25/+22)

Diplomacy 15 (+25/+22)

Gather Information 10 (+20/+17)

Knowledge (Pop Culture) 10 (+10)

Sense Motive 10 (+10)

Feats: 11PP

Favored Environment (Aerial) 5

Improved Initiative 2

Minions 4 (5 Thugs, 15PP, Fanatical)

Powers: 31+10+6+5+4+4 = 60PP

Array 15 (30PP, Feats: Alternate Power) [31PP]

  • BE: Emotion Control 10 (Pheromones; Extras: Area/Cloud [General], Alternate Save [Fort]) [30 PP]

    AP: Snare 10 (Webs;Extra: Contagious) [30 PP]

Enhanced Strength 10 [10 PP]

Enhanced Charisma 6 [6 PP]

Flight 3 (Wings; 50 MPH; Drawback Power Loss [Wings]) [5 PP]

Protection 4 [4 PP]

Super-Strength 2 [4 PP]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed --- Touch --- DC 25 Toughness (Staged) --- Damage

Emotion Control --- Perception --- DC 20 Fort

Snare --- Ranged --- DC 20 Reflex (Staged) --- Entangled

Abilities (36) + Combat (32) + Saving Throws (21) + Skills (15) + Feats (11) + Powers (60) - Drawbacks (0) = 175 Power Points

1: Originally to be found in Freedom's Most Wanted, pages 84-5.

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